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<blockquote data-quote="MacConnell" data-source="post: 7253677" data-attributes="member: 6855223"><p><strong>Day 122 - 129: Making a Decision and Moving on</strong></p><p></p><p>[ooc]per text[/ooc]</p><p><strong>After Merin and Tor rethink their previous decision, Vadin adds his own thoughts</strong>,</p><p>"<span style="color: #4B0082">While I would like some sort of revenge for the damages given, I realize that it probably is best not to let revenge drive my decisions. I agree that we should wait for Turtle to recover, then move on</span>."</p><p></p><p>[gm]By late afternoon, Turtle recovers with no signs of previous injury. No sign nor sound of the previous Mhytres returns in that time. The party gathers its belongings and the new spoils and moves on for a few hours before needing to make camp again.</p><p></p><p>The next six days of travel bring contact with normal flora and fauna of the area, but nothing of note and no other people. Game is plentiful and the party has no difficult remaining fed. Having no need to collect the hides of game animals, only small game and birds are taken.</p><p></p><p>Shortly after continuing to travel the seventh day, the path becomes much more clear as if it is being used by other people. By mid morning, Feroz gives a call of alarm indicating that he has spotted people. Saemund conveys this to the rest of the party. No one, however, gets the feeling of imminent danger.</p><p></p><p>Sharp walls rise on each side of the path eliminating any practical options for travel. As the party rounds a bend they are greeted with a shock. A large, iron reinforced gate blocks the path. Several Maldrog let their presence be known on the ridges above, and two other appear on top of the two pace high gate.[/gm]</p><p>One of the Maldrog calls from the top of the gate in a loud voice, neither friendly nor menacing,</p><p>"<span style="font-size: 12px"><span style="color: #800080">Geben sie ihr Anliegen an</span></span>."</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7253677, member: 6855223"] [b]Day 122 - 129: Making a Decision and Moving on[/b] [ooc]per text[/ooc] [B]After Merin and Tor rethink their previous decision, Vadin adds his own thoughts[/B], "[COLOR=#4B0082]While I would like some sort of revenge for the damages given, I realize that it probably is best not to let revenge drive my decisions. I agree that we should wait for Turtle to recover, then move on[/COLOR]." [gm]By late afternoon, Turtle recovers with no signs of previous injury. No sign nor sound of the previous Mhytres returns in that time. The party gathers its belongings and the new spoils and moves on for a few hours before needing to make camp again. The next six days of travel bring contact with normal flora and fauna of the area, but nothing of note and no other people. Game is plentiful and the party has no difficult remaining fed. Having no need to collect the hides of game animals, only small game and birds are taken. Shortly after continuing to travel the seventh day, the path becomes much more clear as if it is being used by other people. By mid morning, Feroz gives a call of alarm indicating that he has spotted people. Saemund conveys this to the rest of the party. No one, however, gets the feeling of imminent danger. Sharp walls rise on each side of the path eliminating any practical options for travel. As the party rounds a bend they are greeted with a shock. A large, iron reinforced gate blocks the path. Several Maldrog let their presence be known on the ridges above, and two other appear on top of the two pace high gate.[/gm] One of the Maldrog calls from the top of the gate in a loud voice, neither friendly nor menacing, "[SIZE=3][COLOR=#800080]Geben sie ihr Anliegen an[/COLOR][/SIZE]." [/QUOTE]
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