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TUW: Welcome to the Jungle
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<blockquote data-quote="MacConnell" data-source="post: 7488171" data-attributes="member: 6855223"><p><strong>Day 248 - 249: A Refreshing Break</strong></p><p></p><p></p><p>Sheldon runs his left hand through his, now dry, hair, pulling it back from his face.</p><p>"<span style="color: #008000">This water is like that of the Lunaedriac. The Maldrog of Bergbaulager seemed interested, not only in the trade with Southroad Fair, but also in conveying more information about the lake and its peoples to us. I think they might be working up to explaining some problem they have to see if we might be able to solve it</span>." </p><p></p><p>Indigo touches Sheldon's leg then moves over to sit next to the only other female in the party.</p><p>"<span style="color: #DAA520">Our lives seem to have become mission oriented, impacting a significant portion of the world around us. We have changed much from the children setting off on an adventure those few seasons ago</span>."</p><p></p><p>[ooc]<strong>Perception</strong>: effectiveness + Konokoro</p><p><span style="color: #ff8c00"><strong>Vadin</strong></span>: 32 + 35 = 67[/ooc]</p><p>[gm]As Vadin relaxes his consciousness seems to expand. He tunes out the voices and movement of his friends at hand and begins to hone in on other sounds, the echo into the depth of the lake of small waves and splashes, the tail kick of fish, the groaning of the mountains themselves.</p><p></p><p>While no danger presents itself, Vadin realizes that the lake is incredibly deep, far deeper than his consciousness can currently penetrate. There is also a hollowness or absence of sound from the island peak in the middle of the lake. The hollowness seems to indicate that the peak was once worked, though its occupation has vacated.[/gm]</p><p></p><p>[gm]With his exceptional health, Tor finds that after a few tries he can dive to an exceptional depth, but not nearly to deep as to find the true bottom even with paranormally enhanced perception. Near the outlet for the river that the Seekers followed to find the lake, where the current can be felt and the water is nowhere near its deepest, Tor finds several small colonies of attached mollusks filtering their microscopic food from the current. Prying loose three of the larger specimens, he discovers 2 sizable freshwater pearls.[/gm]</p><p></p><p>[gm]Merin finds that he can by no means cause one of the many fish to come anywhere near him. While this is a disappointment, he also discovers that he can paralyze one at a considerable distance, afterwhich the fish floats to the surface. Merin can collect a maximum of 6 fish in such a manner before he is too fatigued to manipulate Way.[/gm]</p><p></p><p>[ooc]<strong>Metallurgy</strong>: Time = 1 week * complexity / (effectiveness + Konokoro) + d100)</p><p><span style="color: #800000"><strong>Sannit</strong></span>: 33(alchemy) + 33(konokoro) + 50(d100) = 116</p><p><span style="color: #8b4513"><strong>Bolo</strong></span>: 35(alchemy) + 28(konokoro) + 50(d100) = 113</p><p><strong>Molybdenum</strong>: 4 weeks / 116 = 5 hours, 48 minutes</p><p><strong>Palladium</strong>: 5 hours, 48 minutes</p><p><strong>Silver</strong>: 5 hours, 48 minutes.</p><p><strong>Waterstone</strong>: 4 weeks / 113 = 5 hours, 57 minutes</p><p><strong>Nightstone</strong>: 5 hours, 57 minutes</p><p><strong>Ruddystone</strong>: 5 hours, 57 minutes.[/ooc]</p><p>[gm]Setting aside time for the two days of rest, Sannit is able to determine the proclivity of each of the three previously unknown metals and Bolo the 3 previously unknown stones.[/gm]</p><p>[sblock=Character Data][ooc]<span style="color: #008000"><strong>Sheldon</strong></span>: full health</p><p><span style="color: #daa520"><strong>Indigo</strong></span>: full health</p><p><span style="color: #4b0082"><strong>Tor</strong></span>: full health</p><p><span style="color: #0000ff"><strong>Merin</strong></span>: full health</p><p><strong><span style="color: #8B4513">Bolo</span></strong>: full health</p><p><strong><span style="color: #800000">Sannit</span></strong>: full health</p><p><strong>Turtle</strong>:full health</p><p><span style="color: #008080"><strong>Saemund</strong></span>: full heath</p><p><strong>Feroz</strong>: full health</p><p><span style="color: #ff8c00"><strong>Vadin</strong></span>: full health[/ooc][/sblock]</p><p>[sblock=Purchasing Power][ooc]</p><p>Store Credit in Southroad Fair: 1123 clams</p><p>60 Plates: (platinum coin, 3000 clams)</p><p>10 Gold Ingots (200 clams)</p><p>50 Dublins: (gold coin, 1000 clams)</p><p>80 Rupees: (silver coin, 800 clams)</p><p>76 Ocrin: (tin coin, 76 clams)</p><p>20% Southroad Fair Olive Trade Proceeds</p><p>[/ooc][/sblock]</p><p>[sblock=Current Party Holdings][ooc]</p><p>2 Windrunner Stallions</p><p>8 Windrunner Mares</p><p>3 decorative saddles (San-Bolo, Saemund)</p><p>4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin)</p><p>4 Windrunner Colts (with pack rigs)</p><p>2 Harnin Mining Mauls</p><p>2 Harnin Mining Spikes</p><p>2 Harnin Pick Axes</p><p>drawing of Assassins' Guild symbol</p><p>parchment containing known message[/ooc][/sblock]</p><p>[sblock=Current Inventory][ooc]<strong>Animal</strong>:</p><p></p><ul> <li data-xf-list-type="ul">Anhinga Talisman: 1 (++ Cohesion)</li> <li data-xf-list-type="ul">Calling Bird Feet: 1 pair {+ Will}</li> <li data-xf-list-type="ul">Calling Bird Tail Feathers: 5 (1 item) {+ Will}</li> <li data-xf-list-type="ul">Chicken Feet: 2 pair {+ Confluence}</li> <li data-xf-list-type="ul">Chicken Tail Feathers: 3 (1 item) {+ Confluence}</li> <li data-xf-list-type="ul">Duck Tail Feathers: 3 (1 item) (+ Cohesion)</li> <li data-xf-list-type="ul">Duck Feet: 1 pair (+ Cohesion)</li> <li data-xf-list-type="ul">Flycatcher Talisman: 3 (+ Motility)</li> <li data-xf-list-type="ul">Gallinule Talisman: 1 (++ Confluence)</li> <li data-xf-list-type="ul">Harvester Feet: 1 pair (+ Health)</li> <li data-xf-list-type="ul">Harvester Tail Feathers: 5 (1 item) {+ Health}</li> <li data-xf-list-type="ul">Hawk Tail Feathers: 3 (1 item) {+ Strength}</li> <li data-xf-list-type="ul">Hawk Feet: 2 pair (+ Strength)</li> <li data-xf-list-type="ul">Huge Beetle Carapaces: 21</li> <li data-xf-list-type="ul">Mink Skulls: 4 (+ Adhesion)</li> <li data-xf-list-type="ul">Songbird Tail Feathers: 5 (1 item) {+ Persona}</li> <li data-xf-list-type="ul">Songbird Feet: 1 pair (+ Persona)</li> <li data-xf-list-type="ul">Tapir Hides: 9 (262% cover)</li> <li data-xf-list-type="ul">Volantin Skins: 6 (360% cover)</li> <li data-xf-list-type="ul">Volantin Venom Glands: 2 (- Persona x3)</li> <li data-xf-list-type="ul">Volantin Talons: 120 (++ Motility)</li> <li data-xf-list-type="ul">Vulture Talisman: 1 (+ Adhesion)</li> </ul><p></p><p><strong>Metal</strong>:</p><p></p><ul> <li data-xf-list-type="ul">Zinc Ingots: 14 (+ Health) {Mend x2}</li> <li data-xf-list-type="ul">Tin Ingots: 110 (+ Persona) {Muddle x2, - Persona x2}</li> <li data-xf-list-type="ul">Lead: 2 {Rend x2, -Health x2}</li> <li data-xf-list-type="ul">Iron Ingots: 37 (+ Confluence) {Mend x2}</li> <li data-xf-list-type="ul">Iron Bricks: 10</li> <li data-xf-list-type="ul">Aluminum Ingots: 7 (+ Motility) {Thump x2}</li> <li data-xf-list-type="ul">Chromium Ingots: 10 (+ Strength) {Rejuvenate x2}</li> <li data-xf-list-type="ul">Magnesium: 2 (+ Will) {Soothe x2, Mend x2, +Health x2}</li> <li data-xf-list-type="ul">Copper: 2 (+ Persona) {-Persona x2, Shock x2}</li> <li data-xf-list-type="ul">Molybdenum: 9 (+ Motility)</li> <li data-xf-list-type="ul">Palladium: 2 {sound x3}</li> <li data-xf-list-type="ul">Silver: 1 (+Will) {-Will x3}</li> </ul><p><strong>Plant</strong>:</p><p></p><ul> <li data-xf-list-type="ul">Muddle Leaf: 1 {Muddle x2}</li> <li data-xf-list-type="ul">Soothe Leaf: 2 (Soothe x2)</li> <li data-xf-list-type="ul">Rend Leaf: 1 {Rend x2}</li> <li data-xf-list-type="ul">Mend Leaf: 2 (Mend x2)</li> <li data-xf-list-type="ul">Muddle Flower: 1 {Muddle x3}</li> <li data-xf-list-type="ul">Soothe Flower: 1 {Soothe x3}</li> <li data-xf-list-type="ul">Leaves of Harmony: 1 (Harmony x2)</li> </ul><p><strong>Stone</strong>:</p><p></p><ul> <li data-xf-list-type="ul">Slate: 16 (Thump x2)</li> <li data-xf-list-type="ul">Bloodstone: 4 (+ Health) {Mend x2}</li> <li data-xf-list-type="ul">Sunstone: 1 (+ Persona) {Charm x2}</li> <li data-xf-list-type="ul">Heartstone: 3 (+ Confluence) {Mend x2}</li> <li data-xf-list-type="ul">Carbone Bricks: 35 (Heat x3)</li> <li data-xf-list-type="ul">Lodestone: 1: {Thump x2}</li> <li data-xf-list-type="ul">Slickstone: 1: {Cool x2}</li> <li data-xf-list-type="ul">Livestone: 2 (+ Strength) {Restoration x2}</li> <li data-xf-list-type="ul">Milkstone: 1 (+ Will) {Harmony x2}</li> <li data-xf-list-type="ul">Emberstone: 1 (+ Cohesion) {Charm x2}</li> <li data-xf-list-type="ul">Soft Brimstone Brick: 1: {heat x3}</li> <li data-xf-list-type="ul">Waterstone: 1 (+Motility)</li> <li data-xf-list-type="ul">Nightstone: 1 (+Adhesion) {darken x3}</li> <li data-xf-list-type="ul">Ruddystone: 1 (+Health)</li> <li data-xf-list-type="ul">Pietrazulfo Brick: 1 (Acidify x4, Heat x4)</li> </ul><p>.[/ooc][/sblock]</p><p>[sblock=Unknown Items][ooc]Bird Skull (Heron): 1[/ooc][/sblock]</p><p>[sblock=Party Discoveries][ooc]</p><p>Hidden Valley in the Western Jungle</p><p>Secluded Lake in Western Jungle[/ooc][/sblock]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7488171, member: 6855223"] [b]Day 248 - 249: A Refreshing Break[/b] Sheldon runs his left hand through his, now dry, hair, pulling it back from his face. "[COLOR=#008000]This water is like that of the Lunaedriac. The Maldrog of Bergbaulager seemed interested, not only in the trade with Southroad Fair, but also in conveying more information about the lake and its peoples to us. I think they might be working up to explaining some problem they have to see if we might be able to solve it[/COLOR]." Indigo touches Sheldon's leg then moves over to sit next to the only other female in the party. "[COLOR=#DAA520]Our lives seem to have become mission oriented, impacting a significant portion of the world around us. We have changed much from the children setting off on an adventure those few seasons ago[/COLOR]." [ooc][B]Perception[/B]: effectiveness + Konokoro [COLOR=#ff8c00][B]Vadin[/B][/COLOR]: 32 + 35 = 67[/ooc] [gm]As Vadin relaxes his consciousness seems to expand. He tunes out the voices and movement of his friends at hand and begins to hone in on other sounds, the echo into the depth of the lake of small waves and splashes, the tail kick of fish, the groaning of the mountains themselves. While no danger presents itself, Vadin realizes that the lake is incredibly deep, far deeper than his consciousness can currently penetrate. There is also a hollowness or absence of sound from the island peak in the middle of the lake. The hollowness seems to indicate that the peak was once worked, though its occupation has vacated.[/gm] [gm]With his exceptional health, Tor finds that after a few tries he can dive to an exceptional depth, but not nearly to deep as to find the true bottom even with paranormally enhanced perception. Near the outlet for the river that the Seekers followed to find the lake, where the current can be felt and the water is nowhere near its deepest, Tor finds several small colonies of attached mollusks filtering their microscopic food from the current. Prying loose three of the larger specimens, he discovers 2 sizable freshwater pearls.[/gm] [gm]Merin finds that he can by no means cause one of the many fish to come anywhere near him. While this is a disappointment, he also discovers that he can paralyze one at a considerable distance, afterwhich the fish floats to the surface. Merin can collect a maximum of 6 fish in such a manner before he is too fatigued to manipulate Way.[/gm] [ooc][B]Metallurgy[/B]: Time = 1 week * complexity / (effectiveness + Konokoro) + d100) [COLOR=#800000][B]Sannit[/B][/COLOR]: 33(alchemy) + 33(konokoro) + 50(d100) = 116 [COLOR=#8b4513][B]Bolo[/B][/COLOR]: 35(alchemy) + 28(konokoro) + 50(d100) = 113 [B]Molybdenum[/B]: 4 weeks / 116 = 5 hours, 48 minutes [B]Palladium[/B]: 5 hours, 48 minutes [B]Silver[/B]: 5 hours, 48 minutes. [B]Waterstone[/B]: 4 weeks / 113 = 5 hours, 57 minutes [B]Nightstone[/B]: 5 hours, 57 minutes [B]Ruddystone[/B]: 5 hours, 57 minutes.[/ooc] [gm]Setting aside time for the two days of rest, Sannit is able to determine the proclivity of each of the three previously unknown metals and Bolo the 3 previously unknown stones.[/gm] [sblock=Character Data][ooc][COLOR=#008000][B]Sheldon[/B][/COLOR]: full health [COLOR=#daa520][B]Indigo[/B][/COLOR]: full health [COLOR=#4b0082][B]Tor[/B][/COLOR]: full health [COLOR=#0000ff][B]Merin[/B][/COLOR]: full health [B][COLOR=#8B4513]Bolo[/COLOR][/B]: full health [B][COLOR=#800000]Sannit[/COLOR][/B]: full health [B]Turtle[/B]:full health [COLOR=#008080][B]Saemund[/B][/COLOR]: full heath [B]Feroz[/B]: full health [COLOR=#ff8c00][B]Vadin[/B][/COLOR]: full health[/ooc][/sblock] [sblock=Purchasing Power][ooc] Store Credit in Southroad Fair: 1123 clams 60 Plates: (platinum coin, 3000 clams) 10 Gold Ingots (200 clams) 50 Dublins: (gold coin, 1000 clams) 80 Rupees: (silver coin, 800 clams) 76 Ocrin: (tin coin, 76 clams) 20% Southroad Fair Olive Trade Proceeds [/ooc][/sblock] [sblock=Current Party Holdings][ooc] 2 Windrunner Stallions 8 Windrunner Mares 3 decorative saddles (San-Bolo, Saemund) 4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin) 4 Windrunner Colts (with pack rigs) 2 Harnin Mining Mauls 2 Harnin Mining Spikes 2 Harnin Pick Axes drawing of Assassins' Guild symbol parchment containing known message[/ooc][/sblock] [sblock=Current Inventory][ooc][B]Animal[/B]: [LIST] [*]Anhinga Talisman: 1 (++ Cohesion) [*]Calling Bird Feet: 1 pair {+ Will} [*]Calling Bird Tail Feathers: 5 (1 item) {+ Will} [*]Chicken Feet: 2 pair {+ Confluence} [*]Chicken Tail Feathers: 3 (1 item) {+ Confluence} [*]Duck Tail Feathers: 3 (1 item) (+ Cohesion) [*]Duck Feet: 1 pair (+ Cohesion) [*]Flycatcher Talisman: 3 (+ Motility) [*]Gallinule Talisman: 1 (++ Confluence) [*]Harvester Feet: 1 pair (+ Health) [*]Harvester Tail Feathers: 5 (1 item) {+ Health} [*]Hawk Tail Feathers: 3 (1 item) {+ Strength} [*]Hawk Feet: 2 pair (+ Strength) [*]Huge Beetle Carapaces: 21 [*]Mink Skulls: 4 (+ Adhesion) [*]Songbird Tail Feathers: 5 (1 item) {+ Persona} [*]Songbird Feet: 1 pair (+ Persona) [*]Tapir Hides: 9 (262% cover) [*]Volantin Skins: 6 (360% cover) [*]Volantin Venom Glands: 2 (- Persona x3) [*]Volantin Talons: 120 (++ Motility) [*]Vulture Talisman: 1 (+ Adhesion) [/LIST] [B]Metal[/B]: [LIST] [*]Zinc Ingots: 14 (+ Health) {Mend x2} [*]Tin Ingots: 110 (+ Persona) {Muddle x2, - Persona x2} [*]Lead: 2 {Rend x2, -Health x2} [*]Iron Ingots: 37 (+ Confluence) {Mend x2} [*]Iron Bricks: 10 [*]Aluminum Ingots: 7 (+ Motility) {Thump x2} [*]Chromium Ingots: 10 (+ Strength) {Rejuvenate x2} [*]Magnesium: 2 (+ Will) {Soothe x2, Mend x2, +Health x2} [*]Copper: 2 (+ Persona) {-Persona x2, Shock x2} [*]Molybdenum: 9 (+ Motility) [*]Palladium: 2 {sound x3} [*]Silver: 1 (+Will) {-Will x3} [/LIST] [B]Plant[/B]: [LIST] [*]Muddle Leaf: 1 {Muddle x2} [*]Soothe Leaf: 2 (Soothe x2) [*]Rend Leaf: 1 {Rend x2} [*]Mend Leaf: 2 (Mend x2) [*]Muddle Flower: 1 {Muddle x3} [*]Soothe Flower: 1 {Soothe x3} [*]Leaves of Harmony: 1 (Harmony x2) [/LIST] [B]Stone[/B]: [LIST] [*]Slate: 16 (Thump x2) [*]Bloodstone: 4 (+ Health) {Mend x2} [*]Sunstone: 1 (+ Persona) {Charm x2} [*]Heartstone: 3 (+ Confluence) {Mend x2} [*]Carbone Bricks: 35 (Heat x3) [*]Lodestone: 1: {Thump x2} [*]Slickstone: 1: {Cool x2} [*]Livestone: 2 (+ Strength) {Restoration x2} [*]Milkstone: 1 (+ Will) {Harmony x2} [*]Emberstone: 1 (+ Cohesion) {Charm x2} [*]Soft Brimstone Brick: 1: {heat x3} [*]Waterstone: 1 (+Motility) [*]Nightstone: 1 (+Adhesion) {darken x3} [*]Ruddystone: 1 (+Health) [*]Pietrazulfo Brick: 1 (Acidify x4, Heat x4) [/LIST] .[/ooc][/sblock] [sblock=Unknown Items][ooc]Bird Skull (Heron): 1[/ooc][/sblock] [sblock=Party Discoveries][ooc] Hidden Valley in the Western Jungle Secluded Lake in Western Jungle[/ooc][/sblock] [/QUOTE]
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