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<blockquote data-quote="MacConnell" data-source="post: 8581179" data-attributes="member: 6855223"><p>The decision having been made, the remaining two guards are dispatched quickly and mercifully. The information they provided can be confirmed by the other three men, who relate what they know to fill in any missing information.</p><p>[gm]</p><p>At the inception of play, West Cove is considered to have been in existence for about 60 cycles (years). The city and the region are ruled by a monarch who resides in the castle there. The position is inherited by each first born child without regard to gender, though both of the two rulers have been male. The kingdom was first established to promulgate a uniformity of economics and established better trade within the region.</p><p></p><p>King Pierre is becoming nothing more than a figurehead as the power of the Cathedral rises. Order is enforced within the region by Kingdom soldiers, beholden to the Castle, under the guidance of General Olivier, who is unswayable in his loyalty to King Pierre, just as he was to his father King Louis, but he is becoming aged. Blasphemy and insurrection are handled by Cathedral soldiers under the instruction of the Hand of Justice. The Hand of Justice is a military unit of six elite soldiers who answer to the Ministry of Light. Actions of the general populace within the region are surveilled by units of the Daughters of Dawn, who also fall under the instruction of the Hand of Justice.</p><p></p><p>Kingdom soldiers are dressed in corded tunics that have been dyed dark green and emblazoned with a symbol of a fish that has not been dyed, upon the front and back. Cathedral soldiers travel in units of 8 members and are dressed in corded tunics that have been dyed blue and emblazoned on the front with a red symbol for the Lord of the Day, which is a circle having rays stretching forth from it, to represent the Sun. The Daughters of Dawn travel in units of 6 members and are dressed in light leather armor that has been dyed dark blue and adorned on the back with a symbol, in black, of concentric semicircles, which is actually the symbol for Dusk not Dawn, but the general populace does not know this. A unit operating from out of Refuge has been outfitted with brighter blue armor and the correct symbol, which is a semicircle with rays extending forth from it. This unit does not enter West Cove proper but answers to Vittero Luminet, a priest of Dawn in Refuge, who was responsible for correcting their uniforms.[/gm]</p><p></p><p>Difficulty arises with the current situation in the fact that it happens to be the Shifting Season. A storm has blown in from the North and the current heavy rain precludes any attempt at starting a fire.</p><p></p><p>Raven Elk releases the ox, and it begins to wander about. The reasoning behind such is sound. It could not be sold for it would be considered as stolen and it would contain far too much meat that would go to waste if it were killed. Turning the wagon on its side helps make a cover for the downpour and everyone just sits.</p><p>[gm]Taylar has made a suggestion to immediately return to Refuge instead of continuing on into Westford. Decide upon a destination and if the bodies are simply to be left, as the likelihood of anything being discovered of them is negligible.[/gm]</p><p>[spoiler=Character Data]</p><p><span style="color: #8b4513">Taylar</span>: full wellness</p><p>Bracers: 16</p><p>Spaulders: 18 - 2 - 1 = 15</p><p>Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35 - 2 = 33</p><p><span style="color: #ff8c00">Raven Elk</span>: full wellness</p><p>Buckler: 19</p><p>tunic: 57 - 4 - 6 - 1 = 46 - 2 = 44</p><p><span style="color: #008080">Adisakti</span>:: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 19 = -9 + 1 = -8 + 15 = 7, <span style="color: rgb(226, 80, 65)">hurt</span>.</p><p>tunic: 49 - 1 = 48 - 10 = 38</p><p>Bracers: 19 - 2 = 17</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: full wellness</p><p>[/spoiler]</p><p>[spoiler=Inventory][ooc]<strong>Current Inventory</strong>:</p><p>harnin short swords: 21 ( 14 in Refuge)</p><p>bronze colored Dancer's Spike</p><p>harnin Longsword</p><p><strong>Coins</strong>:</p><p>marks: 141</p><p></p><p><strong>Animal Parts</strong>:</p><p>Feline Leg Bone: 1. ??</p><p></p><p><strong>Minerals</strong>:</p><p>Coal: 1: {Heat x3}</p><p>dark green opaque: 1: ??</p><p>Slate: 62: {Thump x2}</p><p>Flint: 4 {Heat x2}</p><p>Bloodstone: 2: {Confluence +1}</p><p>Sunstone: 7: {Persona +1, Muddle x2}</p><p>Heartstone: 5: {Confluence +1}</p><p>Lodestone: 1 {shock x2}</p><p></p><p><strong>Ores</strong>:</p><p>Zinc Ingots: 1: {Health +1, Mend x2}</p><p>Tin Ingot: 1: {Persona +1, Muddle x2}</p><p>Lead Ingot: 10: {- Body x2}</p><p>Iron Ingot: 1 {Confluence +1, Mend x2}</p><p>Calcium Ingot: 1: {Cohesion +1, Restore x2}</p><p></p><p><strong>Plants</strong>:</p><p>Lighter Pine: 7 measures {heat x2}</p><p></p><p><strong>Unknown Items</strong>:</p><p>Angry Spirit Dust: ??</p><p>[/ooc][/spoiler]</p><p>[spoiler=Party Discoveries]</p><p>Acolyte Avery's Ledger (In Refuge)</p><p>DoD Training Ledger (In Refuge)</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. Astarte improves 2% in Markidian. State intentions. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8581179, member: 6855223"] The decision having been made, the remaining two guards are dispatched quickly and mercifully. The information they provided can be confirmed by the other three men, who relate what they know to fill in any missing information. [gm] At the inception of play, West Cove is considered to have been in existence for about 60 cycles (years). The city and the region are ruled by a monarch who resides in the castle there. The position is inherited by each first born child without regard to gender, though both of the two rulers have been male. The kingdom was first established to promulgate a uniformity of economics and established better trade within the region. King Pierre is becoming nothing more than a figurehead as the power of the Cathedral rises. Order is enforced within the region by Kingdom soldiers, beholden to the Castle, under the guidance of General Olivier, who is unswayable in his loyalty to King Pierre, just as he was to his father King Louis, but he is becoming aged. Blasphemy and insurrection are handled by Cathedral soldiers under the instruction of the Hand of Justice. The Hand of Justice is a military unit of six elite soldiers who answer to the Ministry of Light. Actions of the general populace within the region are surveilled by units of the Daughters of Dawn, who also fall under the instruction of the Hand of Justice. Kingdom soldiers are dressed in corded tunics that have been dyed dark green and emblazoned with a symbol of a fish that has not been dyed, upon the front and back. Cathedral soldiers travel in units of 8 members and are dressed in corded tunics that have been dyed blue and emblazoned on the front with a red symbol for the Lord of the Day, which is a circle having rays stretching forth from it, to represent the Sun. The Daughters of Dawn travel in units of 6 members and are dressed in light leather armor that has been dyed dark blue and adorned on the back with a symbol, in black, of concentric semicircles, which is actually the symbol for Dusk not Dawn, but the general populace does not know this. A unit operating from out of Refuge has been outfitted with brighter blue armor and the correct symbol, which is a semicircle with rays extending forth from it. This unit does not enter West Cove proper but answers to Vittero Luminet, a priest of Dawn in Refuge, who was responsible for correcting their uniforms.[/gm] Difficulty arises with the current situation in the fact that it happens to be the Shifting Season. A storm has blown in from the North and the current heavy rain precludes any attempt at starting a fire. Raven Elk releases the ox, and it begins to wander about. The reasoning behind such is sound. It could not be sold for it would be considered as stolen and it would contain far too much meat that would go to waste if it were killed. Turning the wagon on its side helps make a cover for the downpour and everyone just sits. [gm]Taylar has made a suggestion to immediately return to Refuge instead of continuing on into Westford. Decide upon a destination and if the bodies are simply to be left, as the likelihood of anything being discovered of them is negligible.[/gm] [spoiler=Character Data] [COLOR=#8b4513]Taylar[/COLOR]: full wellness Bracers: 16 Spaulders: 18 - 2 - 1 = 15 Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35 - 2 = 33 [COLOR=#ff8c00]Raven Elk[/COLOR]: full wellness Buckler: 19 tunic: 57 - 4 - 6 - 1 = 46 - 2 = 44 [COLOR=#008080]Adisakti[/COLOR]:: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 19 = -9 + 1 = -8 + 15 = 7, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. tunic: 49 - 1 = 48 - 10 = 38 Bracers: 19 - 2 = 17 [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: full wellness [/spoiler] [spoiler=Inventory][ooc][B]Current Inventory[/B]: harnin short swords: 21 ( 14 in Refuge) bronze colored Dancer's Spike harnin Longsword [B]Coins[/B]: marks: 141 [B]Animal Parts[/B]: Feline Leg Bone: 1. ?? [B]Minerals[/B]: Coal: 1: {Heat x3} dark green opaque: 1: ?? Slate: 62: {Thump x2} Flint: 4 {Heat x2} Bloodstone: 2: {Confluence +1} Sunstone: 7: {Persona +1, Muddle x2} Heartstone: 5: {Confluence +1} Lodestone: 1 {shock x2} [B]Ores[/B]: Zinc Ingots: 1: {Health +1, Mend x2} Tin Ingot: 1: {Persona +1, Muddle x2} Lead Ingot: 10: {- Body x2} Iron Ingot: 1 {Confluence +1, Mend x2} Calcium Ingot: 1: {Cohesion +1, Restore x2} [B]Plants[/B]: Lighter Pine: 7 measures {heat x2} [B]Unknown Items[/B]: Angry Spirit Dust: ?? [/ooc][/spoiler] [spoiler=Party Discoveries] Acolyte Avery's Ledger (In Refuge) DoD Training Ledger (In Refuge) [/spoiler] [ooc]Each character receives 5 DP. Astarte improves 2% in Markidian. State intentions. Provide a random roll.[/ooc] [/QUOTE]
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