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<blockquote data-quote="MacConnell" data-source="post: 8690791" data-attributes="member: 6855223"><p>[spoiler=Enhancements]</p><p><span style="color: #ff8c00">Raven Elk</span>: 41(smell)</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: 30(soullessness), 43(hearing)</p><p>[/spoiler]</p><p>Raven Elk moves one direction upon entering the oratory, Taylar moves the other, both looking at the various decorations and things more pertinent to the mission at hand and the safety of the party. Instinctively enhancing his sense of smell Raven Elk immediately detects cedar oil incense, which is at the entrance and at various other places around the room. Cedar oil tends to have a calming effect. Walking by the memorial of passed lives he can smell the wax and the pitch of the few burning candles, and then the scent of lavender draws his attention toward the the corner of the room to the far right of the entrance. A youngish Markidian girl is standing in an exit way, there, apparently having been watching him with seeming curiosity. When she is notices, she reacts as if embarrassed and gives a slight bow before turning away and going about whatever business she should have been doing.</p><p></p><p>On the other side, Taylar walks by decorative tapestries and wooden art all designed specifically for the Religion of Light. He finds nothing at all that could be deemed nefarious. Coming to the far left corner from the entrance, he sees no one but can hear the faint voices of people. The voices seem to belong to adolescents of both genders, but nothing of the tones indicates any distress. While standing there, pretending to be interested in a wooden homage piece, a teen boy comes toward him through the egress point where he is listening. The boy is Markidian and dressed in a simple manner indicative of a clergy in training. He politely excuses himself to walk by and begins wiping the benches with a cloth.</p><p></p><p>Astarte instinctively obscures her presence before she encroaches, enhancing her hearing as she takes a seat, seemingly unnoticed. The conversation is in Markidian but, while her proficiency has increased, she is far from fluent. As best she can determine, the elderly woman as recently lost her heartmate and the priest is genuinely comforting her in her loss. The woman thanks the priest and exits the building, nodding at Adisakti as she goes but not noticing Astarte.</p><p></p><p>The priest turns to address Adisakti and startles momentarily as he glimpses Astarte sitting nearer him for the first time. It is a typical, reflex reaction. Speaking Markidian, of course,the youngish priest introduces himself as Bishop Roquier. His eyes go wide in genuine surprise at the blunt query from Adisakti. "<span style="color: rgb(147, 101, 184)">Are you absolutely certain? We did not have the symbol made locally, although I am sure one of the locals could have easily constructed it. It was sent with me from the Cathedral when I received my commission</span>."</p><p></p><p>With the assuring, the priest thumbs his vesture and scratches his head. "<span style="color: rgb(147, 101, 184)">I thank you most graciously for bringing this to my attention. As my duty is here, I will send one of the clergy to see Bishop Plascimon in Outpost to confirm what you have said and see about getting this error corrected. I just cannot see how such a mistake could have been made, coming from the Cathedral. This is very troubling</span>."</p><p></p><p>Neither Taylar nor Astarte detect any duplicitousness in the man's tone as he speaks. Raven Elk does not sense any change in the man's body chemistry, indicating that he is not under stress.</p><p>[spoiler=Character Data]</p><p><span style="color: #8b4513">Taylar</span>: full wellness</p><p>Bracers: 16</p><p>Spaulders: 18 - 2 - 1 = 15</p><p>Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35 - 2 = 33</p><p><span style="color: #ff8c00">Raven Elk</span>: full wellness</p><p>Buckler: 19</p><p>tunic: 53</p><p><span style="color: #008080">Adisakti</span>: full wellness</p><p>tunic: 47</p><p>Bracers: 18</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: full wellness</p><p>[/spoiler]</p><p>[spoiler=Inventory][ooc]<strong>Current Inventory</strong>:</p><p>harnin short swords: 22 (14 in Refuge)</p><p>bronze colored Dancer's Spike</p><p>harnin Longsword</p><p><strong>Coins</strong>:</p><p>marks: 111</p><p></p><p><strong>Animal Parts</strong>:</p><p>Feline Leg Bone: 1. ??</p><p></p><p><strong>Minerals</strong>:</p><p>Coal: 1: {Heat x3}</p><p>dark green opaque: 1: ??</p><p>Slate: 62: {Thump x2}</p><p>Flint: 4 {Heat x2}</p><p>Sunstone: 7: {Persona +1, Muddle x2}</p><p>Heartstone: 4: {Confluence +1}</p><p>Lodestone: 1 {shock x2}</p><p></p><p><strong>Ores</strong>:</p><p>Zinc Ingots: 1: {Health +1, Mend x2}</p><p>Tin Ingot: 1: {Persona +1, Muddle x2}</p><p>Lead Ingot: 10: {- Body x2}</p><p>Iron Ingot: 1 {Confluence +1, Mend x2}</p><p>Calcium Ingot: 1: {Cohesion +1, Restore x2}</p><p></p><p><strong>Plants</strong>:</p><p>Lighter Pine: 7 measures {heat x2}</p><p></p><p><strong>Unknown Items</strong>:</p><p>Angry Spirit Dust: ??</p><p>[/ooc][/spoiler]</p><p>[spoiler=Party Discoveries]</p><p>Acolyte Avery's Ledger (In Refuge)</p><p>DoD Training Ledger (In Refuge)</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. Astarte improves in Markidian by 2%. State nominal actions and intentions. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8690791, member: 6855223"] [spoiler=Enhancements] [COLOR=#ff8c00]Raven Elk[/COLOR]: 41(smell) [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: 30(soullessness), 43(hearing) [/spoiler] Raven Elk moves one direction upon entering the oratory, Taylar moves the other, both looking at the various decorations and things more pertinent to the mission at hand and the safety of the party. Instinctively enhancing his sense of smell Raven Elk immediately detects cedar oil incense, which is at the entrance and at various other places around the room. Cedar oil tends to have a calming effect. Walking by the memorial of passed lives he can smell the wax and the pitch of the few burning candles, and then the scent of lavender draws his attention toward the the corner of the room to the far right of the entrance. A youngish Markidian girl is standing in an exit way, there, apparently having been watching him with seeming curiosity. When she is notices, she reacts as if embarrassed and gives a slight bow before turning away and going about whatever business she should have been doing. On the other side, Taylar walks by decorative tapestries and wooden art all designed specifically for the Religion of Light. He finds nothing at all that could be deemed nefarious. Coming to the far left corner from the entrance, he sees no one but can hear the faint voices of people. The voices seem to belong to adolescents of both genders, but nothing of the tones indicates any distress. While standing there, pretending to be interested in a wooden homage piece, a teen boy comes toward him through the egress point where he is listening. The boy is Markidian and dressed in a simple manner indicative of a clergy in training. He politely excuses himself to walk by and begins wiping the benches with a cloth. Astarte instinctively obscures her presence before she encroaches, enhancing her hearing as she takes a seat, seemingly unnoticed. The conversation is in Markidian but, while her proficiency has increased, she is far from fluent. As best she can determine, the elderly woman as recently lost her heartmate and the priest is genuinely comforting her in her loss. The woman thanks the priest and exits the building, nodding at Adisakti as she goes but not noticing Astarte. The priest turns to address Adisakti and startles momentarily as he glimpses Astarte sitting nearer him for the first time. It is a typical, reflex reaction. Speaking Markidian, of course,the youngish priest introduces himself as Bishop Roquier. His eyes go wide in genuine surprise at the blunt query from Adisakti. "[COLOR=rgb(147, 101, 184)]Are you absolutely certain? We did not have the symbol made locally, although I am sure one of the locals could have easily constructed it. It was sent with me from the Cathedral when I received my commission[/COLOR]." With the assuring, the priest thumbs his vesture and scratches his head. "[COLOR=rgb(147, 101, 184)]I thank you most graciously for bringing this to my attention. As my duty is here, I will send one of the clergy to see Bishop Plascimon in Outpost to confirm what you have said and see about getting this error corrected. I just cannot see how such a mistake could have been made, coming from the Cathedral. This is very troubling[/COLOR]." Neither Taylar nor Astarte detect any duplicitousness in the man's tone as he speaks. Raven Elk does not sense any change in the man's body chemistry, indicating that he is not under stress. [spoiler=Character Data] [COLOR=#8b4513]Taylar[/COLOR]: full wellness Bracers: 16 Spaulders: 18 - 2 - 1 = 15 Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35 - 2 = 33 [COLOR=#ff8c00]Raven Elk[/COLOR]: full wellness Buckler: 19 tunic: 53 [COLOR=#008080]Adisakti[/COLOR]: full wellness tunic: 47 Bracers: 18 [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: full wellness [/spoiler] [spoiler=Inventory][ooc][B]Current Inventory[/B]: harnin short swords: 22 (14 in Refuge) bronze colored Dancer's Spike harnin Longsword [B]Coins[/B]: marks: 111 [B]Animal Parts[/B]: Feline Leg Bone: 1. ?? [B]Minerals[/B]: Coal: 1: {Heat x3} dark green opaque: 1: ?? Slate: 62: {Thump x2} Flint: 4 {Heat x2} Sunstone: 7: {Persona +1, Muddle x2} Heartstone: 4: {Confluence +1} Lodestone: 1 {shock x2} [B]Ores[/B]: Zinc Ingots: 1: {Health +1, Mend x2} Tin Ingot: 1: {Persona +1, Muddle x2} Lead Ingot: 10: {- Body x2} Iron Ingot: 1 {Confluence +1, Mend x2} Calcium Ingot: 1: {Cohesion +1, Restore x2} [B]Plants[/B]: Lighter Pine: 7 measures {heat x2} [B]Unknown Items[/B]: Angry Spirit Dust: ?? [/ooc][/spoiler] [spoiler=Party Discoveries] Acolyte Avery's Ledger (In Refuge) DoD Training Ledger (In Refuge) [/spoiler] [ooc]Each character receives 5 DP. Astarte improves in Markidian by 2%. State nominal actions and intentions. Provide a random roll.[/ooc] [/QUOTE]
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