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TUW: Welcome to the Jungle
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<blockquote data-quote="MacConnell" data-source="post: 7393751" data-attributes="member: 6855223"><p><strong>Day 235: San-Bolo and Turtle</strong></p><p></p><p></p><p>[ooc]NOTE: If a person stops sweating when it is hot, they die of heat stroke, but this is a game and I am often overly technical.[/ooc]</p><p>[gm]What actually comes to mind for the party members as they discuss the oppressive heat is that an occasional breeze would likely be helpful, since the movement of air would evaporate some of the sweat and pull moisture from damp clothing.</p><p></p><p><strong><span style="color: #0000FF">Merin </span></strong>hits upon it first since he has the greatest skill at manipulating mechanical Way. Instead of pushing air like he would to shove an opponent away from him, he decides to pull it which draws the air toward him and moves it on beyond. While Merin can move enough air to cool the entire party, each other person has enough skill to move air individually. Care, however, is taken as to not perform this task too often, which can cause fatigue, in case danger is encountered.[/gm]</p><p>[sblock=Mask Scent]Range: Self</p><p>Effectiveness:</p><ul> <li data-xf-list-type="ul">Essence + Cohesion +</li> <li data-xf-list-type="ul">Mind + Knowledge + Will +</li> <li data-xf-list-type="ul">Collegiate + Academic</li> </ul><p>By actively manipulating Way, this reduces the natural body odor of the Academic. The duration of this task is limited to one minute per cumulative Will ability.</p><p><span style="color: #8b4513"><strong>Bolo</strong></span>: 78%</p><p>Despite watching and communicating with Bolo, <span style="color: #800000"><strong>Sannit </strong></span>cannot perform this task.[/sblock]</p><p></p><p>[ooc]Character Record updated. At the moment the augmentation reflects the same value, but this is not the items upper limit, which will improve when Bolo acquires ranks in Ayurveda.[/ooc]</p><p></p><p>[gm]Sannit decides to keep a Bloodstone and an Emberstone.[/gm]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7393751, member: 6855223"] [b]Day 235: San-Bolo and Turtle[/b] [ooc]NOTE: If a person stops sweating when it is hot, they die of heat stroke, but this is a game and I am often overly technical.[/ooc] [gm]What actually comes to mind for the party members as they discuss the oppressive heat is that an occasional breeze would likely be helpful, since the movement of air would evaporate some of the sweat and pull moisture from damp clothing. [B][COLOR=#0000FF]Merin [/COLOR][/B]hits upon it first since he has the greatest skill at manipulating mechanical Way. Instead of pushing air like he would to shove an opponent away from him, he decides to pull it which draws the air toward him and moves it on beyond. While Merin can move enough air to cool the entire party, each other person has enough skill to move air individually. Care, however, is taken as to not perform this task too often, which can cause fatigue, in case danger is encountered.[/gm] [sblock=Mask Scent]Range: Self Effectiveness: [LIST] [*]Essence + Cohesion + [*]Mind + Knowledge + Will + [*]Collegiate + Academic [/LIST] By actively manipulating Way, this reduces the natural body odor of the Academic. The duration of this task is limited to one minute per cumulative Will ability. [COLOR=#8b4513][B]Bolo[/B][/COLOR]: 78% Despite watching and communicating with Bolo, [COLOR=#800000][B]Sannit [/B][/COLOR]cannot perform this task.[/sblock] [ooc]Character Record updated. At the moment the augmentation reflects the same value, but this is not the items upper limit, which will improve when Bolo acquires ranks in Ayurveda.[/ooc] [gm]Sannit decides to keep a Bloodstone and an Emberstone.[/gm] [/QUOTE]
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