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TUW: Welcome to the Jungle
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<blockquote data-quote="MacConnell" data-source="post: 7434155" data-attributes="member: 6855223"><p><strong>Day 238: The Quiet Before the Storm</strong></p><p></p><p>[sblock=Perception]<span style="color: #008000"><strong>Sheldon</strong></span>: 39 + 41(konokoro) + 71 = 151, 26 paces</p><p><span style="color: #4b0082"><strong>Tor</strong></span>: 36 + 26(konokoro) + 63(d100) = 125, 16 strides</p><p><span style="color: #0000ff"><strong>Merin</strong></span>: 31 + 33(konokoro) + 86(d100) = 150, 23 strides</p><p><span style="color: #daa520"><strong>Indigo</strong></span>: 38 + 28(konokoro) + 53(d100) = 119, 17 paces</p><p><span style="color: #800000"><strong>Sannit</strong></span>: 33 + 33(konokoro) + 72(d100) = 138, 23 strides</p><p><span style="color: #8b4513"><strong>Bolo</strong></span>: 39 + 28(konokoro) + 75(d100) = 142, 18 strides</p><p><strong>Turtle</strong>: 27 x 4(smell) + 70(d100) = 178, 17 strides</p><p><span style="color: #008080"><strong>Saemund</strong></span>: 29 + 31(konokoro) + 96(d100) = 156, 21 strides</p><p><strong>Feroz</strong>: 14 x 4(vision) + 63(d100) = 119, 12 strides</p><p><span style="color: #ff8c00"><strong>Vadin</strong></span>: 32 + 28(konokoro) + 51(d100) = 111, 18 paces[/sblock]</p><p>[gm]Noted.[/gm]</p><p></p><p>[sblock=Stimulate]<strong><span style="color: #8B4513">Bolo</span></strong>: +26, <strong>Duration</strong>: 10 minutes[/sblock]</p><p>[sblock=Enshroud]Range: Essence + Adhesion</p><p>Effectiveness:</p><p></p><ul> <li data-xf-list-type="ul">Essence + Adhesion +</li> <li data-xf-list-type="ul">Mind + Knowledge + Will +</li> <li data-xf-list-type="ul">Collegiate + Theologic + d100</li> </ul><p>This can dampen an area of illumination equal to a sphere with a radius of up to 10 strides, though the effect can be created at a distance measured in paces. Lesser applications of this effect can be utilized for aspects of role-play, such as a small dancing shadow that imitates a haunt or real shadow. This cannot be used to generate an absence of light. It will only darken natural light by 1 category so that full sun can be made to appear shaded, shaded light to look like dust, dusk to full night. If used in an area that is already dark it will negate night vision. The duration of the darkness is equal to 1 minute per cumulative Will ability.</p><p><span style="color: #800000"><strong>Sannit</strong></span>: 78 + 76(d100) = 154, <strong>Duration</strong>: 9 minutes[/sblock]</p><p>[sblock=Stealth]<span style="color: #008000"><strong>Sheldon</strong></span>: 281</p><p><span style="color: #8b4513"><strong>Indigo</strong></span>: 204</p><p><span style="color: #0000ff"><strong>Merin</strong></span>: 347</p><p><span style="color: #4b0082"><strong>Tor</strong></span>: 202</p><p><span style="color: #800000"><strong>Sannit</strong></span>: 165</p><p><span style="color: #8b4513"><strong>Bolo</strong></span>: 346</p><p><strong>Turtle</strong>: 281[/sblock]</p><p>As Saemund begins to move, a horrifically painful, high-pitched tone is heard by every Seeker. The exact cause of the sound is unknown, but obviously produced by one of the approaching Da'Roneh even though they are still quite some distance away. Everyone immediately covers his ears, even Turtle.</p><p>[sblock=Sonic Blast]Range: Essence + Confluence</p><p>Damage: 10 * (Effectiveness - Resistance)%</p><p>Effectiveness:</p><p></p><ul> <li data-xf-list-type="ul">Essence + Confluence +</li> <li data-xf-list-type="ul">Mind + Knowledge + Will +</li> <li data-xf-list-type="ul">Collegiate + Aberrative + Machination + d100</li> </ul><p>This active task generates a painful pitch of sound in every creature's ears within the designated area, which can inflict stunning damage (loss of Mind) and possible physical harm (loss of Body). If Mind is reduced below 1 the target is rendered unconscious. Further damage causes the loss of Body. If Body is reduces below 1, the target is incapacitated. Further damage causes the loss of Essence. If Essence is reduced below 1, the target dies. The area of effect can be designated to only affect 1 target or as large as a sphere with a radius of 10 strides.</p><p><strong>Blighter</strong>: 113 + 65(d100) = 178</p><p><span style="color: #008000"><strong>Sheldon</strong></span>: 32(conditioning) + 42(fury) + 91(d100) = 165</p><p><span style="color: #b22222"><strong>Damage</strong></span>: 178 - 165 = 13% * 10 = 1</p><p><span style="color: #ff0000">Mind</span>: 10 - 1 = 9: dazed</p><p><span style="color: #4b0082"><strong>Tor</strong></span>: 37 + 31 + 96(d100) = 164</p><p><span style="color: #b22222"><strong>Damage</strong></span>: 178 - 164 = 14% * 10 = 1</p><p><span style="color: #ff0000">Mind</span>: 10 - 1 = 9: dazed</p><p><span style="color: #0000ff"><strong>Merin</strong></span>: 30 + 42 + 43(quietude) + 83(d100) = 198</p><p><span style="color: #daa520"><strong>Indigo</strong></span>: 37 + 36 + 85(d100) = 158</p><p><span style="color: #b22222"><strong>Damage</strong></span>: 178 - 158 = 20% * 10 = 2</p><p><span style="color: #ff0000">Mind</span>: 10 - 2 = 8: dazed</p><p><span style="color: #800000"><strong>Sannit</strong></span>: 48 + 32 + 72(d100) = 152</p><p><span style="color: #b22222"><strong>Damage</strong></span>: 178 - 152 = 26% * 10 = 3</p><p><span style="color: #ff0000">Mind</span>: 10 - 3 = 7: dazed</p><p><span style="color: #8b4513"><strong>Bolo</strong></span>: 36 + 38 + 71(d100) = 145</p><p><span style="color: #b22222"><strong>Damage</strong></span>: 178 - 145 = 33% * 10 = 3</p><p><span style="color: #ff0000">Mind</span>: 10 - 3 = 7: dazed</p><p><strong>Turtle</strong>: 28 + 76(d100) = 104</p><p><span style="color: #b22222"><strong>Damage</strong></span>: 178 - 104 = 74% * 10 = 7</p><p><span style="color: #ff0000">Mind</span>: 10 - 7 = 3: dazed</p><p><span style="color: #008080"><strong>Saemund</strong></span>: 38 + 35 + 98(d100) = 171</p><p><span style="color: #b22222"><strong>Damage</strong></span>: 178 - 171 = 7% * 10 = 1</p><p><span style="color: #ff0000">Mind</span>: 10 - 1 = 9: dazed</p><p><strong>Feroz</strong>: 26 + 92(d100) = 118</p><p><span style="color: #b22222"><strong>Damage</strong></span>: 178 - 118 = 60% * 10 = 6</p><p><span style="color: #ff0000">Mind</span>: 8 - 6= 2: dazed</p><p><span style="color: #ff8c00"><strong>Vadin</strong></span>: 32 + 33 + 84(d100) = 149</p><p><span style="color: #b22222"><strong>Damage</strong></span>: 178 - 149 = 29% * 10 = 3</p><p><span style="color: #ff0000">Mind</span>: 10 - 3 = 7: dazed[/sblock]</p><p>[gm]Almost everyone is dazed by the sonic blast. All the small birds and rodents in the area are completely stunned, many of which fall from the trees, including Feroz, who rights himself, having only been dazed. Merin is both able to resist the effect. The ringing in everyone else's ears is still a nuisance, making thoughts difficult to formulate.[/gm]</p><p>[sblock=Character Data]<span style="color: #008000"><strong>Sheldon</strong></span>: dazed</p><p>Stealth = 281</p><p><span style="color: #daa520"><strong>Indigo</strong></span>: dazed</p><p>Stealth = 275</p><p><span style="color: #4b0082"><strong>Tor</strong></span>: dazed</p><p>Stealth = 202</p><p><span style="color: #0000ff"><strong>Merin</strong></span>: full health</p><p>Stealth = 347</p><p><strong><span style="color: #8B4513">Bolo</span></strong>: dazed</p><p>Motility = 42, <strong>Duration</strong>: 10 minutes</p><p><strong><span style="color: #800000">Sannit</span></strong>: dazed</p><p><strong>Turtle</strong>: incapacitated</p><p><span style="color: #008080"><strong>Saemund</strong></span>: full health</p><p><strong>Feroz</strong>: incapacitated</p><p><span style="color: #ff8c00"><strong>Vadin</strong></span>: dazed[/sblock]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7434155, member: 6855223"] [b]Day 238: The Quiet Before the Storm[/b] [sblock=Perception][COLOR=#008000][B]Sheldon[/B][/COLOR]: 39 + 41(konokoro) + 71 = 151, 26 paces [COLOR=#4b0082][B]Tor[/B][/COLOR]: 36 + 26(konokoro) + 63(d100) = 125, 16 strides [COLOR=#0000ff][B]Merin[/B][/COLOR]: 31 + 33(konokoro) + 86(d100) = 150, 23 strides [COLOR=#daa520][B]Indigo[/B][/COLOR]: 38 + 28(konokoro) + 53(d100) = 119, 17 paces [COLOR=#800000][B]Sannit[/B][/COLOR]: 33 + 33(konokoro) + 72(d100) = 138, 23 strides [COLOR=#8b4513][B]Bolo[/B][/COLOR]: 39 + 28(konokoro) + 75(d100) = 142, 18 strides [B]Turtle[/B]: 27 x 4(smell) + 70(d100) = 178, 17 strides [COLOR=#008080][B]Saemund[/B][/COLOR]: 29 + 31(konokoro) + 96(d100) = 156, 21 strides [B]Feroz[/B]: 14 x 4(vision) + 63(d100) = 119, 12 strides [COLOR=#ff8c00][B]Vadin[/B][/COLOR]: 32 + 28(konokoro) + 51(d100) = 111, 18 paces[/sblock] [gm]Noted.[/gm] [sblock=Stimulate][B][COLOR=#8B4513]Bolo[/COLOR][/B]: +26, [B]Duration[/B]: 10 minutes[/sblock] [sblock=Enshroud]Range: Essence + Adhesion Effectiveness: [LIST=|INDENT=1] [*]Essence + Adhesion + [*]Mind + Knowledge + Will + [*]Collegiate + Theologic + d100 [/LIST] This can dampen an area of illumination equal to a sphere with a radius of up to 10 strides, though the effect can be created at a distance measured in paces. Lesser applications of this effect can be utilized for aspects of role-play, such as a small dancing shadow that imitates a haunt or real shadow. This cannot be used to generate an absence of light. It will only darken natural light by 1 category so that full sun can be made to appear shaded, shaded light to look like dust, dusk to full night. If used in an area that is already dark it will negate night vision. The duration of the darkness is equal to 1 minute per cumulative Will ability. [COLOR=#800000][B]Sannit[/B][/COLOR]: 78 + 76(d100) = 154, [B]Duration[/B]: 9 minutes[/sblock] [sblock=Stealth][COLOR=#008000][B]Sheldon[/B][/COLOR]: 281 [COLOR=#8b4513][B]Indigo[/B][/COLOR]: 204 [COLOR=#0000ff][B]Merin[/B][/COLOR]: 347 [COLOR=#4b0082][B]Tor[/B][/COLOR]: 202 [COLOR=#800000][B]Sannit[/B][/COLOR]: 165 [COLOR=#8b4513][B]Bolo[/B][/COLOR]: 346 [B]Turtle[/B]: 281[/sblock] As Saemund begins to move, a horrifically painful, high-pitched tone is heard by every Seeker. The exact cause of the sound is unknown, but obviously produced by one of the approaching Da'Roneh even though they are still quite some distance away. Everyone immediately covers his ears, even Turtle. [sblock=Sonic Blast]Range: Essence + Confluence Damage: 10 * (Effectiveness - Resistance)% Effectiveness: [LIST=|INDENT=1] [*]Essence + Confluence + [*]Mind + Knowledge + Will + [*]Collegiate + Aberrative + Machination + d100 [/LIST] This active task generates a painful pitch of sound in every creature's ears within the designated area, which can inflict stunning damage (loss of Mind) and possible physical harm (loss of Body). If Mind is reduced below 1 the target is rendered unconscious. Further damage causes the loss of Body. If Body is reduces below 1, the target is incapacitated. Further damage causes the loss of Essence. If Essence is reduced below 1, the target dies. The area of effect can be designated to only affect 1 target or as large as a sphere with a radius of 10 strides. [B]Blighter[/B]: 113 + 65(d100) = 178 [COLOR=#008000][B]Sheldon[/B][/COLOR]: 32(conditioning) + 42(fury) + 91(d100) = 165 [COLOR=#b22222][B]Damage[/B][/COLOR]: 178 - 165 = 13% * 10 = 1 [COLOR=#ff0000]Mind[/COLOR]: 10 - 1 = 9: dazed [COLOR=#4b0082][B]Tor[/B][/COLOR]: 37 + 31 + 96(d100) = 164 [COLOR=#b22222][B]Damage[/B][/COLOR]: 178 - 164 = 14% * 10 = 1 [COLOR=#ff0000]Mind[/COLOR]: 10 - 1 = 9: dazed [COLOR=#0000ff][B]Merin[/B][/COLOR]: 30 + 42 + 43(quietude) + 83(d100) = 198 [COLOR=#daa520][B]Indigo[/B][/COLOR]: 37 + 36 + 85(d100) = 158 [COLOR=#b22222][B]Damage[/B][/COLOR]: 178 - 158 = 20% * 10 = 2 [COLOR=#ff0000]Mind[/COLOR]: 10 - 2 = 8: dazed [COLOR=#800000][B]Sannit[/B][/COLOR]: 48 + 32 + 72(d100) = 152 [COLOR=#b22222][B]Damage[/B][/COLOR]: 178 - 152 = 26% * 10 = 3 [COLOR=#ff0000]Mind[/COLOR]: 10 - 3 = 7: dazed [COLOR=#8b4513][B]Bolo[/B][/COLOR]: 36 + 38 + 71(d100) = 145 [COLOR=#b22222][B]Damage[/B][/COLOR]: 178 - 145 = 33% * 10 = 3 [COLOR=#ff0000]Mind[/COLOR]: 10 - 3 = 7: dazed [B]Turtle[/B]: 28 + 76(d100) = 104 [COLOR=#b22222][B]Damage[/B][/COLOR]: 178 - 104 = 74% * 10 = 7 [COLOR=#ff0000]Mind[/COLOR]: 10 - 7 = 3: dazed [COLOR=#008080][B]Saemund[/B][/COLOR]: 38 + 35 + 98(d100) = 171 [COLOR=#b22222][B]Damage[/B][/COLOR]: 178 - 171 = 7% * 10 = 1 [COLOR=#ff0000]Mind[/COLOR]: 10 - 1 = 9: dazed [B]Feroz[/B]: 26 + 92(d100) = 118 [COLOR=#b22222][B]Damage[/B][/COLOR]: 178 - 118 = 60% * 10 = 6 [COLOR=#ff0000]Mind[/COLOR]: 8 - 6= 2: dazed [COLOR=#ff8c00][B]Vadin[/B][/COLOR]: 32 + 33 + 84(d100) = 149 [COLOR=#b22222][B]Damage[/B][/COLOR]: 178 - 149 = 29% * 10 = 3 [COLOR=#ff0000]Mind[/COLOR]: 10 - 3 = 7: dazed[/sblock] [gm]Almost everyone is dazed by the sonic blast. All the small birds and rodents in the area are completely stunned, many of which fall from the trees, including Feroz, who rights himself, having only been dazed. Merin is both able to resist the effect. The ringing in everyone else's ears is still a nuisance, making thoughts difficult to formulate.[/gm] [sblock=Character Data][COLOR=#008000][B]Sheldon[/B][/COLOR]: dazed Stealth = 281 [COLOR=#daa520][B]Indigo[/B][/COLOR]: dazed Stealth = 275 [COLOR=#4b0082][B]Tor[/B][/COLOR]: dazed Stealth = 202 [COLOR=#0000ff][B]Merin[/B][/COLOR]: full health Stealth = 347 [B][COLOR=#8B4513]Bolo[/COLOR][/B]: dazed Motility = 42, [B]Duration[/B]: 10 minutes [B][COLOR=#800000]Sannit[/COLOR][/B]: dazed [B]Turtle[/B]: incapacitated [COLOR=#008080][B]Saemund[/B][/COLOR]: full health [B]Feroz[/B]: incapacitated [COLOR=#ff8c00][B]Vadin[/B][/COLOR]: dazed[/sblock] [/QUOTE]
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