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TUW: Welcome to the Jungle
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<blockquote data-quote="MacConnell" data-source="post: 7383433" data-attributes="member: 6855223"><p><strong>Day 228: Making Use of Down Time</strong></p><p></p><p></p><p><strong>Indigo replies</strong>, "<span style="color: #8B4513">I am sure that you can. I am also willing to deduce that like the medicinal herbs that can be used to augment our ability to enhance natural healing, that the toxic herbs could be used to augment or ability to alter the mind or body of our enemies</span>."</p><p>[ooc]<strong>Herbalism</strong>:</p><p>Effectiveness:</p><ul> <li data-xf-list-type="ul">Konokoro (Divination Task) +</li> <li data-xf-list-type="ul">Mind + Knowledge +</li> <li data-xf-list-type="ul">Commercial</li> </ul><p>Time = 1 week * complexity / (Effectiveness + d100)</p><p>This active task is applied to identifying usable plants, whether medicinal or edible or toxic. Also, this task refers to the nominal use of herbs to make decoctions, pastes, and tinctures. The result of the effectiveness of this task is determined by the rarity of the plant as translated by the GM.[/ooc]</p><p>[gm]If Bolo wishes to manufacture a nominal substance from the herbs, a specific statement for such should be made in a post.[/gm]</p><p></p><p><strong>Sheldon responds</strong>, "<span style="color: #008000">I would like to join you as soon as I am able. This injury is taking for ever to heal and it hurts. Indigo, have you found any herbs that can be applied to speed this</span>?"</p><p></p><p><strong>Indigo replies</strong>, "<span style="color: #8b4513">Yes. I completely forgot: I was so worried about everyone's injuries. I have 1 measure of Mending Leaves</span>."</p><p>[sblock=Render Aid]<span style="color: #ff8c00"><strong>Vadin</strong></span><span style="color: #3E3E3E">: 64(mend) + 32(RA) = 96</span></p><p><span style="color: #3E3E3E"></span><span style="color: #8b4513"><strong>Indigo</strong></span>: 61(mend) x 2 + 35(RA) = 157</p><p><span style="color: #8b4513"><strong>Bolo</strong></span>: 73(mend) + 34(RA) = 107</p><p><span style="color: #008000"><strong>Sheldon</strong></span>: 82(mend)</p><p><span style="color: #0000ff"><strong>Merin</strong></span>: 72(mend)</p><p><span style="color: #4b0082"><strong>Tor</strong></span>: 56(mend)</p><p><span style="color: #800000"><strong>Sannit</strong></span>: 64(mend) + 33(RA) = 97</p><p><strong>Leaves</strong>: Mend x 2[/sblock]</p><p>[ooc]<strong>Time</strong>: 10 days*Loss/(Target Health + Target Confluence + Effectiveness + d100)<span style="color: #008000"><strong>Sheldon</strong></span>: 10 days * 19 / (10 + 12 + 82 + 157 + 107 + 97 + 96 + 97 ) = 6 hours, 56 minutes</p><p>3 hours, 39 minutes before movement is possible[/ooc]</p><p><strong>Later, as Sannit and Sheldon search for usable minerals, Sheldon says</strong>, "<span style="color: #008000">We should look for beetles while we are here, too. I figure any extra stuff like this we can find not only brings use wealth but also increases trade for Southroad Fair</span>."</p><p>[sblock=Mining]Effectiveness:</p><ul> <li data-xf-list-type="ul">Konokoro (Divination Task) +</li> <li data-xf-list-type="ul">Mind + Knowledge +</li> <li data-xf-list-type="ul">Commercial + Mercantile</li> </ul><p>This active task is applied to the search for usable metal or stone.</p><p><span style="color: #800000"><strong>Sannit</strong></span>: 33(konokoro) + 33(mining) = 66</p><p><span style="color: #008000"><strong>Sheldon</strong></span>: 39(konokoro) + 35(mining) = 74</p><p><strong>Total</strong>: 66 + 74 + 61(d100) = 201[/sblock]</p><p>[ooc]<strong>New Collections</strong>:</p><ul> <li data-xf-list-type="ul">Tin Ingot (1)</li> <li data-xf-list-type="ul">Heartstone (1)</li> <li data-xf-list-type="ul">Livestone (1)</li> <li data-xf-list-type="ul">Aluminum Rock (1) = 9 ingots</li> <li data-xf-list-type="ul">Chromium Ingot (1)</li> </ul><p>[/ooc]</p><p>[sblock=Character Data]</p><p><span style="color: #ff8c00"><strong>Vadin</strong></span>: hurt, Body loss = 3</p><p>current recovery time = 1 hour, 23 minutes</p><p>acrylon kilt damaged: 27/30</p><p><span style="color: #008080"><strong>Saemund</strong></span>: injured, Body loss = 9</p><p>current recovery time = 4 hours, 29 minutes</p><p>armored hauberk damaged: 54/60</p><p>snakeskin tunic damaged: 57/60</p><p>acrylon hauberk damaged: 57/60</p><p>hoghide shendyt damaged: 26/30</p><p>acrylon shendyt damaged: 27/30</p><p><strong>Katalian</strong> female: dead.</p><p><span style="color: #0000ff"><strong>Merin</strong></span>: incapacitated, Body loss = 11</p><p>current recovery time = 4 hours, 33 minutes</p><p>snakeskin surcoat damaged: 77/80</p><p>silk tunic damaged: 59/60</p><p><strong>Katalian </strong>female: dead</p><p><span style="color: #800000"><strong>Sannit</strong></span>: injured, Body loss = 8.</p><p>current recovery time = 3 hours, 45 minutes</p><p>spaulders damaged: 12/20</p><p>armored deerskin tunic damaged: 55/60</p><p>acrylon hauberk damaged: 57/60</p><p><strong>Katalian </strong>male: dead</p><p><strong>Katalian </strong>female: dead</p><p><span style="color: #008000"><strong>Sheldon</strong></span>: incapacitated, Body loss = 19</p><p>current recovery time = 6 hours, 56 minutes</p><p>lizardskin tunic damaged: 55/60</p><p>silk tunic damaged: 59/60</p><p>acrylon kilt damaged: 27/30</p><p><strong>Katalian</strong> female: dead</p><p><span style="color: #8b4513"><strong>Indigo</strong></span>: full health</p><p><span style="color: #4b0082"><strong>Tor</strong></span>: incapacitated, Body loss = 15</p><p>current recovery time = 6 hours, 22 minutes</p><p>crocodilian surcoat: 62/70</p><p>acrylon tunic damaged: 57/60</p><p><strong>Katalian</strong> male: dead[/sblock]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7383433, member: 6855223"] [b]Day 228: Making Use of Down Time[/b] [B]Indigo replies[/B], "[COLOR=#8B4513]I am sure that you can. I am also willing to deduce that like the medicinal herbs that can be used to augment our ability to enhance natural healing, that the toxic herbs could be used to augment or ability to alter the mind or body of our enemies[/COLOR]." [ooc][B]Herbalism[/B]: Effectiveness: [LIST] [*]Konokoro (Divination Task) + [*]Mind + Knowledge + [*]Commercial [/LIST] Time = 1 week * complexity / (Effectiveness + d100) This active task is applied to identifying usable plants, whether medicinal or edible or toxic. Also, this task refers to the nominal use of herbs to make decoctions, pastes, and tinctures. The result of the effectiveness of this task is determined by the rarity of the plant as translated by the GM.[/ooc] [gm]If Bolo wishes to manufacture a nominal substance from the herbs, a specific statement for such should be made in a post.[/gm] [B]Sheldon responds[/B], "[COLOR=#008000]I would like to join you as soon as I am able. This injury is taking for ever to heal and it hurts. Indigo, have you found any herbs that can be applied to speed this[/COLOR]?" [B]Indigo replies[/B], "[COLOR=#8b4513]Yes. I completely forgot: I was so worried about everyone's injuries. I have 1 measure of Mending Leaves[/COLOR]." [sblock=Render Aid][COLOR=#ff8c00][B]Vadin[/B][/COLOR][COLOR=#3E3E3E]: 64(mend) + 32(RA) = 96 [/COLOR][COLOR=#8b4513][B]Indigo[/B][/COLOR]: 61(mend) x 2 + 35(RA) = 157 [COLOR=#8b4513][B]Bolo[/B][/COLOR]: 73(mend) + 34(RA) = 107 [COLOR=#008000][B]Sheldon[/B][/COLOR]: 82(mend) [COLOR=#0000ff][B]Merin[/B][/COLOR]: 72(mend) [COLOR=#4b0082][B]Tor[/B][/COLOR]: 56(mend) [COLOR=#800000][B]Sannit[/B][/COLOR]: 64(mend) + 33(RA) = 97 [B]Leaves[/B]: Mend x 2[/sblock] [ooc][B]Time[/B]: 10 days*Loss/(Target Health + Target Confluence + Effectiveness + d100)[COLOR=#008000][B]Sheldon[/B][/COLOR]: 10 days * 19 / (10 + 12 + 82 + 157 + 107 + 97 + 96 + 97 ) = 6 hours, 56 minutes 3 hours, 39 minutes before movement is possible[/ooc] [B]Later, as Sannit and Sheldon search for usable minerals, Sheldon says[/B], "[COLOR=#008000]We should look for beetles while we are here, too. I figure any extra stuff like this we can find not only brings use wealth but also increases trade for Southroad Fair[/COLOR]." [sblock=Mining]Effectiveness: [LIST] [*]Konokoro (Divination Task) + [*]Mind + Knowledge + [*]Commercial + Mercantile [/LIST] This active task is applied to the search for usable metal or stone. [COLOR=#800000][B]Sannit[/B][/COLOR]: 33(konokoro) + 33(mining) = 66 [COLOR=#008000][B]Sheldon[/B][/COLOR]: 39(konokoro) + 35(mining) = 74 [B]Total[/B]: 66 + 74 + 61(d100) = 201[/sblock] [ooc][B]New Collections[/B]: [LIST] [*]Tin Ingot (1) [*]Heartstone (1) [*]Livestone (1) [*]Aluminum Rock (1) = 9 ingots [*]Chromium Ingot (1) [/LIST] [/ooc] [sblock=Character Data] [COLOR=#ff8c00][B]Vadin[/B][/COLOR]: hurt, Body loss = 3 current recovery time = 1 hour, 23 minutes acrylon kilt damaged: 27/30 [COLOR=#008080][B]Saemund[/B][/COLOR]: injured, Body loss = 9 current recovery time = 4 hours, 29 minutes armored hauberk damaged: 54/60 snakeskin tunic damaged: 57/60 acrylon hauberk damaged: 57/60 hoghide shendyt damaged: 26/30 acrylon shendyt damaged: 27/30 [B]Katalian[/B] female: dead. [COLOR=#0000ff][B]Merin[/B][/COLOR]: incapacitated, Body loss = 11 current recovery time = 4 hours, 33 minutes snakeskin surcoat damaged: 77/80 silk tunic damaged: 59/60 [B]Katalian [/B]female: dead [COLOR=#800000][B]Sannit[/B][/COLOR]: injured, Body loss = 8. current recovery time = 3 hours, 45 minutes spaulders damaged: 12/20 armored deerskin tunic damaged: 55/60 acrylon hauberk damaged: 57/60 [B]Katalian [/B]male: dead [B]Katalian [/B]female: dead [COLOR=#008000][B]Sheldon[/B][/COLOR]: incapacitated, Body loss = 19 current recovery time = 6 hours, 56 minutes lizardskin tunic damaged: 55/60 silk tunic damaged: 59/60 acrylon kilt damaged: 27/30 [B]Katalian[/B] female: dead [COLOR=#8b4513][B]Indigo[/B][/COLOR]: full health [COLOR=#4b0082][B]Tor[/B][/COLOR]: incapacitated, Body loss = 15 current recovery time = 6 hours, 22 minutes crocodilian surcoat: 62/70 acrylon tunic damaged: 57/60 [B]Katalian[/B] male: dead[/sblock] [/QUOTE]
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