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<blockquote data-quote="MacConnell" data-source="post: 8655737" data-attributes="member: 6855223"><p>Vittero, as a parting comment, thanks the group for its prudence and expediency on the matter of the wayward Hand of Justice. He also asks that his father not be involved in anything that the group is trying to accomplish. "<span style="color: rgb(97, 189, 109)">In case we fail, I do not want my father implicated, but I have full faith that we will succeed, in time</span>."</p><p></p><p>Having no new business to attend, the group return back to the direction from which it had arrived and the, seemingly, simple task of identifying the marking on the Homage to Dawn in Westford. It is about five days, by road, from Refuge to Westford, and travel is uncomplicated. The land is still void enough of people that game is readily available and waterskins were filled before departing.</p><p></p><p>The Drenching Season passed with less rain and more wind than is common, but now the heat and humidity of the growing season make walking in the open less than desirable. Fortunately, most of the walk is under cover of the conifer forest, even along the road. The more open stretch that covers the last few days does not bring another ambush from nomadic Nishurins, this time, nor any more women in cages being exsorted by Cathedral Guards.</p><p></p><p>The party camps its last evening, in the wood, on the southern side of the roadway, so that it can purposefully arrive in Westford in the morning.</p><p>[ooc]State any nominal actions or desires to be conducted during the trip. Full description of Westford and intentions upon arriving will be for next post.[/ooc]</p><p>[spoiler=Character Data]</p><p><span style="color: #8b4513">Taylar</span>: full wellness</p><p>Bracers: 16</p><p>Spaulders: 18 - 2 - 1 = 15</p><p>Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35 - 2 = 33</p><p><span style="color: #ff8c00">Raven Elk</span>: full wellness</p><p>Buckler: 19</p><p>tunic: 53</p><p><span style="color: #008080">Adisakti</span>: full wellness</p><p>tunic: 47</p><p>Bracers: 18</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: full wellness</p><p>[/spoiler]</p><p>[spoiler=Inventory][ooc]<strong>Current Inventory</strong>:</p><p>harnin short swords: 22 (14 in Refuge)</p><p>bronze colored Dancer's Spike</p><p>harnin Longsword</p><p><strong>Coins</strong>:</p><p>marks: 111</p><p></p><p><strong>Animal Parts</strong>:</p><p>Feline Leg Bone: 1. ??</p><p></p><p><strong>Minerals</strong>:</p><p>Coal: 1: {Heat x3}</p><p>dark green opaque: 1: ??</p><p>Slate: 62: {Thump x2}</p><p>Flint: 4 {Heat x2}</p><p>Sunstone: 7: {Persona +1, Muddle x2}</p><p>Heartstone: 4: {Confluence +1}</p><p>Lodestone: 1 {shock x2}</p><p></p><p><strong>Ores</strong>:</p><p>Zinc Ingots: 1: {Health +1, Mend x2}</p><p>Tin Ingot: 1: {Persona +1, Muddle x2}</p><p>Lead Ingot: 10: {- Body x2}</p><p>Iron Ingot: 1 {Confluence +1, Mend x2}</p><p>Calcium Ingot: 1: {Cohesion +1, Restore x2}</p><p></p><p><strong>Plants</strong>:</p><p>Lighter Pine: 7 measures {heat x2}</p><p></p><p><strong>Unknown Items</strong>:</p><p>Angry Spirit Dust: ??</p><p>[/ooc][/spoiler]</p><p>[spoiler=Party Discoveries]</p><p>Acolyte Avery's Ledger (In Refuge)</p><p>DoD Training Ledger (In Refuge)</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. Astarte improves in Maldrog by 2%. State nominal actions and intentions. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8655737, member: 6855223"] Vittero, as a parting comment, thanks the group for its prudence and expediency on the matter of the wayward Hand of Justice. He also asks that his father not be involved in anything that the group is trying to accomplish. "[COLOR=rgb(97, 189, 109)]In case we fail, I do not want my father implicated, but I have full faith that we will succeed, in time[/COLOR]." Having no new business to attend, the group return back to the direction from which it had arrived and the, seemingly, simple task of identifying the marking on the Homage to Dawn in Westford. It is about five days, by road, from Refuge to Westford, and travel is uncomplicated. The land is still void enough of people that game is readily available and waterskins were filled before departing. The Drenching Season passed with less rain and more wind than is common, but now the heat and humidity of the growing season make walking in the open less than desirable. Fortunately, most of the walk is under cover of the conifer forest, even along the road. The more open stretch that covers the last few days does not bring another ambush from nomadic Nishurins, this time, nor any more women in cages being exsorted by Cathedral Guards. The party camps its last evening, in the wood, on the southern side of the roadway, so that it can purposefully arrive in Westford in the morning. [ooc]State any nominal actions or desires to be conducted during the trip. Full description of Westford and intentions upon arriving will be for next post.[/ooc] [spoiler=Character Data] [COLOR=#8b4513]Taylar[/COLOR]: full wellness Bracers: 16 Spaulders: 18 - 2 - 1 = 15 Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35 - 2 = 33 [COLOR=#ff8c00]Raven Elk[/COLOR]: full wellness Buckler: 19 tunic: 53 [COLOR=#008080]Adisakti[/COLOR]: full wellness tunic: 47 Bracers: 18 [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: full wellness [/spoiler] [spoiler=Inventory][ooc][B]Current Inventory[/B]: harnin short swords: 22 (14 in Refuge) bronze colored Dancer's Spike harnin Longsword [B]Coins[/B]: marks: 111 [B]Animal Parts[/B]: Feline Leg Bone: 1. ?? [B]Minerals[/B]: Coal: 1: {Heat x3} dark green opaque: 1: ?? Slate: 62: {Thump x2} Flint: 4 {Heat x2} Sunstone: 7: {Persona +1, Muddle x2} Heartstone: 4: {Confluence +1} Lodestone: 1 {shock x2} [B]Ores[/B]: Zinc Ingots: 1: {Health +1, Mend x2} Tin Ingot: 1: {Persona +1, Muddle x2} Lead Ingot: 10: {- Body x2} Iron Ingot: 1 {Confluence +1, Mend x2} Calcium Ingot: 1: {Cohesion +1, Restore x2} [B]Plants[/B]: Lighter Pine: 7 measures {heat x2} [B]Unknown Items[/B]: Angry Spirit Dust: ?? [/ooc][/spoiler] [spoiler=Party Discoveries] Acolyte Avery's Ledger (In Refuge) DoD Training Ledger (In Refuge) [/spoiler] [ooc]Each character receives 5 DP. Astarte improves in Maldrog by 2%. State nominal actions and intentions. Provide a random roll.[/ooc] [/QUOTE]
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