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<blockquote data-quote="MacConnell" data-source="post: 8505838" data-attributes="member: 6855223"><p>The tavern, of course, was the second public building renovated after the temple. As is the nature of Maldrog's within such a festive environment. Taylar draws plenty of wanted attention. Everyone listens intently, cheering at the successes and groaning at near disasters. No one suspects exaggeration or false bravado. The three active Outliers are well respected for their exploits. Maybe one day such reputation will garner more active support; but as yet, no one has been willing to step up and make a difference.</p><p></p><p>The "near" village is not really so near and generates some concern at the distance that the influence of the Cathedral of West Cove is spreading. Using Vittero and his father, Plasimon, as examples, the religion of itself cannot be a bad thing, but dictatorial control of a populace can be nothing but malevolent.</p><p></p><p>The respite is enjoyed but the time comes to move along. Equipping themselves for a long walk, there seems to be not reason to not follow the road up to Outpost, then east to this unknown village. Being closer to Boga City, the village surely sees visits from tribes other than Markidians.</p><p></p><p>The trip up to Outpost and any desired business in town is pleasantly uneventful.</p><p>[spoiler=Wariness]</p><p><span style="color: #8b4513"><strong>Taylar</strong></span>: 41(perception) + 31(enhanced hearing) + 73(d100) = 145</p><p><span style="color: #ff8c00"><strong>Raven Elk</strong></span>: 32 + 40(enhanced smell) + 50 = 122</p><p><strong><span style="color: #008080">Adisakti</span></strong>: 42 + 42 + 75 = 159</p><p>[/spoiler]</p><p>During the second day of travel, away from Outpost, Adisakti, who is walking on the right flank, makes a predetermined noise to indicate that he wishes to halt. Once still Taylar gets the same prickly sensation that evidently causes Adisakti to stop. It is the distinct impression of being watched.</p><p></p><p>At this location, there are few and rather small trees on the north side of the road. There is mostly brush and small trees to the south, with larger trees much farther south. To the north the land will be progress into prairieland.</p><p></p><p>The brush to the south is thick, plenty thick enough to hide danger. Whatever has gotten the men's attention must be coming from that direction, though nothing can be readily seen.</p><p>[spoiler=Character Data]</p><p><span style="color: #8b4513"><strong>Taylar</strong></span>: full wellness</p><p>Bracers: 16</p><p>Spaulders: 18 - 2 - 1 = 15</p><p>Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35</p><p><span style="color: #ff8c00"><strong>Raven Elk</strong></span>: full wellness</p><p>Buckler: 19</p><p>tunic: 57 - 4 - 6 - 1 = 46</p><p><strong><span style="color: #008080">Adisakti</span></strong>: full wellness</p><p>tunic: 49</p><p>Bracers: 19 - 2 = 17</p><p>[/spoiler]</p><p>[spoiler=Inventory][ooc]<strong>Current Inventory</strong>:</p><p>harnin short swords: 21 ( 14 in Refuge)</p><p>bronze colored Dancer's Spike</p><p>harnin Longsword</p><p><strong>Coins</strong>:</p><p>marks: 141</p><p></p><p><strong>Animal Parts</strong>:</p><p>Feline Leg Bone: 1. ??</p><p></p><p><strong>Minerals</strong>:</p><p>Coal: 1: {Heat x3}</p><p>dark green opaque: 1: ??</p><p>Slate: 62: {Thump x2}</p><p>Flint: 4 {Heat x2}</p><p>Bloodstone: 2: {Confluence +1}</p><p>Sunstone: 7: {Persona +1, Muddle x2}</p><p>Heartstone: 5: {Confluence +1}</p><p>Lodestone: 1 {shock x2}</p><p></p><p><strong>Ores</strong>:</p><p>Zinc Ingots: 1: {Health +1, Mend x2}</p><p>Tin Ingot: 1: {Persona +1, Muddle x2}</p><p>Lead Ingot: 10: {- Body x2}</p><p>Iron Ingot: 1 {Confluence +1, Mend x2}</p><p>Calcium Ingot: 1: {Cohesion +1, Restore x2}</p><p></p><p><strong>Plants</strong>:</p><p>Lighter Pine: 7 measures {heat x2}</p><p></p><p><strong>Unknown Items</strong>:</p><p>Angry Spirit Dust: ??</p><p>[/ooc][/spoiler]</p><p>[spoiler=Party Discoveries]</p><p>Acolyte Avery's Ledger (In Refuge)</p><p>DoD Training Ledger (In Refuge)</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State intentions and nominal actions. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8505838, member: 6855223"] The tavern, of course, was the second public building renovated after the temple. As is the nature of Maldrog's within such a festive environment. Taylar draws plenty of wanted attention. Everyone listens intently, cheering at the successes and groaning at near disasters. No one suspects exaggeration or false bravado. The three active Outliers are well respected for their exploits. Maybe one day such reputation will garner more active support; but as yet, no one has been willing to step up and make a difference. The "near" village is not really so near and generates some concern at the distance that the influence of the Cathedral of West Cove is spreading. Using Vittero and his father, Plasimon, as examples, the religion of itself cannot be a bad thing, but dictatorial control of a populace can be nothing but malevolent. The respite is enjoyed but the time comes to move along. Equipping themselves for a long walk, there seems to be not reason to not follow the road up to Outpost, then east to this unknown village. Being closer to Boga City, the village surely sees visits from tribes other than Markidians. The trip up to Outpost and any desired business in town is pleasantly uneventful. [spoiler=Wariness] [COLOR=#8b4513][B]Taylar[/B][/COLOR]: 41(perception) + 31(enhanced hearing) + 73(d100) = 145 [COLOR=#ff8c00][B]Raven Elk[/B][/COLOR]: 32 + 40(enhanced smell) + 50 = 122 [B][COLOR=#008080]Adisakti[/COLOR][/B]: 42 + 42 + 75 = 159 [/spoiler] During the second day of travel, away from Outpost, Adisakti, who is walking on the right flank, makes a predetermined noise to indicate that he wishes to halt. Once still Taylar gets the same prickly sensation that evidently causes Adisakti to stop. It is the distinct impression of being watched. At this location, there are few and rather small trees on the north side of the road. There is mostly brush and small trees to the south, with larger trees much farther south. To the north the land will be progress into prairieland. The brush to the south is thick, plenty thick enough to hide danger. Whatever has gotten the men's attention must be coming from that direction, though nothing can be readily seen. [spoiler=Character Data] [COLOR=#8b4513][B]Taylar[/B][/COLOR]: full wellness Bracers: 16 Spaulders: 18 - 2 - 1 = 15 Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35 [COLOR=#ff8c00][B]Raven Elk[/B][/COLOR]: full wellness Buckler: 19 tunic: 57 - 4 - 6 - 1 = 46 [B][COLOR=#008080]Adisakti[/COLOR][/B]: full wellness tunic: 49 Bracers: 19 - 2 = 17 [/spoiler] [spoiler=Inventory][ooc][B]Current Inventory[/B]: harnin short swords: 21 ( 14 in Refuge) bronze colored Dancer's Spike harnin Longsword [B]Coins[/B]: marks: 141 [B]Animal Parts[/B]: Feline Leg Bone: 1. ?? [B]Minerals[/B]: Coal: 1: {Heat x3} dark green opaque: 1: ?? Slate: 62: {Thump x2} Flint: 4 {Heat x2} Bloodstone: 2: {Confluence +1} Sunstone: 7: {Persona +1, Muddle x2} Heartstone: 5: {Confluence +1} Lodestone: 1 {shock x2} [B]Ores[/B]: Zinc Ingots: 1: {Health +1, Mend x2} Tin Ingot: 1: {Persona +1, Muddle x2} Lead Ingot: 10: {- Body x2} Iron Ingot: 1 {Confluence +1, Mend x2} Calcium Ingot: 1: {Cohesion +1, Restore x2} [B]Plants[/B]: Lighter Pine: 7 measures {heat x2} [B]Unknown Items[/B]: Angry Spirit Dust: ?? [/ooc][/spoiler] [spoiler=Party Discoveries] Acolyte Avery's Ledger (In Refuge) DoD Training Ledger (In Refuge) [/spoiler] [ooc]Each character receives 5 DP. State intentions and nominal actions. Provide a random roll.[/ooc] [/QUOTE]
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