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<blockquote data-quote="MacConnell" data-source="post: 8725788" data-attributes="member: 6855223"><p>[spoiler=Negotiate]</p><p><span style="color: #8b4513">Taylar</span>: 45(coerce) + 27(muddle) + 165(d100) = 237</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: 32 + 31 + 40(d100) = 103</p><p>[/spoiler]</p><p>[spoiler=Observation]</p><p><span style="color: #ff8c00">Raven Elk</span>: 45(observe) + 41(smell) + 50(d100) = 136</p><p>[/spoiler]</p><p>The clergyman is grateful to be seated, being far less physically capable than either of the two guards. He adjusts his garments, sits, nods at Astarte based upon her statement but addresses Taylar, concerned for his having been arrested once. The Kingdom guard thanks the party for the invitations and sits accepting a some of the berry juice that was cooked down upon the fire. He has his own cup, of course. The Cathedral guard walks around the perimeter, does not speak, then finally sits, a bit separated from the rest. He keeps his eyes on the road.</p><p></p><p>The clergyman listens to any exchange of further information offered from Taylar, remaining confused because of the omitted information that the bandits were actually Cathedral guards but demonstrating empathy, nonetheless. When Taylar offers nothing more, the young clergyman turns to Astarte and begins to discuss matters of the Religion of Light. Learning that her fluency in Markidian is rather limited, yet, he keeps his statements simple and eventually waves off anything further, complaining that he felt like he was lecturing, which seemed ungrateful considering the offer of respite.</p><p></p><p>During all of this intercourse, Raven Elk senses a genuine benevolence from the young clergyman. There is no reason to doubt anything about his motives. From the Kingdom soldier, he senses nothing, as if the man has no emotional stake in anything at all. Such is desirable in a soldier, making them a useful tool that can be sacrificed. The Cathedral soldier, on the other hand, is a wash of emotions all over the spectrum, from anger to resentment to irritation, disdain, and blank disinterest. Raven Elk figures that the Cathedral soldier would stab his own mother in the back if he had the competence and was commanded to do so.</p><p></p><p>During the remainder of the travel, Adisakti ranges ahead, scouting for danger, but also to keep himself away from the main group so as to offer no confrontation, which he determined should not be necessary and would even jeopardize the mission at hand. Once the guardpost on the eastern edge of Outpost is reached, the clergyman greets those guards and the Cathedral soldier at his side give an official salute. No questions are asked of the party, nor does a guard follow everyone in, like happened last time.</p><p></p><p>The few townsfolk that know members of the party are a bit surprised at them apparently guarding the travel of an official member of the Clergy, but they demonstrate gladness at the sight, making greetings but otherwise not interfering. The party arrives at the Homage of Down in Outpost without incident.</p><p>[spoiler=Character Data]</p><p><span style="color: #8b4513">Taylar</span>: full wellness</p><p>Bracers: 16</p><p>Spaulders: 18 - 2 - 1 = 15</p><p>Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35 - 2 = 33</p><p><span style="color: #ff8c00">Raven Elk</span>: full wellness</p><p>Buckler: 19</p><p>tunic: 53</p><p><span style="color: #008080">Adisakti</span>: full wellness</p><p>tunic: 47</p><p>Bracers: 18</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: full wellness</p><p>[/spoiler]</p><p>[spoiler=Inventory][ooc]<strong>Current Inventory</strong>:</p><p>harnin short swords: 22 (14 in Refuge)</p><p>bronze colored Dancer's Spike</p><p>harnin Longsword</p><p><strong>Coins</strong>:</p><p>marks: 111</p><p></p><p><strong>Animal Parts</strong>:</p><p>Feline Leg Bone: 1. ??</p><p></p><p><strong>Minerals</strong>:</p><p>Coal: 1: {Heat x3}</p><p>dark green opaque: 1: ??</p><p>Slate: 62: {Thump x2}</p><p>Flint: 4 {Heat x2}</p><p>Sunstone: 7: {Persona +1, Muddle x2}</p><p>Heartstone: 4: {Confluence +1}</p><p>Lodestone: 1 {shock x2}</p><p></p><p><strong>Ores</strong>:</p><p>Zinc Ingots: 1: {Health +1, Mend x2}</p><p>Tin Ingot: 1: {Persona +1, Muddle x2}</p><p>Lead Ingot: 10: {- Body x2}</p><p>Iron Ingot: 1 {Confluence +1, Mend x2}</p><p>Calcium Ingot: 1: {Cohesion +1, Restore x2}</p><p></p><p><strong>Plants</strong>:</p><p>Lighter Pine: 7 measures {heat x2}</p><p></p><p><strong>Unknown Items</strong>:</p><p>Angry Spirit Dust: ??</p><p>[/ooc][/spoiler]</p><p>[spoiler=Party Discoveries]</p><p>Acolyte Avery's Ledger (In Refuge)</p><p>DoD Training Ledger (In Refuge)</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. Astarte improves in Markidian by 2%. Everyone improves in knowledge of the official religion. State nominal actions and intentions. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8725788, member: 6855223"] [spoiler=Negotiate] [COLOR=#8b4513]Taylar[/COLOR]: 45(coerce) + 27(muddle) + 165(d100) = 237 [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: 32 + 31 + 40(d100) = 103 [/spoiler] [spoiler=Observation] [COLOR=#ff8c00]Raven Elk[/COLOR]: 45(observe) + 41(smell) + 50(d100) = 136 [/spoiler] The clergyman is grateful to be seated, being far less physically capable than either of the two guards. He adjusts his garments, sits, nods at Astarte based upon her statement but addresses Taylar, concerned for his having been arrested once. The Kingdom guard thanks the party for the invitations and sits accepting a some of the berry juice that was cooked down upon the fire. He has his own cup, of course. The Cathedral guard walks around the perimeter, does not speak, then finally sits, a bit separated from the rest. He keeps his eyes on the road. The clergyman listens to any exchange of further information offered from Taylar, remaining confused because of the omitted information that the bandits were actually Cathedral guards but demonstrating empathy, nonetheless. When Taylar offers nothing more, the young clergyman turns to Astarte and begins to discuss matters of the Religion of Light. Learning that her fluency in Markidian is rather limited, yet, he keeps his statements simple and eventually waves off anything further, complaining that he felt like he was lecturing, which seemed ungrateful considering the offer of respite. During all of this intercourse, Raven Elk senses a genuine benevolence from the young clergyman. There is no reason to doubt anything about his motives. From the Kingdom soldier, he senses nothing, as if the man has no emotional stake in anything at all. Such is desirable in a soldier, making them a useful tool that can be sacrificed. The Cathedral soldier, on the other hand, is a wash of emotions all over the spectrum, from anger to resentment to irritation, disdain, and blank disinterest. Raven Elk figures that the Cathedral soldier would stab his own mother in the back if he had the competence and was commanded to do so. During the remainder of the travel, Adisakti ranges ahead, scouting for danger, but also to keep himself away from the main group so as to offer no confrontation, which he determined should not be necessary and would even jeopardize the mission at hand. Once the guardpost on the eastern edge of Outpost is reached, the clergyman greets those guards and the Cathedral soldier at his side give an official salute. No questions are asked of the party, nor does a guard follow everyone in, like happened last time. The few townsfolk that know members of the party are a bit surprised at them apparently guarding the travel of an official member of the Clergy, but they demonstrate gladness at the sight, making greetings but otherwise not interfering. The party arrives at the Homage of Down in Outpost without incident. [spoiler=Character Data] [COLOR=#8b4513]Taylar[/COLOR]: full wellness Bracers: 16 Spaulders: 18 - 2 - 1 = 15 Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35 - 2 = 33 [COLOR=#ff8c00]Raven Elk[/COLOR]: full wellness Buckler: 19 tunic: 53 [COLOR=#008080]Adisakti[/COLOR]: full wellness tunic: 47 Bracers: 18 [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: full wellness [/spoiler] [spoiler=Inventory][ooc][B]Current Inventory[/B]: harnin short swords: 22 (14 in Refuge) bronze colored Dancer's Spike harnin Longsword [B]Coins[/B]: marks: 111 [B]Animal Parts[/B]: Feline Leg Bone: 1. ?? [B]Minerals[/B]: Coal: 1: {Heat x3} dark green opaque: 1: ?? Slate: 62: {Thump x2} Flint: 4 {Heat x2} Sunstone: 7: {Persona +1, Muddle x2} Heartstone: 4: {Confluence +1} Lodestone: 1 {shock x2} [B]Ores[/B]: Zinc Ingots: 1: {Health +1, Mend x2} Tin Ingot: 1: {Persona +1, Muddle x2} Lead Ingot: 10: {- Body x2} Iron Ingot: 1 {Confluence +1, Mend x2} Calcium Ingot: 1: {Cohesion +1, Restore x2} [B]Plants[/B]: Lighter Pine: 7 measures {heat x2} [B]Unknown Items[/B]: Angry Spirit Dust: ?? [/ooc][/spoiler] [spoiler=Party Discoveries] Acolyte Avery's Ledger (In Refuge) DoD Training Ledger (In Refuge) [/spoiler] [ooc]Each character receives 5 DP. Astarte improves in Markidian by 2%. Everyone improves in knowledge of the official religion. State nominal actions and intentions. Provide a random roll.[/ooc] [/QUOTE]
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