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<blockquote data-quote="MacConnell" data-source="post: 8683703" data-attributes="member: 6855223"><p>[spoiler=Observation]</p><p><span style="color: #8b4513">Taylar</span>: 45(observe) + 25(analysis) + 75(d100) = 145</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: 32(listen) + 31 + 60 = 123</p><p>[/spoiler]</p><p>Adisakti thanks the clerk, shrugs his shoulders as he looks at the party, cocks his head toward the temple, and walks that direction. Astarte does not detect any nefarious tone within the previous conversation nor anything, at all, to cause any concern. Looking about the activity of the town, as Adisakti spoke and the party entered the temple, Taylar notes that the townspeople mostly ignore the temple if not dealing directly with it much like they ignore the placard on the tavern if they are not entering it. There is seen no special deferment or aversion.</p><p></p><p>Entering the temple Adisakti starts to perform the simple ritual that is expected, as Taylar and Raven Elk also know it from being raised in Outpost, but he consciously stops the gesture and continues to walk forward. Out of respect, Raven Elk stops, nods his head, and lifts his palms upward, before continuing forward.</p><p></p><p>A man, who obviously seems to be the priest and is so, is leaning over a seated, elderly, Markidian woman, who is seated on a bench near the front of the main room, the entry of which is a double wide open portal from the atrium. The atrium offers two others exits, one on each far end of its rectangular shape. Moving closer to the priest, he is conversing quietly to the older woman and holding her hands in his. He appears to be comforting the woman, and, to Astarte, it sounds genuine.</p><p></p><p>The priest is a Markidian man who appears to be, only, a few years older than the party members. He looks up and nods as the party approaches, gestures with one hand, politely, to wait and goes back to listening to the woman. When the priest turned, Taylar observed that the symbol on his vestry is that of Daylight not Dawn, just as that of the clerk, outside.</p><p>[spoiler=Character Data]</p><p><span style="color: #8b4513">Taylar</span>: full wellness</p><p>Bracers: 16</p><p>Spaulders: 18 - 2 - 1 = 15</p><p>Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35 - 2 = 33</p><p><span style="color: #ff8c00">Raven Elk</span>: full wellness</p><p>Buckler: 19</p><p>tunic: 53</p><p><span style="color: #008080">Adisakti</span>: full wellness</p><p>tunic: 47</p><p>Bracers: 18</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: full wellness</p><p>[/spoiler]</p><p>[spoiler=Inventory][ooc]<strong>Current Inventory</strong>:</p><p>harnin short swords: 22 (14 in Refuge)</p><p>bronze colored Dancer's Spike</p><p>harnin Longsword</p><p><strong>Coins</strong>:</p><p>marks: 111</p><p></p><p><strong>Animal Parts</strong>:</p><p>Feline Leg Bone: 1. ??</p><p></p><p><strong>Minerals</strong>:</p><p>Coal: 1: {Heat x3}</p><p>dark green opaque: 1: ??</p><p>Slate: 62: {Thump x2}</p><p>Flint: 4 {Heat x2}</p><p>Sunstone: 7: {Persona +1, Muddle x2}</p><p>Heartstone: 4: {Confluence +1}</p><p>Lodestone: 1 {shock x2}</p><p></p><p><strong>Ores</strong>:</p><p>Zinc Ingots: 1: {Health +1, Mend x2}</p><p>Tin Ingot: 1: {Persona +1, Muddle x2}</p><p>Lead Ingot: 10: {- Body x2}</p><p>Iron Ingot: 1 {Confluence +1, Mend x2}</p><p>Calcium Ingot: 1: {Cohesion +1, Restore x2}</p><p></p><p><strong>Plants</strong>:</p><p>Lighter Pine: 7 measures {heat x2}</p><p></p><p><strong>Unknown Items</strong>:</p><p>Angry Spirit Dust: ??</p><p>[/ooc][/spoiler]</p><p>[spoiler=Party Discoveries]</p><p>Acolyte Avery's Ledger (In Refuge)</p><p>DoD Training Ledger (In Refuge)</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8683703, member: 6855223"] [spoiler=Observation] [COLOR=#8b4513]Taylar[/COLOR]: 45(observe) + 25(analysis) + 75(d100) = 145 [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: 32(listen) + 31 + 60 = 123 [/spoiler] Adisakti thanks the clerk, shrugs his shoulders as he looks at the party, cocks his head toward the temple, and walks that direction. Astarte does not detect any nefarious tone within the previous conversation nor anything, at all, to cause any concern. Looking about the activity of the town, as Adisakti spoke and the party entered the temple, Taylar notes that the townspeople mostly ignore the temple if not dealing directly with it much like they ignore the placard on the tavern if they are not entering it. There is seen no special deferment or aversion. Entering the temple Adisakti starts to perform the simple ritual that is expected, as Taylar and Raven Elk also know it from being raised in Outpost, but he consciously stops the gesture and continues to walk forward. Out of respect, Raven Elk stops, nods his head, and lifts his palms upward, before continuing forward. A man, who obviously seems to be the priest and is so, is leaning over a seated, elderly, Markidian woman, who is seated on a bench near the front of the main room, the entry of which is a double wide open portal from the atrium. The atrium offers two others exits, one on each far end of its rectangular shape. Moving closer to the priest, he is conversing quietly to the older woman and holding her hands in his. He appears to be comforting the woman, and, to Astarte, it sounds genuine. The priest is a Markidian man who appears to be, only, a few years older than the party members. He looks up and nods as the party approaches, gestures with one hand, politely, to wait and goes back to listening to the woman. When the priest turned, Taylar observed that the symbol on his vestry is that of Daylight not Dawn, just as that of the clerk, outside. [spoiler=Character Data] [COLOR=#8b4513]Taylar[/COLOR]: full wellness Bracers: 16 Spaulders: 18 - 2 - 1 = 15 Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35 - 2 = 33 [COLOR=#ff8c00]Raven Elk[/COLOR]: full wellness Buckler: 19 tunic: 53 [COLOR=#008080]Adisakti[/COLOR]: full wellness tunic: 47 Bracers: 18 [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: full wellness [/spoiler] [spoiler=Inventory][ooc][B]Current Inventory[/B]: harnin short swords: 22 (14 in Refuge) bronze colored Dancer's Spike harnin Longsword [B]Coins[/B]: marks: 111 [B]Animal Parts[/B]: Feline Leg Bone: 1. ?? [B]Minerals[/B]: Coal: 1: {Heat x3} dark green opaque: 1: ?? Slate: 62: {Thump x2} Flint: 4 {Heat x2} Sunstone: 7: {Persona +1, Muddle x2} Heartstone: 4: {Confluence +1} Lodestone: 1 {shock x2} [B]Ores[/B]: Zinc Ingots: 1: {Health +1, Mend x2} Tin Ingot: 1: {Persona +1, Muddle x2} Lead Ingot: 10: {- Body x2} Iron Ingot: 1 {Confluence +1, Mend x2} Calcium Ingot: 1: {Cohesion +1, Restore x2} [B]Plants[/B]: Lighter Pine: 7 measures {heat x2} [B]Unknown Items[/B]: Angry Spirit Dust: ?? [/ooc][/spoiler] [spoiler=Party Discoveries] Acolyte Avery's Ledger (In Refuge) DoD Training Ledger (In Refuge) [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc] [/QUOTE]
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