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<blockquote data-quote="MacConnell" data-source="post: 8331749" data-attributes="member: 6855223"><p>Adisakti cleans his weapons and sheaths them. He pats his torso and looks around in amazement that he is not injured. Seeing that Taylar is scouring the area, he will begin dragging the carcasses toward the river in order to better clean them.</p><p>[spoiler=Active Search]</p><p><span style="color: #8b4513"><strong>Taylar</strong></span>: 40(prospecting) + 25(analysis) + 72(d100) = 137</p><p>[/spoiler]</p><p>Taylar finds definitive evidence that the wolverines must have crossed the river to come to the bait. Quite a distance for an animal to swim but it corresponds with the prevailing wind direction. Additionally, near the water's edge, a milky colored rock about the size of his fist catches the attention of Taylar.</p><p>[spoiler=Animal Preparation]</p><p><span style="color: #8b4513"><strong>Taylar</strong></span>: 57(butcher) + 25(clarity) + 72(d100) = 154 - 80(difficulty) = 74</p><p><span style="color: #ff8c00"><strong>Raven Elk</strong></span>: 43 + 40 + 50 = 133 - 80 = 53</p><p><strong><span style="color: #008080">Adisakti</span></strong>: 37 + 42 + 61 = 140 - 80 = 60</p><p>[/spoiler]</p><p>As it so happens, Taylar proves more skillful in butchering the animals than either of the other two. He does the cutting while the other two assist in holding and turning. The two skins produce enough leather for 112% of coverage. With the addition of the peccary hides, tunics can be made for three of the six girls. It stands to reason that the Rheini will likely have acquired an equal amount of skin, providing enough to outfit all of the girls.</p><p>[spoiler=Alchemical Sensitivity]</p><p><span style="color: #8b4513"><strong>Taylar</strong></span>: 40(alchemy) + 25(analysis) + 72(d100) = 137</p><p><span style="color: #ff8c00"><strong>Raven Elk</strong></span>: 42 + 30 + 50 = 122</p><p><strong><span style="color: #008080">Adisakti</span></strong>: 34 + 30 + 61 = 125</p><p>[/spoiler]</p><p>Though many animals have parts that seem to compel a person to collect them. Nothing from these two wolverines gives any such impression.</p><p></p><p>Returning to Refuge, once all formalities are said and done, Vittero tells his friends that he thinks he may have a location of another initiation site for the Daughters of Dawn. The initiations sites are where the young girls are taken after they have been stolen from their families to be "conditioned" before they are sent to an actual training site.</p><p></p><p>East of West Cove, there is a road that leads to an active quarry and beyond that another Markidian village on the western edge of large marsh. Along the northern edge of the marsh there is supposed to be a small rocky rise with an old stone structure built upon it. The information is not 100% but it is enough that it seems actionable.</p><p></p><p>Vittero makes a dour expression. "<span style="color: rgb(97, 189, 109)">If these, quote, conditioning sites can be eliminated, it should put a good hit on this abominable practice and maybe force some action to allow us to better identify our actual enemy behind all of this</span>."</p><p>[spoiler=Character Data]</p><p><span style="color: #8b4513"><strong>Taylar</strong></span>: full wellness</p><p>Bracers: 16</p><p>Spaulders: 18 - 2 - 1 = 15</p><p>Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35</p><p><span style="color: #ff8c00"><strong>Raven Elk</strong></span>: full wellness</p><p>Buckler: 19</p><p>tunic: 57 - 4 - 6 - 1 = 46</p><p><strong><span style="color: #008080">Adisakti</span></strong>: full wellness</p><p>Bracers: 19 - 2 = 17</p><p>[/spoiler]</p><p>[spoiler=Inventory][ooc]<strong>Current Inventory</strong>:</p><p>harnin short swords: 14 (In Refuge)</p><p>bronze colored Dancer's Spike</p><p>harnin Longsword</p><p>Coins:</p><p>marks: 85</p><p></p><p>Animal Parts:</p><p>Feline Leg Bone: 1. ??</p><p></p><p>Minerals:</p><ul> <li data-xf-list-type="ul">Slate: 62: {Thump x2}</li> <li data-xf-list-type="ul">Flint: 4 {Heat x2}</li> <li data-xf-list-type="ul">Coal: 1: {Heat x3}</li> <li data-xf-list-type="ul">Bloodstone: 2: {Confluence +1}</li> <li data-xf-list-type="ul">Sunstone: 8: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Heartstone: 5: {Confluence +1}</li> <li data-xf-list-type="ul">Lodestone: 1 {shock x2}</li> </ul><p>Ores:</p><ul> <li data-xf-list-type="ul">Zinc Ingots: 1: {Health +1, Mend x2}</li> <li data-xf-list-type="ul">Tin Ingot: 1: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Lead Ingot: 10: {- Body x2}</li> <li data-xf-list-type="ul">Iron Ingot: 1 {Confluence +1, Mend x2}</li> <li data-xf-list-type="ul">Calcium Ingot: 1: {Cohesion +1, Restore x2}</li> </ul><p>Plants:</p><ul> <li data-xf-list-type="ul">Lighter Pine: 7 measures {heat x2}</li> <li data-xf-list-type="ul">Mend Leaves: 3 measure {+ Body x2}</li> <li data-xf-list-type="ul">Muddle Leaves: 2 measure {- Mind x2}</li> </ul><p><strong>Unknown Items</strong>:</p><ul> <li data-xf-list-type="ul">Angry Spirit Dust: ??</li> </ul><p>.[/ooc][/spoiler]</p><p>[spoiler=Party Discoveries]</p><p>Acolyte Avery's Ledger (In Refuge)</p><p>DoD Training Ledger (In Refuge)</p><p>[/spoiler]</p><p>[ooc]Bonus awarded for task completion. Each character receives 7 DP. State any nominal actions with regard to down time or travel. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8331749, member: 6855223"] Adisakti cleans his weapons and sheaths them. He pats his torso and looks around in amazement that he is not injured. Seeing that Taylar is scouring the area, he will begin dragging the carcasses toward the river in order to better clean them. [spoiler=Active Search] [COLOR=#8b4513][B]Taylar[/B][/COLOR]: 40(prospecting) + 25(analysis) + 72(d100) = 137 [/spoiler] Taylar finds definitive evidence that the wolverines must have crossed the river to come to the bait. Quite a distance for an animal to swim but it corresponds with the prevailing wind direction. Additionally, near the water's edge, a milky colored rock about the size of his fist catches the attention of Taylar. [spoiler=Animal Preparation] [COLOR=#8b4513][B]Taylar[/B][/COLOR]: 57(butcher) + 25(clarity) + 72(d100) = 154 - 80(difficulty) = 74 [COLOR=#ff8c00][B]Raven Elk[/B][/COLOR]: 43 + 40 + 50 = 133 - 80 = 53 [B][COLOR=#008080]Adisakti[/COLOR][/B]: 37 + 42 + 61 = 140 - 80 = 60 [/spoiler] As it so happens, Taylar proves more skillful in butchering the animals than either of the other two. He does the cutting while the other two assist in holding and turning. The two skins produce enough leather for 112% of coverage. With the addition of the peccary hides, tunics can be made for three of the six girls. It stands to reason that the Rheini will likely have acquired an equal amount of skin, providing enough to outfit all of the girls. [spoiler=Alchemical Sensitivity] [COLOR=#8b4513][B]Taylar[/B][/COLOR]: 40(alchemy) + 25(analysis) + 72(d100) = 137 [COLOR=#ff8c00][B]Raven Elk[/B][/COLOR]: 42 + 30 + 50 = 122 [B][COLOR=#008080]Adisakti[/COLOR][/B]: 34 + 30 + 61 = 125 [/spoiler] Though many animals have parts that seem to compel a person to collect them. Nothing from these two wolverines gives any such impression. Returning to Refuge, once all formalities are said and done, Vittero tells his friends that he thinks he may have a location of another initiation site for the Daughters of Dawn. The initiations sites are where the young girls are taken after they have been stolen from their families to be "conditioned" before they are sent to an actual training site. East of West Cove, there is a road that leads to an active quarry and beyond that another Markidian village on the western edge of large marsh. Along the northern edge of the marsh there is supposed to be a small rocky rise with an old stone structure built upon it. The information is not 100% but it is enough that it seems actionable. Vittero makes a dour expression. "[COLOR=rgb(97, 189, 109)]If these, quote, conditioning sites can be eliminated, it should put a good hit on this abominable practice and maybe force some action to allow us to better identify our actual enemy behind all of this[/COLOR]." [spoiler=Character Data] [COLOR=#8b4513][B]Taylar[/B][/COLOR]: full wellness Bracers: 16 Spaulders: 18 - 2 - 1 = 15 Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35 [COLOR=#ff8c00][B]Raven Elk[/B][/COLOR]: full wellness Buckler: 19 tunic: 57 - 4 - 6 - 1 = 46 [B][COLOR=#008080]Adisakti[/COLOR][/B]: full wellness Bracers: 19 - 2 = 17 [/spoiler] [spoiler=Inventory][ooc][B]Current Inventory[/B]: harnin short swords: 14 (In Refuge) bronze colored Dancer's Spike harnin Longsword Coins: marks: 85 Animal Parts: Feline Leg Bone: 1. ?? Minerals: [LIST] [*]Slate: 62: {Thump x2} [*]Flint: 4 {Heat x2} [*]Coal: 1: {Heat x3} [*]Bloodstone: 2: {Confluence +1} [*]Sunstone: 8: {Persona +1, Muddle x2} [*]Heartstone: 5: {Confluence +1} [*]Lodestone: 1 {shock x2} [/LIST] Ores: [LIST] [*]Zinc Ingots: 1: {Health +1, Mend x2} [*]Tin Ingot: 1: {Persona +1, Muddle x2} [*]Lead Ingot: 10: {- Body x2} [*]Iron Ingot: 1 {Confluence +1, Mend x2} [*]Calcium Ingot: 1: {Cohesion +1, Restore x2} [/LIST] Plants: [LIST] [*]Lighter Pine: 7 measures {heat x2} [*]Mend Leaves: 3 measure {+ Body x2} [*]Muddle Leaves: 2 measure {- Mind x2} [/LIST] [B]Unknown Items[/B]: [LIST] [*]Angry Spirit Dust: ?? [/LIST] .[/ooc][/spoiler] [spoiler=Party Discoveries] Acolyte Avery's Ledger (In Refuge) DoD Training Ledger (In Refuge) [/spoiler] [ooc]Bonus awarded for task completion. Each character receives 7 DP. State any nominal actions with regard to down time or travel. Provide a random roll.[/ooc] [/QUOTE]
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