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<blockquote data-quote="MacConnell" data-source="post: 8339146" data-attributes="member: 6855223"><p>Adisakti answers. "<span style="color: rgb(26, 188, 156)">It was a supposition, but those wolverines seemed much too sentient for mere animals. It may seem weird but, to me, they did not smell right. It's like they put a metallic taste in my mouth</span>."</p><p>[gm]Later, the Outliers would learn that the Rheini people have a legend about such creatures. More myth and story than reality as no one has ever seen one, but they call them, Ravishers, semi-sentient wolverines that prefer to kill people more than animals.[/gm]</p><p>Vittero answers, "<span style="color: rgb(97, 189, 109)">I have been working with the unit of Daughters of Dawn that we first allowed to survive our encounter with them. They check in with me regularly. I have gone very slow in trying to re-educate them, but it is possible that someone could still be working with them on the other end. You are right to be cautious</span>."</p><p>[spoiler=Wariness]</p><p><span style="color: #8b4513"><strong>Taylar</strong></span>: 41(perception) + 26(analysis) + 51(d100) = 118</p><p><span style="color: rgb(26, 188, 156)">Adisakti</span>: 42 + 30 + 50 = 122</p><p><span style="color: rgb(250, 197, 28)">Raven Elk</span>: 31 + 30 + 50 = 111</p><p>[/spoiler]</p><p>Realizing that it would be less than wise to take the road all the way into West Cove, even more so than openly traveling the road such a distance from Refuge, the Outliers use their simple map to plan. After a full day of travel, by mid-morning of the next day, the party could cross through the forest, due East, to meet back with the roadway closer to the quarry.</p><p></p><p>It is not that the Outliers are specifically known as criminal or even being directly sought, but open travel along the road for anyone can lead to questions from any soldiers on patrol, most likely escalating to violence when the traveling party is not of the Markidian tribe.</p><p></p><p>At about midday of the first day of travel, while the party has stopped for a quiet lunch, the sound of others coming from the south, the direction of West Cove, is noted. Taking some reconnaissance, it looks to be a unit of Cathedral Footmen marching north. The Outliers figure that they could remain hidden and let the soldiers pass or could make direct confrontation, whichever they see fit to do.</p><p></p><p>[ATTACH=full]140387[/ATTACH]</p><p>[ooc]The "Pelimonra Village" is now Refuge.[/ooc]</p><p>[spoiler=Character Data]</p><p><span style="color: #8b4513"><strong>Taylar</strong></span>: full wellness</p><p>Bracers: 16</p><p>Spaulders: 18 - 2 - 1 = 15</p><p>Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35</p><p><span style="color: #ff8c00"><strong>Raven Elk</strong></span>: full wellness</p><p>Buckler: 19</p><p>tunic: 57 - 4 - 6 - 1 = 46</p><p><strong><span style="color: #008080">Adisakti</span></strong>: full wellness</p><p>Bracers: 19 - 2 = 17</p><p>[/spoiler]</p><p>[spoiler=Inventory][ooc]<strong>Current Inventory</strong>:</p><p>harnin short swords: 14 (In Refuge)</p><p>bronze colored Dancer's Spike</p><p>harnin Longsword</p><p>Coins:</p><p>marks: 85</p><p></p><p>Animal Parts:</p><p>Feline Leg Bone: 1. ??</p><p></p><p>Minerals:</p><ul> <li data-xf-list-type="ul">Slate: 62: {Thump x2}</li> <li data-xf-list-type="ul">Flint: 4 {Heat x2}</li> <li data-xf-list-type="ul">Coal: 1: {Heat x3}</li> <li data-xf-list-type="ul">Bloodstone: 2: {Confluence +1}</li> <li data-xf-list-type="ul">Sunstone: 8: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Heartstone: 5: {Confluence +1}</li> <li data-xf-list-type="ul">Lodestone: 1 {shock x2}</li> </ul><p>Ores:</p><ul> <li data-xf-list-type="ul">Zinc Ingots: 1: {Health +1, Mend x2}</li> <li data-xf-list-type="ul">Tin Ingot: 1: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Lead Ingot: 10: {- Body x2}</li> <li data-xf-list-type="ul">Iron Ingot: 1 {Confluence +1, Mend x2}</li> <li data-xf-list-type="ul">Calcium Ingot: 1: {Cohesion +1, Restore x2}</li> </ul><p>Plants:</p><ul> <li data-xf-list-type="ul">Lighter Pine: 7 measures {heat x2}</li> <li data-xf-list-type="ul">Mend Leaves: 3 measure {+ Body x2}</li> <li data-xf-list-type="ul">Muddle Leaves: 2 measure {- Mind x2}</li> </ul><p><strong>Unknown Items</strong>:</p><ul> <li data-xf-list-type="ul">Angry Spirit Dust: ??</li> </ul><p>.[/ooc][/spoiler]</p><p>[spoiler=Party Discoveries]</p><p>Acolyte Avery's Ledger (In Refuge)</p><p>DoD Training Ledger (In Refuge)</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State any nominal actions with regard to travel. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8339146, member: 6855223"] Adisakti answers. "[COLOR=rgb(26, 188, 156)]It was a supposition, but those wolverines seemed much too sentient for mere animals. It may seem weird but, to me, they did not smell right. It's like they put a metallic taste in my mouth[/COLOR]." [gm]Later, the Outliers would learn that the Rheini people have a legend about such creatures. More myth and story than reality as no one has ever seen one, but they call them, Ravishers, semi-sentient wolverines that prefer to kill people more than animals.[/gm] Vittero answers, "[COLOR=rgb(97, 189, 109)]I have been working with the unit of Daughters of Dawn that we first allowed to survive our encounter with them. They check in with me regularly. I have gone very slow in trying to re-educate them, but it is possible that someone could still be working with them on the other end. You are right to be cautious[/COLOR]." [spoiler=Wariness] [COLOR=#8b4513][B]Taylar[/B][/COLOR]: 41(perception) + 26(analysis) + 51(d100) = 118 [COLOR=rgb(26, 188, 156)]Adisakti[/COLOR]: 42 + 30 + 50 = 122 [COLOR=rgb(250, 197, 28)]Raven Elk[/COLOR]: 31 + 30 + 50 = 111 [/spoiler] Realizing that it would be less than wise to take the road all the way into West Cove, even more so than openly traveling the road such a distance from Refuge, the Outliers use their simple map to plan. After a full day of travel, by mid-morning of the next day, the party could cross through the forest, due East, to meet back with the roadway closer to the quarry. It is not that the Outliers are specifically known as criminal or even being directly sought, but open travel along the road for anyone can lead to questions from any soldiers on patrol, most likely escalating to violence when the traveling party is not of the Markidian tribe. At about midday of the first day of travel, while the party has stopped for a quiet lunch, the sound of others coming from the south, the direction of West Cove, is noted. Taking some reconnaissance, it looks to be a unit of Cathedral Footmen marching north. The Outliers figure that they could remain hidden and let the soldiers pass or could make direct confrontation, whichever they see fit to do. [ATTACH type="full" alt="DA8511C1-0763-41DA-8B38-2BC278007290.jpeg"]140387[/ATTACH] [ooc]The "Pelimonra Village" is now Refuge.[/ooc] [spoiler=Character Data] [COLOR=#8b4513][B]Taylar[/B][/COLOR]: full wellness Bracers: 16 Spaulders: 18 - 2 - 1 = 15 Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35 [COLOR=#ff8c00][B]Raven Elk[/B][/COLOR]: full wellness Buckler: 19 tunic: 57 - 4 - 6 - 1 = 46 [B][COLOR=#008080]Adisakti[/COLOR][/B]: full wellness Bracers: 19 - 2 = 17 [/spoiler] [spoiler=Inventory][ooc][B]Current Inventory[/B]: harnin short swords: 14 (In Refuge) bronze colored Dancer's Spike harnin Longsword Coins: marks: 85 Animal Parts: Feline Leg Bone: 1. ?? Minerals: [LIST] [*]Slate: 62: {Thump x2} [*]Flint: 4 {Heat x2} [*]Coal: 1: {Heat x3} [*]Bloodstone: 2: {Confluence +1} [*]Sunstone: 8: {Persona +1, Muddle x2} [*]Heartstone: 5: {Confluence +1} [*]Lodestone: 1 {shock x2} [/LIST] Ores: [LIST] [*]Zinc Ingots: 1: {Health +1, Mend x2} [*]Tin Ingot: 1: {Persona +1, Muddle x2} [*]Lead Ingot: 10: {- Body x2} [*]Iron Ingot: 1 {Confluence +1, Mend x2} [*]Calcium Ingot: 1: {Cohesion +1, Restore x2} [/LIST] Plants: [LIST] [*]Lighter Pine: 7 measures {heat x2} [*]Mend Leaves: 3 measure {+ Body x2} [*]Muddle Leaves: 2 measure {- Mind x2} [/LIST] [B]Unknown Items[/B]: [LIST] [*]Angry Spirit Dust: ?? [/LIST] .[/ooc][/spoiler] [spoiler=Party Discoveries] Acolyte Avery's Ledger (In Refuge) DoD Training Ledger (In Refuge) [/spoiler] [ooc]Each character receives 5 DP. State any nominal actions with regard to travel. Provide a random roll.[/ooc] [/QUOTE]
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