Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
TUW: The Outpost
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MacConnell" data-source="post: 8715985" data-attributes="member: 6855223"><p>[gm]The current random numbers were used for hunting and assessment, but calculations are not printed.[/gm]</p><p>Being as the Wilds are still little populated by people at this point, game is plentiful; but since this road is regularly traveled, hostilities have become few. The party is forced to wait an additional day before any sign of travelers is seen coming from the east. At the farthest distance that can be observed, it is determined that three people are approaching, on foot. At closer inspection, based upon clothing, the middle man is the youngest of the three and a member of the clergy, though his vesture is less than that of a priest. The men on each side of him are older and definitely guards. One is a Kingdom soldier, the other is a Cathedral soldier. All three men are Markidian and the arrival is about midday, so that all members of the party are seated at hand. The clergyman has a minor talent to manipulate waylines.</p><p></p><p>At suitable speaking distance, Taylar stands and hails the three. The clergyman answers back while the soldiers nod and rest a hand on their weapons, as is typical and expected behavior of a guard.</p><p></p><p>The younger clergy then gestures to the guards to relax their postures. His tone seems friendly and forthright. "<span style="color: rgb(147, 101, 184)">I recognize you all. You are the ones you spoke with the priest about the symbol on the Homage. You are the reason I am making this journey. You are welcome to travel with us, if we are all about the same task. May we also sit and share your fire for a bit of rest</span>?"</p><p></p><p>The Cathedral soldier is far slower to relax his posture, but he does eventually do so. The soldiers both unbuckle their sword belts and hold their sheathed swords in their left hands in anticipation of being able to sit. This is definitive of cordial behavior. The attitude of this particular clergy is far more akin to what is expected from Plascimon and Vittero. Perhaps the overt negativity associated with the Religion of Light, over the past decade, is mostly limited to those from West Cove, itself.</p><p>[spoiler=Character Data]</p><p><span style="color: #8b4513">Taylar</span>: full wellness</p><p>Bracers: 16</p><p>Spaulders: 18 - 2 - 1 = 15</p><p>Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35 - 2 = 33</p><p><span style="color: #ff8c00">Raven Elk</span>: full wellness</p><p>Buckler: 19</p><p>tunic: 53</p><p><span style="color: #008080">Adisakti</span>: full wellness</p><p>tunic: 47</p><p>Bracers: 18</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: full wellness</p><p>[/spoiler]</p><p>[spoiler=Inventory][ooc]<strong>Current Inventory</strong>:</p><p>harnin short swords: 22 (14 in Refuge)</p><p>bronze colored Dancer's Spike</p><p>harnin Longsword</p><p><strong>Coins</strong>:</p><p>marks: 111</p><p></p><p><strong>Animal Parts</strong>:</p><p>Feline Leg Bone: 1. ??</p><p></p><p><strong>Minerals</strong>:</p><p>Coal: 1: {Heat x3}</p><p>dark green opaque: 1: ??</p><p>Slate: 62: {Thump x2}</p><p>Flint: 4 {Heat x2}</p><p>Sunstone: 7: {Persona +1, Muddle x2}</p><p>Heartstone: 4: {Confluence +1}</p><p>Lodestone: 1 {shock x2}</p><p></p><p><strong>Ores</strong>:</p><p>Zinc Ingots: 1: {Health +1, Mend x2}</p><p>Tin Ingot: 1: {Persona +1, Muddle x2}</p><p>Lead Ingot: 10: {- Body x2}</p><p>Iron Ingot: 1 {Confluence +1, Mend x2}</p><p>Calcium Ingot: 1: {Cohesion +1, Restore x2}</p><p></p><p><strong>Plants</strong>:</p><p>Lighter Pine: 7 measures {heat x2}</p><p></p><p><strong>Unknown Items</strong>:</p><p>Angry Spirit Dust: ??</p><p>[/ooc][/spoiler]</p><p>[spoiler=Party Discoveries]</p><p>Acolyte Avery's Ledger (In Refuge)</p><p>DoD Training Ledger (In Refuge)</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. Astarte improves in Markidian by 2%. State nominal actions and intentions. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8715985, member: 6855223"] [gm]The current random numbers were used for hunting and assessment, but calculations are not printed.[/gm] Being as the Wilds are still little populated by people at this point, game is plentiful; but since this road is regularly traveled, hostilities have become few. The party is forced to wait an additional day before any sign of travelers is seen coming from the east. At the farthest distance that can be observed, it is determined that three people are approaching, on foot. At closer inspection, based upon clothing, the middle man is the youngest of the three and a member of the clergy, though his vesture is less than that of a priest. The men on each side of him are older and definitely guards. One is a Kingdom soldier, the other is a Cathedral soldier. All three men are Markidian and the arrival is about midday, so that all members of the party are seated at hand. The clergyman has a minor talent to manipulate waylines. At suitable speaking distance, Taylar stands and hails the three. The clergyman answers back while the soldiers nod and rest a hand on their weapons, as is typical and expected behavior of a guard. The younger clergy then gestures to the guards to relax their postures. His tone seems friendly and forthright. "[COLOR=rgb(147, 101, 184)]I recognize you all. You are the ones you spoke with the priest about the symbol on the Homage. You are the reason I am making this journey. You are welcome to travel with us, if we are all about the same task. May we also sit and share your fire for a bit of rest[/COLOR]?" The Cathedral soldier is far slower to relax his posture, but he does eventually do so. The soldiers both unbuckle their sword belts and hold their sheathed swords in their left hands in anticipation of being able to sit. This is definitive of cordial behavior. The attitude of this particular clergy is far more akin to what is expected from Plascimon and Vittero. Perhaps the overt negativity associated with the Religion of Light, over the past decade, is mostly limited to those from West Cove, itself. [spoiler=Character Data] [COLOR=#8b4513]Taylar[/COLOR]: full wellness Bracers: 16 Spaulders: 18 - 2 - 1 = 15 Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35 - 2 = 33 [COLOR=#ff8c00]Raven Elk[/COLOR]: full wellness Buckler: 19 tunic: 53 [COLOR=#008080]Adisakti[/COLOR]: full wellness tunic: 47 Bracers: 18 [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: full wellness [/spoiler] [spoiler=Inventory][ooc][B]Current Inventory[/B]: harnin short swords: 22 (14 in Refuge) bronze colored Dancer's Spike harnin Longsword [B]Coins[/B]: marks: 111 [B]Animal Parts[/B]: Feline Leg Bone: 1. ?? [B]Minerals[/B]: Coal: 1: {Heat x3} dark green opaque: 1: ?? Slate: 62: {Thump x2} Flint: 4 {Heat x2} Sunstone: 7: {Persona +1, Muddle x2} Heartstone: 4: {Confluence +1} Lodestone: 1 {shock x2} [B]Ores[/B]: Zinc Ingots: 1: {Health +1, Mend x2} Tin Ingot: 1: {Persona +1, Muddle x2} Lead Ingot: 10: {- Body x2} Iron Ingot: 1 {Confluence +1, Mend x2} Calcium Ingot: 1: {Cohesion +1, Restore x2} [B]Plants[/B]: Lighter Pine: 7 measures {heat x2} [B]Unknown Items[/B]: Angry Spirit Dust: ?? [/ooc][/spoiler] [spoiler=Party Discoveries] Acolyte Avery's Ledger (In Refuge) DoD Training Ledger (In Refuge) [/spoiler] [ooc]Each character receives 5 DP. Astarte improves in Markidian by 2%. State nominal actions and intentions. Provide a random roll.[/ooc] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
TUW: The Outpost
Top