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<blockquote data-quote="MacConnell" data-source="post: 8465618" data-attributes="member: 6855223"><p>[spoiler=Sneak]</p><p><span style="color: #8b4513"><strong>Taylar</strong></span>: 41(conceal) + 32(quiet) + 117(d100) = 190</p><p><span style="color: #ff8c00"><strong>Raven Elk</strong></span>: 32 + 40(camo) + 50 = 122</p><p><strong><span style="color: #008080">Adisakti</span></strong>: 42 + 42(camo) + 84 = 168</p><p>[/spoiler]</p><p>Taylar moves directly at the cabin. It is a fairly well built peer and beam structure. Once out of the drying muck, he moves toward Adisakti who happens to be on the side with the door. Taylar manages to open the door and enter the building without making any perceptible sound.</p><p></p><p>Raven Elk moves up beside the back side of the building blending with some tall reeds for cover. The two men are dressed similarly to the single man found across the bay who had been in charge of another girl. Seeing the two gray-skinned men in closer proximity. It is possible to discern that one is Aedaman, making him Markidian. The other is Faethrin, though his skin is identical to that of the Markidian. The girl, and it is a girl of early adolescence, is also Markidian. The men are attempting to distract her while she fires arrows at a target away from the cabin. The distractions involve pain.</p><p></p><p>Adisakti blends in with the base of a fairly large willow tree a few strides from the cabin door, keeping an eye out for Taylar. He can observe the men and girl, as well.</p><p></p><p>The cabin is sparsely furnished with expected fair. It only takes a matter of seconds to find items indicative of the Lord of the Day and, as previously, gear and armor symbolized and suited for a Daughter of the Dawn, though it has now been learned thanks to Vittero that the symbol really belongs to Dusk, the enemy of Dawn.</p><p>[spoiler=Character Data]</p><p><span style="color: #8b4513"><strong>Taylar</strong></span>: full wellness</p><p>Bracers: 16</p><p>Spaulders: 18 - 2 - 1 = 15</p><p>Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35</p><p><span style="color: #ff8c00"><strong>Raven Elk</strong></span>: full wellness</p><p>Buckler: 19</p><p>tunic: 57 - 4 - 6 - 1 = 46</p><p><strong><span style="color: #008080">Adisakti</span></strong>: full wellness</p><p>Bracers: 19 - 2 = 17</p><p>[/spoiler]</p><p>[spoiler=Inventory][ooc]<strong>Current Inventory</strong>:</p><p>harnin short swords: 21 ( 14 in Refuge)</p><p>bronze colored Dancer's Spike</p><p>harnin Longsword</p><p><strong>Coins</strong>:</p><p>marks: 141</p><p></p><p><strong>Animal Parts</strong>:</p><p>Feline Leg Bone: 1. ??</p><p></p><p><strong>Minerals</strong>:</p><p>Coal: 1: {Heat x3}</p><p>dark green opaque: 1: ??</p><p>Slate: 62: {Thump x2}</p><p>Flint: 4 {Heat x2}</p><p>Bloodstone: 2: {Confluence +1}</p><p>Sunstone: 7: {Persona +1, Muddle x2}</p><p>Heartstone: 5: {Confluence +1}</p><p>Lodestone: 1 {shock x2}</p><p></p><p><strong>Ores</strong>:</p><p>Zinc Ingots: 1: {Health +1, Mend x2}</p><p>Tin Ingot: 1: {Persona +1, Muddle x2}</p><p>Lead Ingot: 10: {- Body x2}</p><p>Iron Ingot: 1 {Confluence +1, Mend x2}</p><p>Calcium Ingot: 1: {Cohesion +1, Restore x2}</p><p></p><p><strong>Plants</strong>:</p><p>Lighter Pine: 7 measures {heat x2}</p><p></p><p><strong>Unknown Items</strong>:</p><p>Angry Spirit Dust: ??</p><p>[/ooc][/spoiler]</p><p>[spoiler=Party Discoveries]</p><p>Acolyte Avery's Ledger (In Refuge)</p><p>DoD Training Ledger (In Refuge)</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State intentions and nominal actions. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8465618, member: 6855223"] [spoiler=Sneak] [COLOR=#8b4513][B]Taylar[/B][/COLOR]: 41(conceal) + 32(quiet) + 117(d100) = 190 [COLOR=#ff8c00][B]Raven Elk[/B][/COLOR]: 32 + 40(camo) + 50 = 122 [B][COLOR=#008080]Adisakti[/COLOR][/B]: 42 + 42(camo) + 84 = 168 [/spoiler] Taylar moves directly at the cabin. It is a fairly well built peer and beam structure. Once out of the drying muck, he moves toward Adisakti who happens to be on the side with the door. Taylar manages to open the door and enter the building without making any perceptible sound. Raven Elk moves up beside the back side of the building blending with some tall reeds for cover. The two men are dressed similarly to the single man found across the bay who had been in charge of another girl. Seeing the two gray-skinned men in closer proximity. It is possible to discern that one is Aedaman, making him Markidian. The other is Faethrin, though his skin is identical to that of the Markidian. The girl, and it is a girl of early adolescence, is also Markidian. The men are attempting to distract her while she fires arrows at a target away from the cabin. The distractions involve pain. Adisakti blends in with the base of a fairly large willow tree a few strides from the cabin door, keeping an eye out for Taylar. He can observe the men and girl, as well. The cabin is sparsely furnished with expected fair. It only takes a matter of seconds to find items indicative of the Lord of the Day and, as previously, gear and armor symbolized and suited for a Daughter of the Dawn, though it has now been learned thanks to Vittero that the symbol really belongs to Dusk, the enemy of Dawn. [spoiler=Character Data] [COLOR=#8b4513][B]Taylar[/B][/COLOR]: full wellness Bracers: 16 Spaulders: 18 - 2 - 1 = 15 Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35 [COLOR=#ff8c00][B]Raven Elk[/B][/COLOR]: full wellness Buckler: 19 tunic: 57 - 4 - 6 - 1 = 46 [B][COLOR=#008080]Adisakti[/COLOR][/B]: full wellness Bracers: 19 - 2 = 17 [/spoiler] [spoiler=Inventory][ooc][B]Current Inventory[/B]: harnin short swords: 21 ( 14 in Refuge) bronze colored Dancer's Spike harnin Longsword [B]Coins[/B]: marks: 141 [B]Animal Parts[/B]: Feline Leg Bone: 1. ?? [B]Minerals[/B]: Coal: 1: {Heat x3} dark green opaque: 1: ?? Slate: 62: {Thump x2} Flint: 4 {Heat x2} Bloodstone: 2: {Confluence +1} Sunstone: 7: {Persona +1, Muddle x2} Heartstone: 5: {Confluence +1} Lodestone: 1 {shock x2} [B]Ores[/B]: Zinc Ingots: 1: {Health +1, Mend x2} Tin Ingot: 1: {Persona +1, Muddle x2} Lead Ingot: 10: {- Body x2} Iron Ingot: 1 {Confluence +1, Mend x2} Calcium Ingot: 1: {Cohesion +1, Restore x2} [B]Plants[/B]: Lighter Pine: 7 measures {heat x2} [B]Unknown Items[/B]: Angry Spirit Dust: ?? [/ooc][/spoiler] [spoiler=Party Discoveries] Acolyte Avery's Ledger (In Refuge) DoD Training Ledger (In Refuge) [/spoiler] [ooc]Each character receives 5 DP. State intentions and nominal actions. Provide a random roll.[/ooc] [/QUOTE]
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