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TUW: Welcome to the Jungle
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<blockquote data-quote="MacConnell" data-source="post: 7505170" data-attributes="member: 6855223"><p><strong>Day 260: Gathering More Information</strong></p><p></p><p></p><p><strong>Titus</strong> scratches his head. "<span style="color: #800080">Things changed in the city after that fight broke out that destroyed one of the taverns in the Wharf District. The city has always been compartmentalized. Citizens have always been limited to certain areas of the city based on their station. We are identified by the brands on our right forearm.</span></p><p><span style="color: #800080"></span></p><p><span style="color: #800080">Originally, visitors who entered the city were ushered into the causeway that leads around to the Wharf District, which is where the brothels and taverns and gambling houses are. Visitors have now been banned until the matter is 'resolved' as the blame for the riot was blamed on agents from Southroad Fair, not you, your bounty came later.</span></p><p><span style="color: #800080"></span></p><p><span style="color: #800080">As a soldiers, I can pass messages along the line to reach Magister Cotone and inform him that a delegation from Southroad Fair wished to meet. That process alone will take a few days, even after returning to the city. You would then simply state that you are such delegation at the gate and you will be escorted to the meeting place. Everything is very formal for this. I heard that many years ago, when I was a small child, that a delegation from Boga City did the same thing. That seems a good approach</span>."</p><p></p><p></p><p>[gm]Many of the Ansylins clap at the little show, even some of the guards. They then seem a bit more at ease and begin to talk among themselves, indistinctly.[/gm]</p><p></p><p><strong>Straso</strong> looks from Tor to Merin and back again. "<span style="color: #800080">Maybe I was bit too hasty in my decision</span>."</p><p></p><p><strong>Titus</strong> interjects, "<span style="color: #800080">Speaking of that, there will be dire consequences for this group suffering an abandonment, or any group for that matter</span>..." He calls two of the other guards by name and six of the elder pickers. "<span style="color: #800080">You eight go on ahead and take what silk you can carry with you. Pass the word up the chain that a group of negotiators from Southroad Fair would like an audience with Magister Cotone. We will follow, afterward</span>."</p><p></p><p>As the eight people leave, <strong>Titus</strong> moves among the Seekers so that he may meet everyone individually. He is even happy to greet Turtle. Once the forerunners have gotten out of sight he calls the rest of the people in close. "<span style="color: #800080">This has to be an all or nothing decision for the rest of us. Those four all have family back in the city. The rest of us do not, so we will need to come to a consensus. Either we all go to Southroad Fair, or we all must return to Asylim. Seekers, do you have anything to add to aid my people in this decision</span>?"</p><p>[ooc]There are 18 pickers and 8 guards remaining to consider this decision.[/ooc]</p><p>[sblock=Character Data][ooc]<span style="color: #008000"><strong>Sheldon</strong></span>: full health</p><p><span style="color: #daa520"><strong>Indigo</strong></span>: full health</p><p><span style="color: #4b0082"><strong>Tor</strong></span>: full health</p><p><span style="color: #0000ff"><strong>Merin</strong></span>: full health</p><p><strong><span style="color: #8B4513">Bolo</span></strong>: full health</p><p><strong><span style="color: #800000">Sannit</span></strong>: full health</p><p><strong>Turtle</strong>:full health</p><p><span style="color: #008080"><strong>Saemund</strong></span>: full heath</p><p><strong>Feroz</strong>: full health</p><p><span style="color: #ff8c00"><strong>Vadin</strong></span>: full health[/ooc][/sblock]</p><p>[sblock=Purchasing Power][ooc]</p><p>Store Credit in Southroad Fair: 1123 clams</p><p>60 Plates: (platinum coin, 3000 clams)</p><p>10 Gold Ingots (200 clams)</p><p>50 Dublins: (gold coin, 1000 clams)</p><p>80 Rupees: (silver coin, 800 clams)</p><p>76 Ocrin: (tin coin, 76 clams)</p><p>20% Southroad Fair Olive Trade Proceeds</p><p>[/ooc][/sblock]</p><p>[sblock=Current Party Holdings][ooc]</p><p>2 Windrunner Stallions</p><p>8 Windrunner Mares</p><p>3 decorative saddles (San-Bolo, Saemund)</p><p>4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin)</p><p>4 Windrunner Colts (with pack rigs)</p><p>2 Harnin Mining Mauls</p><p>2 Harnin Mining Spikes</p><p>2 Harnin Pick Axes</p><p>drawing of Assassins' Guild symbol</p><p>parchment containing known message[/ooc][/sblock]</p><p>[sblock=Current Inventory][ooc]<strong>Animal</strong>:</p><p></p><ul> <li data-xf-list-type="ul">Anhinga Talisman: 1 (++ Cohesion)</li> <li data-xf-list-type="ul">Calling Bird Feet: 1 pair {+ Will}</li> <li data-xf-list-type="ul">Calling Bird Tail Feathers: 5 (1 item) {+ Will}</li> <li data-xf-list-type="ul">Chicken Feet: 2 pair {+ Confluence}</li> <li data-xf-list-type="ul">Chicken Tail Feathers: 3 (1 item) {+ Confluence}</li> <li data-xf-list-type="ul">Duck Tail Feathers: 3 (1 item) (+ Cohesion)</li> <li data-xf-list-type="ul">Duck Feet: 1 pair (+ Cohesion)</li> <li data-xf-list-type="ul">Flycatcher Talisman: 3 (+ Motility)</li> <li data-xf-list-type="ul">Gallinule Talisman: 1 (++ Confluence)</li> <li data-xf-list-type="ul">Harvester Feet: 1 pair (+ Health)</li> <li data-xf-list-type="ul">Harvester Tail Feathers: 5 (1 item) {+ Health}</li> <li data-xf-list-type="ul">Hawk Tail Feathers: 3 (1 item) {+ Strength}</li> <li data-xf-list-type="ul">Hawk Feet: 2 pair (+ Strength)</li> <li data-xf-list-type="ul">Huge Beetle Carapaces: 21</li> <li data-xf-list-type="ul">Mink Skulls: 4 (+ Adhesion)</li> <li data-xf-list-type="ul">Songbird Tail Feathers: 5 (1 item) {+ Persona}</li> <li data-xf-list-type="ul">Songbird Feet: 1 pair (+ Persona)</li> <li data-xf-list-type="ul">Tapir Hides: 9 (262% cover)</li> <li data-xf-list-type="ul">Volantin Skins: 6 (360% cover)</li> <li data-xf-list-type="ul">Volantin Venom Glands: 2 (- Persona x3)</li> <li data-xf-list-type="ul">Volantin Talons: 120 (++ Motility)</li> <li data-xf-list-type="ul">Vulture Talisman: 1 (+ Adhesion)</li> </ul><p></p><p><strong>Metal</strong>:</p><p></p><ul> <li data-xf-list-type="ul">Zinc Ingots: 14 (+ Health) {Mend x2}</li> <li data-xf-list-type="ul">Tin Ingots: 110 (+ Persona) {Muddle x2, - Persona x2}</li> <li data-xf-list-type="ul">Lead: 2 {Rend x2, -Health x2}</li> <li data-xf-list-type="ul">Iron Ingots: 37 (+ Confluence) {Mend x2}</li> <li data-xf-list-type="ul">Iron Bricks: 10</li> <li data-xf-list-type="ul">Aluminum Ingots: 7 (+ Motility) {Thump x2}</li> <li data-xf-list-type="ul">Chromium Ingots: 10 (+ Strength) {Rejuvenate x2}</li> <li data-xf-list-type="ul">Magnesium: 2 (+ Will) {Soothe x2, Mend x2, +Health x2}</li> <li data-xf-list-type="ul">Copper: 2 (+ Persona) {-Persona x2, Shock x2}</li> <li data-xf-list-type="ul">Molybdenum: 9 (+ Motility)</li> <li data-xf-list-type="ul">Palladium: 2 {sound x3}</li> <li data-xf-list-type="ul">Silver: 1 (+Will) {-Will x3}</li> </ul><p><strong>Plant</strong>:</p><p></p><ul> <li data-xf-list-type="ul">Muddle Leaf: 1 {Muddle x2}</li> <li data-xf-list-type="ul">Soothe Leaf: 2 (Soothe x2)</li> <li data-xf-list-type="ul">Rend Leaf: 1 {Rend x2}</li> <li data-xf-list-type="ul">Mend Leaf: 2 (Mend x2)</li> <li data-xf-list-type="ul">Muddle Flower: 1 {Muddle x3}</li> <li data-xf-list-type="ul">Soothe Flower: 1 {Soothe x3}</li> <li data-xf-list-type="ul">Leaves of Harmony: 1 (Harmony x2)</li> </ul><p><strong>Stone</strong>:</p><p></p><ul> <li data-xf-list-type="ul">Slate: 16 (Thump x2)</li> <li data-xf-list-type="ul">Bloodstone: 4 (+ Health) {Mend x2}</li> <li data-xf-list-type="ul">Sunstone: 1 (+ Persona) {Charm x2}</li> <li data-xf-list-type="ul">Heartstone: 3 (+ Confluence) {Mend x2}</li> <li data-xf-list-type="ul">Carbone Bricks: 35 (Heat x3)</li> <li data-xf-list-type="ul">Lodestone: 1: {Thump x2}</li> <li data-xf-list-type="ul">Slickstone: 1: {Cool x2}</li> <li data-xf-list-type="ul">Livestone: 2 (+ Strength) {Restoration x2}</li> <li data-xf-list-type="ul">Milkstone: 1 (+ Will) {Harmony x2}</li> <li data-xf-list-type="ul">Emberstone: 1 (+ Cohesion) {Charm x2}</li> <li data-xf-list-type="ul">Soft Brimstone Brick: 1: {heat x3}</li> <li data-xf-list-type="ul">Waterstone: 1 (+Motility)</li> <li data-xf-list-type="ul">Nightstone: 1 (+Adhesion) {darken x3}</li> <li data-xf-list-type="ul">Ruddystone: 1 (+Health)</li> <li data-xf-list-type="ul">Pietrazulfo Brick: 1 (Acidify x4, Heat x4)</li> </ul><p>.[/ooc][/sblock]</p><p>[sblock=Unknown Items][ooc]Bird Skull (Heron): 1[/ooc][/sblock]</p><p>[sblock=Party Discoveries][ooc]</p><p>Hidden Valley in the Western Jungle</p><p>Secluded Lake in Western Jungle with Mysterious Island[/ooc][/sblock]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7505170, member: 6855223"] [b]Day 260: Gathering More Information[/b] [B]Titus[/B] scratches his head. "[COLOR=#800080]Things changed in the city after that fight broke out that destroyed one of the taverns in the Wharf District. The city has always been compartmentalized. Citizens have always been limited to certain areas of the city based on their station. We are identified by the brands on our right forearm. Originally, visitors who entered the city were ushered into the causeway that leads around to the Wharf District, which is where the brothels and taverns and gambling houses are. Visitors have now been banned until the matter is 'resolved' as the blame for the riot was blamed on agents from Southroad Fair, not you, your bounty came later. As a soldiers, I can pass messages along the line to reach Magister Cotone and inform him that a delegation from Southroad Fair wished to meet. That process alone will take a few days, even after returning to the city. You would then simply state that you are such delegation at the gate and you will be escorted to the meeting place. Everything is very formal for this. I heard that many years ago, when I was a small child, that a delegation from Boga City did the same thing. That seems a good approach[/COLOR]." [gm]Many of the Ansylins clap at the little show, even some of the guards. They then seem a bit more at ease and begin to talk among themselves, indistinctly.[/gm] [B]Straso[/B] looks from Tor to Merin and back again. "[COLOR=#800080]Maybe I was bit too hasty in my decision[/COLOR]." [B]Titus[/B] interjects, "[COLOR=#800080]Speaking of that, there will be dire consequences for this group suffering an abandonment, or any group for that matter[/COLOR]..." He calls two of the other guards by name and six of the elder pickers. "[COLOR=#800080]You eight go on ahead and take what silk you can carry with you. Pass the word up the chain that a group of negotiators from Southroad Fair would like an audience with Magister Cotone. We will follow, afterward[/COLOR]." As the eight people leave, [B]Titus[/B] moves among the Seekers so that he may meet everyone individually. He is even happy to greet Turtle. Once the forerunners have gotten out of sight he calls the rest of the people in close. "[COLOR=#800080]This has to be an all or nothing decision for the rest of us. Those four all have family back in the city. The rest of us do not, so we will need to come to a consensus. Either we all go to Southroad Fair, or we all must return to Asylim. Seekers, do you have anything to add to aid my people in this decision[/COLOR]?" [ooc]There are 18 pickers and 8 guards remaining to consider this decision.[/ooc] [sblock=Character Data][ooc][COLOR=#008000][B]Sheldon[/B][/COLOR]: full health [COLOR=#daa520][B]Indigo[/B][/COLOR]: full health [COLOR=#4b0082][B]Tor[/B][/COLOR]: full health [COLOR=#0000ff][B]Merin[/B][/COLOR]: full health [B][COLOR=#8B4513]Bolo[/COLOR][/B]: full health [B][COLOR=#800000]Sannit[/COLOR][/B]: full health [B]Turtle[/B]:full health [COLOR=#008080][B]Saemund[/B][/COLOR]: full heath [B]Feroz[/B]: full health [COLOR=#ff8c00][B]Vadin[/B][/COLOR]: full health[/ooc][/sblock] [sblock=Purchasing Power][ooc] Store Credit in Southroad Fair: 1123 clams 60 Plates: (platinum coin, 3000 clams) 10 Gold Ingots (200 clams) 50 Dublins: (gold coin, 1000 clams) 80 Rupees: (silver coin, 800 clams) 76 Ocrin: (tin coin, 76 clams) 20% Southroad Fair Olive Trade Proceeds [/ooc][/sblock] [sblock=Current Party Holdings][ooc] 2 Windrunner Stallions 8 Windrunner Mares 3 decorative saddles (San-Bolo, Saemund) 4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin) 4 Windrunner Colts (with pack rigs) 2 Harnin Mining Mauls 2 Harnin Mining Spikes 2 Harnin Pick Axes drawing of Assassins' Guild symbol parchment containing known message[/ooc][/sblock] [sblock=Current Inventory][ooc][B]Animal[/B]: [LIST] [*]Anhinga Talisman: 1 (++ Cohesion) [*]Calling Bird Feet: 1 pair {+ Will} [*]Calling Bird Tail Feathers: 5 (1 item) {+ Will} [*]Chicken Feet: 2 pair {+ Confluence} [*]Chicken Tail Feathers: 3 (1 item) {+ Confluence} [*]Duck Tail Feathers: 3 (1 item) (+ Cohesion) [*]Duck Feet: 1 pair (+ Cohesion) [*]Flycatcher Talisman: 3 (+ Motility) [*]Gallinule Talisman: 1 (++ Confluence) [*]Harvester Feet: 1 pair (+ Health) [*]Harvester Tail Feathers: 5 (1 item) {+ Health} [*]Hawk Tail Feathers: 3 (1 item) {+ Strength} [*]Hawk Feet: 2 pair (+ Strength) [*]Huge Beetle Carapaces: 21 [*]Mink Skulls: 4 (+ Adhesion) [*]Songbird Tail Feathers: 5 (1 item) {+ Persona} [*]Songbird Feet: 1 pair (+ Persona) [*]Tapir Hides: 9 (262% cover) [*]Volantin Skins: 6 (360% cover) [*]Volantin Venom Glands: 2 (- Persona x3) [*]Volantin Talons: 120 (++ Motility) [*]Vulture Talisman: 1 (+ Adhesion) [/LIST] [B]Metal[/B]: [LIST] [*]Zinc Ingots: 14 (+ Health) {Mend x2} [*]Tin Ingots: 110 (+ Persona) {Muddle x2, - Persona x2} [*]Lead: 2 {Rend x2, -Health x2} [*]Iron Ingots: 37 (+ Confluence) {Mend x2} [*]Iron Bricks: 10 [*]Aluminum Ingots: 7 (+ Motility) {Thump x2} [*]Chromium Ingots: 10 (+ Strength) {Rejuvenate x2} [*]Magnesium: 2 (+ Will) {Soothe x2, Mend x2, +Health x2} [*]Copper: 2 (+ Persona) {-Persona x2, Shock x2} [*]Molybdenum: 9 (+ Motility) [*]Palladium: 2 {sound x3} [*]Silver: 1 (+Will) {-Will x3} [/LIST] [B]Plant[/B]: [LIST] [*]Muddle Leaf: 1 {Muddle x2} [*]Soothe Leaf: 2 (Soothe x2) [*]Rend Leaf: 1 {Rend x2} [*]Mend Leaf: 2 (Mend x2) [*]Muddle Flower: 1 {Muddle x3} [*]Soothe Flower: 1 {Soothe x3} [*]Leaves of Harmony: 1 (Harmony x2) [/LIST] [B]Stone[/B]: [LIST] [*]Slate: 16 (Thump x2) [*]Bloodstone: 4 (+ Health) {Mend x2} [*]Sunstone: 1 (+ Persona) {Charm x2} [*]Heartstone: 3 (+ Confluence) {Mend x2} [*]Carbone Bricks: 35 (Heat x3) [*]Lodestone: 1: {Thump x2} [*]Slickstone: 1: {Cool x2} [*]Livestone: 2 (+ Strength) {Restoration x2} [*]Milkstone: 1 (+ Will) {Harmony x2} [*]Emberstone: 1 (+ Cohesion) {Charm x2} [*]Soft Brimstone Brick: 1: {heat x3} [*]Waterstone: 1 (+Motility) [*]Nightstone: 1 (+Adhesion) {darken x3} [*]Ruddystone: 1 (+Health) [*]Pietrazulfo Brick: 1 (Acidify x4, Heat x4) [/LIST] .[/ooc][/sblock] [sblock=Unknown Items][ooc]Bird Skull (Heron): 1[/ooc][/sblock] [sblock=Party Discoveries][ooc] Hidden Valley in the Western Jungle Secluded Lake in Western Jungle with Mysterious Island[/ooc][/sblock] [/QUOTE]
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