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<blockquote data-quote="MacConnell" data-source="post: 8733644" data-attributes="member: 6855223"><p>[spoiler=Negotiate]</p><p><span style="color: #8b4513">Taylar</span>: 45(coerce) + 27(muddle) + 75(d100) = 147</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: 32 + 31 + 50(d100) = 113</p><p><span style="color: #ff8c00">Raven Elk</span>: 45(coerce) + 41(befriend) + 50(d100) = 136</p><p>[/spoiler]</p><p>Adisakti does not verbally engage the three men who have joined the traveling party. He makes more of an overt show of crossing back and forth on the road in physical scout forays. With the benefit of being able to bend waylines, all of the movement is unnecessary, but the clergy and, especially, his guards are unaware of this.</p><p></p><p>With the continued interaction, the Kingdom soldier ends up taking a liking to Taylar and spends a significant amount of time in conversation with him. If the man had not obligated himself as a soldier, he seems like he might even have made a good addition to the party.</p><p></p><p>The Cathedral soldier, as probably expected, remains aloof, separate, and talks little to none. His body read indicates his prejudice against the Outliers. He also rigidly follows the forms and ceremonies of the Religion of Light. The clergyman, of course, demonstrates the same rituals, but is not doing it for show. It is for himself and his god. The looks around to make sure someone else is looking at him or makes the gestures more overt.</p><p></p><p>With the Cathedral soldier, it gets to the point that everyone else ignores him, even the clergyman, for which he is perfectly content.</p><p></p><p>Unable to recognize that the greater show of friendliness is a show, the residents of Outpost reciprocate all of the gestures and greetings. Bishop Plascimon greets the party and the clergyman and his guards. It is blatanly obvious that the symbol on the local Homage is different than the one in Westford. The clergyman appears genuinely confused at the difference and inquires of Plascimon about a solution. Plascimon offers to have a replacement made in Refuge, but this will take a few days, for which the clergyman agrees to wait. This act culminates the original obligation of the Outliers.</p><p></p><p>[spoiler=Character Data]</p><p><span style="color: #8b4513">Taylar</span>: full wellness</p><p>Bracers: 16</p><p>Spaulders: 18 - 2 - 1 = 15</p><p>Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35 - 2 = 33</p><p><span style="color: #ff8c00">Raven Elk</span>: full wellness</p><p>Buckler: 19</p><p>tunic: 53</p><p><span style="color: #008080">Adisakti</span>: full wellness</p><p>tunic: 47</p><p>Bracers: 18</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: full wellness</p><p>[/spoiler]</p><p>[spoiler=Inventory][ooc]<strong>Current Inventory</strong>:</p><p>harnin short swords: 22 (14 in Refuge)</p><p>bronze colored Dancer's Spike</p><p>harnin Longsword</p><p><strong>Coins</strong>:</p><p>marks: 111</p><p></p><p><strong>Animal Parts</strong>:</p><p>Feline Leg Bone: 1. ??</p><p></p><p><strong>Minerals</strong>:</p><p>Coal: 1: {Heat x3}</p><p>dark green opaque: 1: ??</p><p>Slate: 62: {Thump x2}</p><p>Flint: 4 {Heat x2}</p><p>Sunstone: 7: {Persona +1, Muddle x2}</p><p>Heartstone: 4: {Confluence +1}</p><p>Lodestone: 1 {shock x2}</p><p></p><p><strong>Ores</strong>:</p><p>Zinc Ingots: 1: {Health +1, Mend x2}</p><p>Tin Ingot: 1: {Persona +1, Muddle x2}</p><p>Lead Ingot: 10: {- Body x2}</p><p>Iron Ingot: 1 {Confluence +1, Mend x2}</p><p>Calcium Ingot: 1: {Cohesion +1, Restore x2}</p><p></p><p><strong>Plants</strong>:</p><p>Lighter Pine: 7 measures {heat x2}</p><p></p><p><strong>Unknown Items</strong>:</p><p>Angry Spirit Dust: ??</p><p>[/ooc][/spoiler]</p><p>[spoiler=Party Discoveries]</p><p>Acolyte Avery's Ledger (In Refuge)</p><p>DoD Training Ledger (In Refuge)</p><p>[/spoiler]</p><p>[ooc]Bonus for great posts. Each character receives 7 DP. Astarte improves in Markidian by 2%. State nominal actions and intentions. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8733644, member: 6855223"] [spoiler=Negotiate] [COLOR=#8b4513]Taylar[/COLOR]: 45(coerce) + 27(muddle) + 75(d100) = 147 [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: 32 + 31 + 50(d100) = 113 [COLOR=#ff8c00]Raven Elk[/COLOR]: 45(coerce) + 41(befriend) + 50(d100) = 136 [/spoiler] Adisakti does not verbally engage the three men who have joined the traveling party. He makes more of an overt show of crossing back and forth on the road in physical scout forays. With the benefit of being able to bend waylines, all of the movement is unnecessary, but the clergy and, especially, his guards are unaware of this. With the continued interaction, the Kingdom soldier ends up taking a liking to Taylar and spends a significant amount of time in conversation with him. If the man had not obligated himself as a soldier, he seems like he might even have made a good addition to the party. The Cathedral soldier, as probably expected, remains aloof, separate, and talks little to none. His body read indicates his prejudice against the Outliers. He also rigidly follows the forms and ceremonies of the Religion of Light. The clergyman, of course, demonstrates the same rituals, but is not doing it for show. It is for himself and his god. The looks around to make sure someone else is looking at him or makes the gestures more overt. With the Cathedral soldier, it gets to the point that everyone else ignores him, even the clergyman, for which he is perfectly content. Unable to recognize that the greater show of friendliness is a show, the residents of Outpost reciprocate all of the gestures and greetings. Bishop Plascimon greets the party and the clergyman and his guards. It is blatanly obvious that the symbol on the local Homage is different than the one in Westford. The clergyman appears genuinely confused at the difference and inquires of Plascimon about a solution. Plascimon offers to have a replacement made in Refuge, but this will take a few days, for which the clergyman agrees to wait. This act culminates the original obligation of the Outliers. [spoiler=Character Data] [COLOR=#8b4513]Taylar[/COLOR]: full wellness Bracers: 16 Spaulders: 18 - 2 - 1 = 15 Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35 - 2 = 33 [COLOR=#ff8c00]Raven Elk[/COLOR]: full wellness Buckler: 19 tunic: 53 [COLOR=#008080]Adisakti[/COLOR]: full wellness tunic: 47 Bracers: 18 [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: full wellness [/spoiler] [spoiler=Inventory][ooc][B]Current Inventory[/B]: harnin short swords: 22 (14 in Refuge) bronze colored Dancer's Spike harnin Longsword [B]Coins[/B]: marks: 111 [B]Animal Parts[/B]: Feline Leg Bone: 1. ?? [B]Minerals[/B]: Coal: 1: {Heat x3} dark green opaque: 1: ?? Slate: 62: {Thump x2} Flint: 4 {Heat x2} Sunstone: 7: {Persona +1, Muddle x2} Heartstone: 4: {Confluence +1} Lodestone: 1 {shock x2} [B]Ores[/B]: Zinc Ingots: 1: {Health +1, Mend x2} Tin Ingot: 1: {Persona +1, Muddle x2} Lead Ingot: 10: {- Body x2} Iron Ingot: 1 {Confluence +1, Mend x2} Calcium Ingot: 1: {Cohesion +1, Restore x2} [B]Plants[/B]: Lighter Pine: 7 measures {heat x2} [B]Unknown Items[/B]: Angry Spirit Dust: ?? [/ooc][/spoiler] [spoiler=Party Discoveries] Acolyte Avery's Ledger (In Refuge) DoD Training Ledger (In Refuge) [/spoiler] [ooc]Bonus for great posts. Each character receives 7 DP. Astarte improves in Markidian by 2%. State nominal actions and intentions. Provide a random roll.[/ooc] [/QUOTE]
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