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<blockquote data-quote="MacConnell" data-source="post: 8624117" data-attributes="member: 6855223"><p><strong>Refuge</strong>:</p><p>This lightly populated village is located along the Western River about a day and a half walk south of Outpost and about two days north of West Cove. It was once a small fishing village populated by Pelimonra Faethrins, but that society was destroyed only a few Cycles back by Cathedral Soldiers under an order of ethnic cleansing by the Ministry of Light. Having met with opposition from a few brave, yet effective, citizens of Outpost, the attempt to rid the Northwest of all tribes except the Markidians failed.</p><p></p><p>The rebuilding of the village has been overseen and is currently managed by Vittero Luminet, a Priest of Dawn and the son of the Priest of Dawn in Outpost, who was one among the opposition to the idealogy of ethnic cleansing. He still works, discreetly, with his friends from Outpost, who are simply called the Outliers, to curtail any orders of the Ministry of Light or actions of various factions of the Religion of Light that he believes to be less than benevolent in intent, especially the kidnaping of girls to be trained as Daughters of Dawn.</p><p></p><p><strong>Population</strong>:</p><p>The residents are now mostly refugees from a Centrin village to the north of Outpost that was attacked in the same manner as the Pelimonra village that was destroyed, but there are Markidians and Rheini who reside here as well. Like Outpost, all tribes of people are now welcome in Refuge, and all residents fall under the protection of Vittero Luminet.</p><p></p><p><strong>Government</strong>:</p><p>The new town has now been recognized by the Kingdom seat, and its priest officially recognized by the Cathedral. As such, commerce follows the generally expected practices of the Cathedral in West Cove, and a written record is given to a Dedicated Clergy member during a regular audit, though there is yet very little commercial activity. There is no stationed constable, so law and order are maintained by the Priest of Dawn, who has a single unit of Kingdom Regulars under his command. The safety of the citizenry is also maintained by a unit of Rheini archers who reside in the city, under the command of Maka, a close friend and former Outlier, like Vittero.</p><p></p><p>Vittero Luminet also has a unit of the Daughters of Dawn, secretly, under his direct command, who never report back to the Cathedral. They were originally defeated in combat and all but the leader spared by the Outliers, then they were re-taught and re-conditioned by Vittero. Their uniforms were also replaced to contain the correct symbol for Dawn instead of the symbol for Dusk. This is a competent spy unit that gathers information on activity about the region. They are now led by a very young girl of only 15 Cycles, who was rescued by the Outliers, when she was 13, from her indoctrination site across the bay. As adolescence developed, she has also become a competent Bender.</p><p></p><p><strong>Commerce</strong>:</p><p>The base currency is a coin, called a Mark, manufactured from Ocrin, the alloy of tin and zinc, and minted in West Cove. The Centrin people have proven to be astute craftsmen, and art has become the export of the developing village. Entwined wooden designs for Daylight and Dawn and decorative wind catchers have garnered an interest from citizens in Outpost and West Cove, alike. Because the designs honor the official religion of the region, some now hang in the Temple of Dawn in Outpost and even the Cathedral of Light in West Cove. These items are most often traded for wool.</p><p></p><p> Relations are being developed with a Sioliri village across the river that was discovered during the travels of the Outliers. This relationship is yet tentative and kept discreet so as to not attract the attention of the Cathedral. The Sioliri are competent hunters, but the Centrin people build better fish traps. Traps and metal arrowheads are traded for cured hides. The metal for such has been repurposed from swords captured from fallen enemies and delivered by the Outliers. There is a team effort for smithing between a Centrin and a Markidian man, but their skill is rather simple. The cache of extra swords has been hidden away from prying eyes by Vittero, and only one at a time is given over to the smiths.</p><p></p><p>The Rheini archers who live in town also provide skins from game. There is a tannery and a leatherworker on site, but the skill is simple, and there is not much of a demand for such things, outside of the town. The Centrin people also make use of the game in the form of manufactured rope and nets from the cleaned innards.</p><p>[spoiler=Character Data]</p><p><span style="color: #8b4513">Taylar</span>: full wellness</p><p>Bracers: 16</p><p>Spaulders: 18 - 2 - 1 = 15</p><p>Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35 - 2 = 33</p><p><span style="color: #ff8c00">Raven Elk</span>: full wellness</p><p>Buckler: 19</p><p>tunic: 57 - 4 - 6 - 1 = 46 - 2 = 44</p><p><span style="color: #008080">Adisakti</span>: full wellness</p><p>tunic: 49 - 1 = 48 - 10 = 38</p><p>Bracers: 19 - 2 = 17</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: full wellness</p><p>[/spoiler]</p><p>[spoiler=Inventory][ooc]<strong>Current Inventory</strong>:</p><p>harnin short swords: 22 (14 in Refuge)</p><p>bronze colored Dancer's Spike</p><p>harnin Longsword</p><p><strong>Coins</strong>:</p><p>marks: 111</p><p></p><p><strong>Animal Parts</strong>:</p><p>Feline Leg Bone: 1. ??</p><p></p><p><strong>Minerals</strong>:</p><p>Coal: 1: {Heat x3}</p><p>dark green opaque: 1: ??</p><p>Slate: 62: {Thump x2}</p><p>Flint: 4 {Heat x2}</p><p>Sunstone: 7: {Persona +1, Muddle x2}</p><p>Heartstone: 4: {Confluence +1}</p><p>Lodestone: 1 {shock x2}</p><p></p><p><strong>Ores</strong>:</p><p>Zinc Ingots: 1: {Health +1, Mend x2}</p><p>Tin Ingot: 1: {Persona +1, Muddle x2}</p><p>Lead Ingot: 10: {- Body x2}</p><p>Iron Ingot: 1 {Confluence +1, Mend x2}</p><p>Calcium Ingot: 1: {Cohesion +1, Restore x2}</p><p></p><p><strong>Plants</strong>:</p><p>Lighter Pine: 7 measures {heat x2}</p><p></p><p><strong>Unknown Items</strong>:</p><p>Angry Spirit Dust: ??</p><p>[/ooc][/spoiler]</p><p>[spoiler=Party Discoveries]</p><p>Acolyte Avery's Ledger (In Refuge)</p><p>DoD Training Ledger (In Refuge)</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and other intentions. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8624117, member: 6855223"] [B]Refuge[/B]: This lightly populated village is located along the Western River about a day and a half walk south of Outpost and about two days north of West Cove. It was once a small fishing village populated by Pelimonra Faethrins, but that society was destroyed only a few Cycles back by Cathedral Soldiers under an order of ethnic cleansing by the Ministry of Light. Having met with opposition from a few brave, yet effective, citizens of Outpost, the attempt to rid the Northwest of all tribes except the Markidians failed. The rebuilding of the village has been overseen and is currently managed by Vittero Luminet, a Priest of Dawn and the son of the Priest of Dawn in Outpost, who was one among the opposition to the idealogy of ethnic cleansing. He still works, discreetly, with his friends from Outpost, who are simply called the Outliers, to curtail any orders of the Ministry of Light or actions of various factions of the Religion of Light that he believes to be less than benevolent in intent, especially the kidnaping of girls to be trained as Daughters of Dawn. [B]Population[/B]: The residents are now mostly refugees from a Centrin village to the north of Outpost that was attacked in the same manner as the Pelimonra village that was destroyed, but there are Markidians and Rheini who reside here as well. Like Outpost, all tribes of people are now welcome in Refuge, and all residents fall under the protection of Vittero Luminet. [B]Government[/B]: The new town has now been recognized by the Kingdom seat, and its priest officially recognized by the Cathedral. As such, commerce follows the generally expected practices of the Cathedral in West Cove, and a written record is given to a Dedicated Clergy member during a regular audit, though there is yet very little commercial activity. There is no stationed constable, so law and order are maintained by the Priest of Dawn, who has a single unit of Kingdom Regulars under his command. The safety of the citizenry is also maintained by a unit of Rheini archers who reside in the city, under the command of Maka, a close friend and former Outlier, like Vittero. Vittero Luminet also has a unit of the Daughters of Dawn, secretly, under his direct command, who never report back to the Cathedral. They were originally defeated in combat and all but the leader spared by the Outliers, then they were re-taught and re-conditioned by Vittero. Their uniforms were also replaced to contain the correct symbol for Dawn instead of the symbol for Dusk. This is a competent spy unit that gathers information on activity about the region. They are now led by a very young girl of only 15 Cycles, who was rescued by the Outliers, when she was 13, from her indoctrination site across the bay. As adolescence developed, she has also become a competent Bender. [B]Commerce[/B]: The base currency is a coin, called a Mark, manufactured from Ocrin, the alloy of tin and zinc, and minted in West Cove. The Centrin people have proven to be astute craftsmen, and art has become the export of the developing village. Entwined wooden designs for Daylight and Dawn and decorative wind catchers have garnered an interest from citizens in Outpost and West Cove, alike. Because the designs honor the official religion of the region, some now hang in the Temple of Dawn in Outpost and even the Cathedral of Light in West Cove. These items are most often traded for wool. Relations are being developed with a Sioliri village across the river that was discovered during the travels of the Outliers. This relationship is yet tentative and kept discreet so as to not attract the attention of the Cathedral. The Sioliri are competent hunters, but the Centrin people build better fish traps. Traps and metal arrowheads are traded for cured hides. The metal for such has been repurposed from swords captured from fallen enemies and delivered by the Outliers. There is a team effort for smithing between a Centrin and a Markidian man, but their skill is rather simple. The cache of extra swords has been hidden away from prying eyes by Vittero, and only one at a time is given over to the smiths. The Rheini archers who live in town also provide skins from game. There is a tannery and a leatherworker on site, but the skill is simple, and there is not much of a demand for such things, outside of the town. The Centrin people also make use of the game in the form of manufactured rope and nets from the cleaned innards. [spoiler=Character Data] [COLOR=#8b4513]Taylar[/COLOR]: full wellness Bracers: 16 Spaulders: 18 - 2 - 1 = 15 Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35 - 2 = 33 [COLOR=#ff8c00]Raven Elk[/COLOR]: full wellness Buckler: 19 tunic: 57 - 4 - 6 - 1 = 46 - 2 = 44 [COLOR=#008080]Adisakti[/COLOR]: full wellness tunic: 49 - 1 = 48 - 10 = 38 Bracers: 19 - 2 = 17 [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: full wellness [/spoiler] [spoiler=Inventory][ooc][B]Current Inventory[/B]: harnin short swords: 22 (14 in Refuge) bronze colored Dancer's Spike harnin Longsword [B]Coins[/B]: marks: 111 [B]Animal Parts[/B]: Feline Leg Bone: 1. ?? [B]Minerals[/B]: Coal: 1: {Heat x3} dark green opaque: 1: ?? Slate: 62: {Thump x2} Flint: 4 {Heat x2} Sunstone: 7: {Persona +1, Muddle x2} Heartstone: 4: {Confluence +1} Lodestone: 1 {shock x2} [B]Ores[/B]: Zinc Ingots: 1: {Health +1, Mend x2} Tin Ingot: 1: {Persona +1, Muddle x2} Lead Ingot: 10: {- Body x2} Iron Ingot: 1 {Confluence +1, Mend x2} Calcium Ingot: 1: {Cohesion +1, Restore x2} [B]Plants[/B]: Lighter Pine: 7 measures {heat x2} [B]Unknown Items[/B]: Angry Spirit Dust: ?? [/ooc][/spoiler] [spoiler=Party Discoveries] Acolyte Avery's Ledger (In Refuge) DoD Training Ledger (In Refuge) [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and other intentions. Provide a random roll.[/ooc] [/QUOTE]
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