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<blockquote data-quote="MacConnell" data-source="post: 8528306" data-attributes="member: 6855223"><p>As Adisakti and Taylar move back from the brush to the road, Raven Elk shrugs a gesture of inquiry that receives little response, as not much of one is necessary. It was foolish of the young Nashurins to have attempted such an ambush. Two of them will, for certain, never again make such a mistake. Camp is made, not too long and not too far from the incident. The night is unpleasantly cool, as sometimes happens during the Chilling Season.</p><p></p><p>[ATTACH=full]150875[/ATTACH]</p><p>[ooc]1 square = 1 hour walking. The party is on the road west of trees west of Westford, which happens to be the name of the village to which the Outliers were heading.[/ooc]</p><p>Breaking camp early, to help warm the body, the men continue walking on their way. Birds begin to call as the morning sun peeks into view. As the sun just tops the treeline that can be seen in the distance, a larger traveling party seems to be breaking camp up ahead.</p><p></p><p>As the three men get closer, they can see that the party is a group of soldiers accompanying an ox-pulled wagon. As the men get within hailing distance, the soldiers are prepared to march. The coloration and insignia of their tunics indicates that they are Cathedral Soldiers. There are four men in a quad formation in front of the single ox cart, and four more behind. The soldiers seem to be trying to maintain a walking distance of about 20 strides from the cart. The ox, which is trained to pull the cart, is being guided by voice commands and a long rope.</p><p></p><p>On the cart is a cage, constructed from small timbers. Walking still closer, before being hailed by the soldiers, the men can see through the narrow gaps in the timbers that the cage does not hold some fearsome animal but, instead, a young woman, who looks like she may be of the Centrin tribe, her coloration being identical to those of the village visited, some time back, north of the Iron Mine. The girl makes eye contact through the bars, despite the distance. Her clothing begins to steam as she is, obviously, bending thermal waylines to warm and dry herself, a neat trick the three men realize that they have all done before, instinctively, but never within the confines of a town. Of course, this spot on the road is hours away from any town.</p><p></p><p>One of the soldiers in front calls. "<span style="color: rgb(147, 101, 184)">Travelers, if you can understand my words, I suggest you give wide berth. We are taking this Heretic to West Cove for trial. You will not want to get close. We do not know what she can do</span>."</p><p>[gm]NOTE: For game mechanics, the guards are far enough to not yet be targeted, by anyone, for a mystical assault, though the cage and ox are within range for the girl.[/gm]</p><p>[spoiler=Character Data]</p><p><span style="color: #8b4513"><strong>Taylar</strong></span>: full wellness</p><p>Bracers: 16</p><p>Spaulders: 18 - 2 - 1 = 15</p><p>Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35 - 2 = 33</p><p><span style="color: #ff8c00"><strong>Raven Elk</strong></span>: full wellness</p><p>Buckler: 19</p><p>tunic: 57 - 4 - 6 - 1 = 46 - 2 = 44</p><p><strong><span style="color: #008080">Adisakti</span></strong>:: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 1 = 9, <span style="color: rgb(226, 80, 65)">irritated</span>.</p><p>tunic: 49 - 1 = 48</p><p>Bracers: 19 - 2 = 17</p><p>[/spoiler]</p><p>[spoiler=Inventory][ooc]<strong>Current Inventory</strong>:</p><p>harnin short swords: 21 ( 14 in Refuge)</p><p>bronze colored Dancer's Spike</p><p>harnin Longsword</p><p><strong>Coins</strong>:</p><p>marks: 141</p><p></p><p><strong>Animal Parts</strong>:</p><p>Feline Leg Bone: 1. ??</p><p></p><p><strong>Minerals</strong>:</p><p>Coal: 1: {Heat x3}</p><p>dark green opaque: 1: ??</p><p>Slate: 62: {Thump x2}</p><p>Flint: 4 {Heat x2}</p><p>Bloodstone: 2: {Confluence +1}</p><p>Sunstone: 7: {Persona +1, Muddle x2}</p><p>Heartstone: 5: {Confluence +1}</p><p>Lodestone: 1 {shock x2}</p><p></p><p><strong>Ores</strong>:</p><p>Zinc Ingots: 1: {Health +1, Mend x2}</p><p>Tin Ingot: 1: {Persona +1, Muddle x2}</p><p>Lead Ingot: 10: {- Body x2}</p><p>Iron Ingot: 1 {Confluence +1, Mend x2}</p><p>Calcium Ingot: 1: {Cohesion +1, Restore x2}</p><p></p><p><strong>Plants</strong>:</p><p>Lighter Pine: 7 measures {heat x2}</p><p></p><p><strong>Unknown Items</strong>:</p><p>Angry Spirit Dust: ??</p><p>[/ooc][/spoiler]</p><p>[spoiler=Party Discoveries]</p><p>Acolyte Avery's Ledger (In Refuge)</p><p>DoD Training Ledger (In Refuge)</p><p>[/spoiler]</p><p>[ooc]Everyone, even the girl, state intentions. Provide two random rolls (d100).[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8528306, member: 6855223"] As Adisakti and Taylar move back from the brush to the road, Raven Elk shrugs a gesture of inquiry that receives little response, as not much of one is necessary. It was foolish of the young Nashurins to have attempted such an ambush. Two of them will, for certain, never again make such a mistake. Camp is made, not too long and not too far from the incident. The night is unpleasantly cool, as sometimes happens during the Chilling Season. [ATTACH type="full" alt="57E7575F-DB88-4BCF-9DA2-BEAD66775A55.jpeg"]150875[/ATTACH] [ooc]1 square = 1 hour walking. The party is on the road west of trees west of Westford, which happens to be the name of the village to which the Outliers were heading.[/ooc] Breaking camp early, to help warm the body, the men continue walking on their way. Birds begin to call as the morning sun peeks into view. As the sun just tops the treeline that can be seen in the distance, a larger traveling party seems to be breaking camp up ahead. As the three men get closer, they can see that the party is a group of soldiers accompanying an ox-pulled wagon. As the men get within hailing distance, the soldiers are prepared to march. The coloration and insignia of their tunics indicates that they are Cathedral Soldiers. There are four men in a quad formation in front of the single ox cart, and four more behind. The soldiers seem to be trying to maintain a walking distance of about 20 strides from the cart. The ox, which is trained to pull the cart, is being guided by voice commands and a long rope. On the cart is a cage, constructed from small timbers. Walking still closer, before being hailed by the soldiers, the men can see through the narrow gaps in the timbers that the cage does not hold some fearsome animal but, instead, a young woman, who looks like she may be of the Centrin tribe, her coloration being identical to those of the village visited, some time back, north of the Iron Mine. The girl makes eye contact through the bars, despite the distance. Her clothing begins to steam as she is, obviously, bending thermal waylines to warm and dry herself, a neat trick the three men realize that they have all done before, instinctively, but never within the confines of a town. Of course, this spot on the road is hours away from any town. One of the soldiers in front calls. "[COLOR=rgb(147, 101, 184)]Travelers, if you can understand my words, I suggest you give wide berth. We are taking this Heretic to West Cove for trial. You will not want to get close. We do not know what she can do[/COLOR]." [gm]NOTE: For game mechanics, the guards are far enough to not yet be targeted, by anyone, for a mystical assault, though the cage and ox are within range for the girl.[/gm] [spoiler=Character Data] [COLOR=#8b4513][B]Taylar[/B][/COLOR]: full wellness Bracers: 16 Spaulders: 18 - 2 - 1 = 15 Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35 - 2 = 33 [COLOR=#ff8c00][B]Raven Elk[/B][/COLOR]: full wellness Buckler: 19 tunic: 57 - 4 - 6 - 1 = 46 - 2 = 44 [B][COLOR=#008080]Adisakti[/COLOR][/B]:: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 1 = 9, [COLOR=rgb(226, 80, 65)]irritated[/COLOR]. tunic: 49 - 1 = 48 Bracers: 19 - 2 = 17 [/spoiler] [spoiler=Inventory][ooc][B]Current Inventory[/B]: harnin short swords: 21 ( 14 in Refuge) bronze colored Dancer's Spike harnin Longsword [B]Coins[/B]: marks: 141 [B]Animal Parts[/B]: Feline Leg Bone: 1. ?? [B]Minerals[/B]: Coal: 1: {Heat x3} dark green opaque: 1: ?? Slate: 62: {Thump x2} Flint: 4 {Heat x2} Bloodstone: 2: {Confluence +1} Sunstone: 7: {Persona +1, Muddle x2} Heartstone: 5: {Confluence +1} Lodestone: 1 {shock x2} [B]Ores[/B]: Zinc Ingots: 1: {Health +1, Mend x2} Tin Ingot: 1: {Persona +1, Muddle x2} Lead Ingot: 10: {- Body x2} Iron Ingot: 1 {Confluence +1, Mend x2} Calcium Ingot: 1: {Cohesion +1, Restore x2} [B]Plants[/B]: Lighter Pine: 7 measures {heat x2} [B]Unknown Items[/B]: Angry Spirit Dust: ?? [/ooc][/spoiler] [spoiler=Party Discoveries] Acolyte Avery's Ledger (In Refuge) DoD Training Ledger (In Refuge) [/spoiler] [ooc]Everyone, even the girl, state intentions. Provide two random rolls (d100).[/ooc] [/QUOTE]
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