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<blockquote data-quote="MacConnell" data-source="post: 7237273" data-attributes="member: 6855223"><p><strong>Day 118: Evening Camp</strong></p><p></p><p><strong>Sheldon admires the hawk</strong>.</p><p>"<span style="color: #008000">It is a fine specimen of a hawk. I wonder what kind it is to be so large. Nice job Saemund.</span></p><p><span style="color: #008000"></span></p><p><span style="color: #008000">Well Merin, while you, Paragon, and Chopped Liver deliberate over Feroz, I am going to look around a bit for precious stones</span>."</p><p></p><p>[gm][ooc]<strong>Perceive Mineral</strong>:</p><p>Range:</p><ul> <li data-xf-list-type="ul">Cohesion + <span style="color: #B22222">Evocation</span> +</li> <li data-xf-list-type="ul">Will + Discipline</li> </ul><p>Effectiveness:</p><ul> <li data-xf-list-type="ul">Essence + Cohesion + <span style="color: #B22222">Evocation</span> +</li> <li data-xf-list-type="ul">Mind + Knowledge + Will + Wisdom + Discipline +</li> <li data-xf-list-type="ul">Collegiate + Divination</li> </ul><p>Time = 1 day * complexity/ (Effectiveness + d100)</p><p></p><p>This is used to determine if metal ore or crystalline stone exists within the effective range by sensing the items particular proclivity of Way. The range also considers depth which may be unreachable. This perception may be augmented by the possession of the type of material desired. For example, a character who cannot naturally sense gold may search for it by holding a piece in hand. The types of material naturally sensed depends on the skill level of the Diviner.[/ooc]</p><p><strong>Range</strong>: 22 paces (~54,000 square feet)</p><p><strong>Time</strong>: 1 / (69 + <span style="color: #008000">62</span>) = 11 minutes</p><p>2 / (69 + <span style="color: #008000">96</span> + <span style="color: #008000">99</span>) = 11 minutes</p><p></p><p>In less than half an hour, Sheldon finds 1 iron ingot, a single green stone, and a rock containing 9 ingots worth of chromium. He feels certain that these are the only useful minerals in the area.[/gm]</p><p>[ooc]New Collections:</p><p>1 Iron Ingot</p><p>9 Chromium Ingots</p><p>1 Green Stone[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7237273, member: 6855223"] [b]Day 118: Evening Camp[/b] [B]Sheldon admires the hawk[/B]. "[COLOR=#008000]It is a fine specimen of a hawk. I wonder what kind it is to be so large. Nice job Saemund. Well Merin, while you, Paragon, and Chopped Liver deliberate over Feroz, I am going to look around a bit for precious stones[/COLOR]." [gm][ooc][B]Perceive Mineral[/B]: Range: [LIST] [*]Cohesion + [COLOR=#B22222]Evocation[/COLOR] + [*]Will + Discipline [/LIST] Effectiveness: [LIST] [*]Essence + Cohesion + [COLOR=#B22222]Evocation[/COLOR] + [*]Mind + Knowledge + Will + Wisdom + Discipline + [*]Collegiate + Divination [/LIST] Time = 1 day * complexity/ (Effectiveness + d100) This is used to determine if metal ore or crystalline stone exists within the effective range by sensing the items particular proclivity of Way. The range also considers depth which may be unreachable. This perception may be augmented by the possession of the type of material desired. For example, a character who cannot naturally sense gold may search for it by holding a piece in hand. The types of material naturally sensed depends on the skill level of the Diviner.[/ooc] [B]Range[/B]: 22 paces (~54,000 square feet) [B]Time[/B]: 1 / (69 + [COLOR=#008000]62[/COLOR]) = 11 minutes 2 / (69 + [COLOR=#008000]96[/COLOR] + [COLOR=#008000]99[/COLOR]) = 11 minutes In less than half an hour, Sheldon finds 1 iron ingot, a single green stone, and a rock containing 9 ingots worth of chromium. He feels certain that these are the only useful minerals in the area.[/gm] [ooc]New Collections: 1 Iron Ingot 9 Chromium Ingots 1 Green Stone[/ooc] [/QUOTE]
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