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<blockquote data-quote="MacConnell" data-source="post: 8438639" data-attributes="member: 6855223"><p>Distributing the load for ease of carry, the three men continue along the path in the direction they were previously headed. The path can be followed easily enough, but it is becoming overgrown from lack of use. Cursory examinations shows that people have most recently traveled it in the opposite direction, most likely the soldiers previously encountered, and also some shod horses, much longer ago.</p><p></p><p>The next two days of wary travel are uneventful, skirting the edge of the swampy area always on the right. Toward mid afternoon of the second day, the swamp becomes intermittent moor and bog, various waterfowl are prevalent; but most important is a wooden cabin built upon a rise in the moor, sparsely shrouded by willows and cypress. Access to the cabin by way of the path from the north looks to have been manufactured rather than natural, though it was done many cycles back.</p><p>[spoiler=Observation]</p><p><span style="color: #8b4513"><strong>Taylar</strong></span>: 40(observation) + 33(hearing) + 85(d100) = 158</p><p><span style="color: #ff8c00"><strong>Raven Elk</strong></span>: 41 + 0 + 50 = 91</p><p><strong><span style="color: #008080">Adisakti</span></strong>: 33 + 0 + 68 = 101</p><p>[/spoiler]</p><p>The cabin is watched from a distant vantage point for the remainder of the afternoon. Though no one is seen, Taylar is absolutely sure he can hear, at least two, voices coming from the far side of the cabin, one a male, the other female. The male voice is gruff and dictatorial in tone. The female is quiet enough to not allow for any further dicernment.</p><p></p><p>As the light of day begins to fade, artificial light illuminates the inside of the cabin. The light does not flicker like that of an oil lamp. It is steady.</p><p></p><p>Adisakti asks the obvious. "<span style="color: rgb(26, 188, 156)">Do we want to follow the path or try to cross this swamp in the morning or do we want to wait a few days to see if we can formulate a more thorough plan</span>?</p><p>[spoiler=Character Data]</p><p><span style="color: #8b4513"><strong>Taylar</strong></span>: full wellness</p><p>Bracers: 16</p><p>Spaulders: 18 - 2 - 1 = 15</p><p>Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35</p><p><span style="color: #ff8c00"><strong>Raven Elk</strong></span>: full wellness</p><p>Buckler: 19</p><p>tunic: 57 - 4 - 6 - 1 = 46</p><p><strong><span style="color: #008080">Adisakti</span></strong>: full wellness</p><p>Bracers: 19 - 2 = 17</p><p>[/spoiler]</p><p>[spoiler=Inventory][ooc]<strong>Current Inventory</strong>:</p><p>harnin short swords: 21 ( 14 in Refuge)</p><p>bronze colored Dancer's Spike</p><p>harnin Longsword</p><p><strong>Coins</strong>:</p><p>marks: 141</p><p></p><p><strong>Animal Parts</strong>:</p><p>Feline Leg Bone: 1. ??</p><p></p><p><strong>Minerals</strong>:</p><p>Coal: 1: {Heat x3}</p><p>dark green opaque: 1: ??</p><p>Slate: 62: {Thump x2}</p><p>Flint: 4 {Heat x2}</p><p>Bloodstone: 2: {Confluence +1}</p><p>Sunstone: 7: {Persona +1, Muddle x2}</p><p>Heartstone: 5: {Confluence +1}</p><p>Lodestone: 1 {shock x2}</p><p></p><p><strong>Ores</strong>:</p><p>Zinc Ingots: 1: {Health +1, Mend x2}</p><p>Tin Ingot: 1: {Persona +1, Muddle x2}</p><p>Lead Ingot: 10: {- Body x2}</p><p>Iron Ingot: 1 {Confluence +1, Mend x2}</p><p>Calcium Ingot: 1: {Cohesion +1, Restore x2}</p><p></p><p><strong>Plants</strong>:</p><p>Lighter Pine: 7 measures {heat x2}</p><p></p><p><strong>Unknown Items</strong>:</p><p>Angry Spirit Dust: ??</p><p>[/ooc][/spoiler]</p><p>[spoiler=Party Discoveries]</p><p>Acolyte Avery's Ledger (In Refuge)</p><p>DoD Training Ledger (In Refuge)</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State intentions and nominal actions. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8438639, member: 6855223"] Distributing the load for ease of carry, the three men continue along the path in the direction they were previously headed. The path can be followed easily enough, but it is becoming overgrown from lack of use. Cursory examinations shows that people have most recently traveled it in the opposite direction, most likely the soldiers previously encountered, and also some shod horses, much longer ago. The next two days of wary travel are uneventful, skirting the edge of the swampy area always on the right. Toward mid afternoon of the second day, the swamp becomes intermittent moor and bog, various waterfowl are prevalent; but most important is a wooden cabin built upon a rise in the moor, sparsely shrouded by willows and cypress. Access to the cabin by way of the path from the north looks to have been manufactured rather than natural, though it was done many cycles back. [spoiler=Observation] [COLOR=#8b4513][B]Taylar[/B][/COLOR]: 40(observation) + 33(hearing) + 85(d100) = 158 [COLOR=#ff8c00][B]Raven Elk[/B][/COLOR]: 41 + 0 + 50 = 91 [B][COLOR=#008080]Adisakti[/COLOR][/B]: 33 + 0 + 68 = 101 [/spoiler] The cabin is watched from a distant vantage point for the remainder of the afternoon. Though no one is seen, Taylar is absolutely sure he can hear, at least two, voices coming from the far side of the cabin, one a male, the other female. The male voice is gruff and dictatorial in tone. The female is quiet enough to not allow for any further dicernment. As the light of day begins to fade, artificial light illuminates the inside of the cabin. The light does not flicker like that of an oil lamp. It is steady. Adisakti asks the obvious. "[COLOR=rgb(26, 188, 156)]Do we want to follow the path or try to cross this swamp in the morning or do we want to wait a few days to see if we can formulate a more thorough plan[/COLOR]? [spoiler=Character Data] [COLOR=#8b4513][B]Taylar[/B][/COLOR]: full wellness Bracers: 16 Spaulders: 18 - 2 - 1 = 15 Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35 [COLOR=#ff8c00][B]Raven Elk[/B][/COLOR]: full wellness Buckler: 19 tunic: 57 - 4 - 6 - 1 = 46 [B][COLOR=#008080]Adisakti[/COLOR][/B]: full wellness Bracers: 19 - 2 = 17 [/spoiler] [spoiler=Inventory][ooc][B]Current Inventory[/B]: harnin short swords: 21 ( 14 in Refuge) bronze colored Dancer's Spike harnin Longsword [B]Coins[/B]: marks: 141 [B]Animal Parts[/B]: Feline Leg Bone: 1. ?? [B]Minerals[/B]: Coal: 1: {Heat x3} dark green opaque: 1: ?? Slate: 62: {Thump x2} Flint: 4 {Heat x2} Bloodstone: 2: {Confluence +1} Sunstone: 7: {Persona +1, Muddle x2} Heartstone: 5: {Confluence +1} Lodestone: 1 {shock x2} [B]Ores[/B]: Zinc Ingots: 1: {Health +1, Mend x2} Tin Ingot: 1: {Persona +1, Muddle x2} Lead Ingot: 10: {- Body x2} Iron Ingot: 1 {Confluence +1, Mend x2} Calcium Ingot: 1: {Cohesion +1, Restore x2} [B]Plants[/B]: Lighter Pine: 7 measures {heat x2} [B]Unknown Items[/B]: Angry Spirit Dust: ?? [/ooc][/spoiler] [spoiler=Party Discoveries] Acolyte Avery's Ledger (In Refuge) DoD Training Ledger (In Refuge) [/spoiler] [ooc]Each character receives 5 DP. State intentions and nominal actions. Provide a random roll.[/ooc] [/QUOTE]
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