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TUW: Welcome to the Jungle
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<blockquote data-quote="MacConnell" data-source="post: 7530189" data-attributes="member: 6855223"><p><strong>Day 302: The Conflicts Heats Up</strong></p><p></p><p></p><p>[gm]Having to change tactics and position costs Sannit time in his desire for action, but not with the ability to manipulate mechanical Way, as combat is a reflex action and the paranormal occupies the forefront of his thoughts. Sannit instantly shifts his focus of the sonic Thump to one of the marshals engaged with Sheldon and Indigo, with a mere pulse of his left fist, as he begins to charge toward the dais.[/gm]</p><p>[ooc]<strong>Paranormal Assault</strong>: (Thump - resistance)% * damage </p><p><span style="color: #800000"><strong>Sannit</strong></span>: 56 * 2(slate) = 112 + 73(d100) = 185</p><p><strong>Marshal</strong>: 38(conditioning) + 24(fury) + 56(d100) = 118</p><p><span style="color: #b22222"><strong>Damage</strong></span>: 185 - 118 = 67% * 10 = 7</p><p><span style="color: #0000ff">Mind</span>: 10 - 7 = 3, dazed[/ooc]</p><p>[gm]The marshal to the right of Indigo, who is currently sustaining a cut from her sword, is suddenly bombarded with a piercing ringing in his ears.[/gm]</p><p></p><p>[gm]Having to adjust her aim with her bow from losing her first target, causes Bolo a second's delay, but no such delay is evident in her desire to incinerate Molo Pesce, a second later sending her arrow to chase the heat.[/gm]</p><p>[ooc]<strong>Paranormal Assault</strong>: (Heat - resistance)% * damage</p><p><span style="color: #8b4513"><strong>Bolo</strong></span>: 57 * 2(carbone) = 114 + 80 = 194</p><p><strong>Molo</strong>: 72(conditioning) + 52(fury) + 66(d100) = 190</p><p><span style="color: #b22222"><strong>Damage</strong></span>: 194 - 190 = 4% * 20 = 1</p><p><span style="color: #ff0000">Body</span>: 10 - 1 = 9, hurt[/ooc]</p><p>[gm]Surprised that he was affected, even for such a small amount, Molo Pesce begins walking from the dais, fully displaying his natural temperament, as Bolo's arrow sails toward him. His movement seems unnaturally fluid, his musculature cording in dense compactness.[/gm]</p><p>[ooc]<strong>Projectile Assault</strong>: Launch + Precision + Clarity + d100</p><p><span style="color: #8b4513"><strong>Bolo</strong></span>: 44 + 35 + 51 + 80 = 210 + 50(short) = 260</p><p></p><p><strong>Projectile Avoidance</strong>: Preservation + Konokoro + d100</p><p><strong>Molo</strong>: 32 + 73 + 66 = 172</p><p><span style="color: #b22222"><strong>Damage</strong></span>: 260 - 172 = 88% * 10 = 9 - 10(weathering) = -1, ineffective[/ooc]</p><p>[gm]In an unbelievable display of an unknown talent, the arrow that clearly strikes Molo in the chest, bounces away, unable to penetrate his flesh. Sannit does not see the arrow fly by him but he can focus on it when it bounces off the Magisters chest. Vadin, who has just been knocked from the dais by the man, sees this as well. Sannit reaches Molo as he descends to the landing, before Vadin can act a second time. Despite having the advantage of reach using his spear, Molo shifts over to attack Sannit much faster than imaginable.[/gm]</p><p>[ooc]<strong>Physical Assault</strong>: Attack + Precision + Fury + d100</p><p><strong>Molo</strong>: 103 + 32 + 52 + 61 = 248</p><p><span style="color: #800000"><strong>Sannit</strong></span>: 51 + 37 + 45 + 73 = 206</p><p></p><p><strong>Physical Defense</strong>: Defend + Preservation + Konokoro + d100</p><p><span style="color: #800000"><strong>Sannit</strong></span>: 44 + 33 + 34 + 73 = 184</p><p><span style="color: #b22222"><strong>Damage</strong></span>: 248 - 184 = 64% * 3 = 2 - 3(soak), ineffective</p><p><strong>Fall</strong>: 64 - 45(immovability) = 19, 2 strides[/ooc]</p><p>[gm]Striking like some coiled viper, Molo snakes around the lanzita and punches Sannit in the chest with his left fists. The armor soaks the forces of the punch and the damage from the fall, but Sannit it knocked down and slides two strides backward.[/gm]</p><p>[sblock=Character Data][ooc]<span style="color: #008000"><strong>Sheldon</strong></span>: full health</p><p>Preservation +89%</p><p><span style="color: #daa520"><strong>Indigo</strong></span>: incapacitated</p><p><span style="color: #ff0000">Body</span>: -16</p><p>Strength +9</p><p><span style="color: #4b0082"><strong>Tor</strong></span>: charmed</p><p><span style="color: #0000ff">Will</span>: -20</p><p>Strength +7</p><p><span style="color: #0000ff"><strong>Merin</strong></span>: full health</p><p>Motility +4</p><p><strong><span style="color: #8B4513">Bolo</span></strong>: full health</p><p>Motility +12</p><p><strong><span style="color: #800000">Sannit</span></strong>: full health</p><p><strong>Turtle</strong>:full health</p><p><span style="color: #008080"><strong>Saemund</strong></span>: full heath</p><p><strong>Feroz</strong>: full health</p><p><span style="color: #ff8c00"><strong>Vadin</strong></span>: dazed</p><p><span style="color: #0000ff">Mind</span>: 4</p><p>Motility +10[/ooc][/sblock]</p><p>[sblock=Purchasing Power][ooc]</p><p>Store Credit in Southroad Fair: 1123 clams</p><p>60 Plates: (platinum coin, 3000 clams)</p><p>10 Gold Ingots (200 clams)</p><p>50 Dublins: (gold coin, 1000 clams)</p><p>50 Rupees: (silver coin, 500 clams)</p><p>76 Ocrin: (tin coin, 76 clams)</p><p>20% Southroad Fair Olive Trade Proceeds</p><p>[/ooc][/sblock]</p><p>[sblock=Current Party Holdings][ooc]</p><p>2 Windrunner Stallions</p><p>8 Windrunner Mares</p><p>3 decorative saddles (San-Bolo, Saemund)</p><p>4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin)</p><p>4 Windrunner Colts (with pack rigs)</p><p>2 Harnin Mining Mauls</p><p>2 Harnin Mining Spikes</p><p>2 Harnin Pick Axes</p><p>drawing of Assassins' Guild symbol</p><p>parchment containing known message[/ooc][/sblock]</p><p>[sblock=Current Inventory][ooc]<strong>Animal</strong>:</p><ul> <li data-xf-list-type="ul">Anhinga Talisman: 1 (++ Cohesion)</li> <li data-xf-list-type="ul">Calling Bird Feet: 1 pair {+ Will}</li> <li data-xf-list-type="ul">Calling Bird Tail Feathers: 5 (1 item) {+ Will}</li> <li data-xf-list-type="ul">Chicken Feet: 2 pair {+ Confluence}</li> <li data-xf-list-type="ul">Chicken Tail Feathers: 3 (1 item) {+ Confluence}</li> <li data-xf-list-type="ul">Duck Tail Feathers: 3 (1 item) (+ Cohesion)</li> <li data-xf-list-type="ul">Duck Feet: 1 pair (+ Cohesion)</li> <li data-xf-list-type="ul">Flycatcher Talisman: 3 (+ Motility)</li> <li data-xf-list-type="ul">Gallinule Talisman: 1 (++ Confluence)</li> <li data-xf-list-type="ul">Harvester Feet: 1 pair (+ Health)</li> <li data-xf-list-type="ul">Harvester Tail Feathers: 5 (1 item) {+ Health}</li> <li data-xf-list-type="ul">Hawk Tail Feathers: 3 (1 item) {+ Strength}</li> <li data-xf-list-type="ul">Hawk Feet: 2 pair (+ Strength)</li> <li data-xf-list-type="ul">Huge Beetle Elytrum: 21 pairs</li> <li data-xf-list-type="ul">Mink Skulls: 4 (+ Adhesion)</li> <li data-xf-list-type="ul">Songbird Tail Feathers: 5 (1 item) {+ Persona}</li> <li data-xf-list-type="ul">Songbird Feet: 1 pair (+ Persona)</li> <li data-xf-list-type="ul">Tapir Hides: 9 (262% cover)</li> <li data-xf-list-type="ul">Volantin Skins: 6 (360% cover)</li> <li data-xf-list-type="ul">Volantin Venom Glands: 2 (- Persona x3)</li> <li data-xf-list-type="ul">Volantin Talons: 120 (++ Motility)</li> <li data-xf-list-type="ul">Vulture Talisman: 1 (+ Adhesion)</li> </ul><p><strong>Metal</strong>:</p><ul> <li data-xf-list-type="ul">Zinc Ingots: 14 (+ Health) {Mend x2}</li> <li data-xf-list-type="ul">Tin Ingots: 110 (+ Persona) {Muddle x2, - Persona x2}</li> <li data-xf-list-type="ul">Lead: 2 {Rend x2, -Health x2}</li> <li data-xf-list-type="ul">Iron Ingots: 37 (+ Confluence) {Mend x2}</li> <li data-xf-list-type="ul">Iron Bricks: 10</li> <li data-xf-list-type="ul">Aluminum Ingots: 7 (+ Motility) {Thump x2}</li> <li data-xf-list-type="ul">Chromium Ingots: 10 (+ Strength) {Rejuvenate x2}</li> <li data-xf-list-type="ul">Magnesium: 2 (+ Will) {Soothe x2, Mend x2, +Health x2}</li> <li data-xf-list-type="ul">Copper: 2 (+ Persona) {-Persona x2, Shock x2}</li> <li data-xf-list-type="ul">Molybdenum: 9 (+ Motility)</li> <li data-xf-list-type="ul">Palladium: 2 {sound x3}</li> <li data-xf-list-type="ul">Silver: 1 (+Will) {-Will x3}</li> </ul><p><strong>Plant</strong>:</p><ul> <li data-xf-list-type="ul">Muddle Leaf: 1 {Muddle x2}</li> <li data-xf-list-type="ul">Soothe Leaf: 2 (Soothe x2)</li> <li data-xf-list-type="ul">Rend Leaf: 1 {Rend x2}</li> <li data-xf-list-type="ul">Mend Leaf: 2 (Mend x2)</li> <li data-xf-list-type="ul">Muddle Flower: 1 {Muddle x3}</li> <li data-xf-list-type="ul">Soothe Flower: 1 {Soothe x3}</li> <li data-xf-list-type="ul">Leaves of Harmony: 1 (Harmony x2)</li> </ul><p><strong>Stone</strong>:</p><ul> <li data-xf-list-type="ul">Slate: 15 (Thump x2)</li> <li data-xf-list-type="ul">Bloodstone: 4 (+ Health) {Mend x2}</li> <li data-xf-list-type="ul">Sunstone: 1 (+ Persona) {Charm x2}</li> <li data-xf-list-type="ul">Heartstone: 3 (+ Confluence) {Mend x2}</li> <li data-xf-list-type="ul">Carbone Bricks: 34 (Heat x2)</li> <li data-xf-list-type="ul">Lodestone: 1: {Thump x2}</li> <li data-xf-list-type="ul">Slickstone: 1: {Cool x2}</li> <li data-xf-list-type="ul">Livestone: 2 (+ Strength) {Restoration x2}</li> <li data-xf-list-type="ul">Milkstone: 1 (+ Will) {Harmony x2}</li> <li data-xf-list-type="ul">Emberstone: 1 (+ Cohesion) {Charm x2}</li> <li data-xf-list-type="ul">Soft Brimstone Brick: 1: {heat x3}</li> <li data-xf-list-type="ul">Waterstone: 1 (+Motility)</li> <li data-xf-list-type="ul">Nightstone: 1 (+Adhesion) {darken x3}</li> <li data-xf-list-type="ul">Ruddystone: 1 (+Health)</li> <li data-xf-list-type="ul">Pietrazulfo Brick: 1 (Acidify x4, Heat x4)</li> </ul><p>.[/ooc][/sblock]</p><p>[sblock=Unknown Items][ooc]Bird Skull (Heron): 1[/ooc][/sblock]</p><p>[sblock=Party Discoveries][ooc]</p><p>Hidden Valley in the Western Jungle</p><p>Secluded Lake in Western Jungle with Mysterious Island[/ooc][/sblock]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7530189, member: 6855223"] [b]Day 302: The Conflicts Heats Up[/b] [gm]Having to change tactics and position costs Sannit time in his desire for action, but not with the ability to manipulate mechanical Way, as combat is a reflex action and the paranormal occupies the forefront of his thoughts. Sannit instantly shifts his focus of the sonic Thump to one of the marshals engaged with Sheldon and Indigo, with a mere pulse of his left fist, as he begins to charge toward the dais.[/gm] [ooc][B]Paranormal Assault[/B]: (Thump - resistance)% * damage [COLOR=#800000][B]Sannit[/B][/COLOR]: 56 * 2(slate) = 112 + 73(d100) = 185 [B]Marshal[/B]: 38(conditioning) + 24(fury) + 56(d100) = 118 [COLOR=#b22222][B]Damage[/B][/COLOR]: 185 - 118 = 67% * 10 = 7 [COLOR=#0000ff]Mind[/COLOR]: 10 - 7 = 3, dazed[/ooc] [gm]The marshal to the right of Indigo, who is currently sustaining a cut from her sword, is suddenly bombarded with a piercing ringing in his ears.[/gm] [gm]Having to adjust her aim with her bow from losing her first target, causes Bolo a second's delay, but no such delay is evident in her desire to incinerate Molo Pesce, a second later sending her arrow to chase the heat.[/gm] [ooc][B]Paranormal Assault[/B]: (Heat - resistance)% * damage [COLOR=#8b4513][B]Bolo[/B][/COLOR]: 57 * 2(carbone) = 114 + 80 = 194 [B]Molo[/B]: 72(conditioning) + 52(fury) + 66(d100) = 190 [COLOR=#b22222][B]Damage[/B][/COLOR]: 194 - 190 = 4% * 20 = 1 [COLOR=#ff0000]Body[/COLOR]: 10 - 1 = 9, hurt[/ooc] [gm]Surprised that he was affected, even for such a small amount, Molo Pesce begins walking from the dais, fully displaying his natural temperament, as Bolo's arrow sails toward him. His movement seems unnaturally fluid, his musculature cording in dense compactness.[/gm] [ooc][B]Projectile Assault[/B]: Launch + Precision + Clarity + d100 [COLOR=#8b4513][B]Bolo[/B][/COLOR]: 44 + 35 + 51 + 80 = 210 + 50(short) = 260 [B]Projectile Avoidance[/B]: Preservation + Konokoro + d100 [B]Molo[/B]: 32 + 73 + 66 = 172 [COLOR=#b22222][B]Damage[/B][/COLOR]: 260 - 172 = 88% * 10 = 9 - 10(weathering) = -1, ineffective[/ooc] [gm]In an unbelievable display of an unknown talent, the arrow that clearly strikes Molo in the chest, bounces away, unable to penetrate his flesh. Sannit does not see the arrow fly by him but he can focus on it when it bounces off the Magisters chest. Vadin, who has just been knocked from the dais by the man, sees this as well. Sannit reaches Molo as he descends to the landing, before Vadin can act a second time. Despite having the advantage of reach using his spear, Molo shifts over to attack Sannit much faster than imaginable.[/gm] [ooc][B]Physical Assault[/B]: Attack + Precision + Fury + d100 [B]Molo[/B]: 103 + 32 + 52 + 61 = 248 [COLOR=#800000][B]Sannit[/B][/COLOR]: 51 + 37 + 45 + 73 = 206 [B]Physical Defense[/B]: Defend + Preservation + Konokoro + d100 [COLOR=#800000][B]Sannit[/B][/COLOR]: 44 + 33 + 34 + 73 = 184 [COLOR=#b22222][B]Damage[/B][/COLOR]: 248 - 184 = 64% * 3 = 2 - 3(soak), ineffective [B]Fall[/B]: 64 - 45(immovability) = 19, 2 strides[/ooc] [gm]Striking like some coiled viper, Molo snakes around the lanzita and punches Sannit in the chest with his left fists. The armor soaks the forces of the punch and the damage from the fall, but Sannit it knocked down and slides two strides backward.[/gm] [sblock=Character Data][ooc][COLOR=#008000][B]Sheldon[/B][/COLOR]: full health Preservation +89% [COLOR=#daa520][B]Indigo[/B][/COLOR]: incapacitated [COLOR=#ff0000]Body[/COLOR]: -16 Strength +9 [COLOR=#4b0082][B]Tor[/B][/COLOR]: charmed [COLOR=#0000ff]Will[/COLOR]: -20 Strength +7 [COLOR=#0000ff][B]Merin[/B][/COLOR]: full health Motility +4 [B][COLOR=#8B4513]Bolo[/COLOR][/B]: full health Motility +12 [B][COLOR=#800000]Sannit[/COLOR][/B]: full health [B]Turtle[/B]:full health [COLOR=#008080][B]Saemund[/B][/COLOR]: full heath [B]Feroz[/B]: full health [COLOR=#ff8c00][B]Vadin[/B][/COLOR]: dazed [COLOR=#0000ff]Mind[/COLOR]: 4 Motility +10[/ooc][/sblock] [sblock=Purchasing Power][ooc] Store Credit in Southroad Fair: 1123 clams 60 Plates: (platinum coin, 3000 clams) 10 Gold Ingots (200 clams) 50 Dublins: (gold coin, 1000 clams) 50 Rupees: (silver coin, 500 clams) 76 Ocrin: (tin coin, 76 clams) 20% Southroad Fair Olive Trade Proceeds [/ooc][/sblock] [sblock=Current Party Holdings][ooc] 2 Windrunner Stallions 8 Windrunner Mares 3 decorative saddles (San-Bolo, Saemund) 4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin) 4 Windrunner Colts (with pack rigs) 2 Harnin Mining Mauls 2 Harnin Mining Spikes 2 Harnin Pick Axes drawing of Assassins' Guild symbol parchment containing known message[/ooc][/sblock] [sblock=Current Inventory][ooc][B]Animal[/B]: [LIST] [*]Anhinga Talisman: 1 (++ Cohesion) [*]Calling Bird Feet: 1 pair {+ Will} [*]Calling Bird Tail Feathers: 5 (1 item) {+ Will} [*]Chicken Feet: 2 pair {+ Confluence} [*]Chicken Tail Feathers: 3 (1 item) {+ Confluence} [*]Duck Tail Feathers: 3 (1 item) (+ Cohesion) [*]Duck Feet: 1 pair (+ Cohesion) [*]Flycatcher Talisman: 3 (+ Motility) [*]Gallinule Talisman: 1 (++ Confluence) [*]Harvester Feet: 1 pair (+ Health) [*]Harvester Tail Feathers: 5 (1 item) {+ Health} [*]Hawk Tail Feathers: 3 (1 item) {+ Strength} [*]Hawk Feet: 2 pair (+ Strength) [*]Huge Beetle Elytrum: 21 pairs [*]Mink Skulls: 4 (+ Adhesion) [*]Songbird Tail Feathers: 5 (1 item) {+ Persona} [*]Songbird Feet: 1 pair (+ Persona) [*]Tapir Hides: 9 (262% cover) [*]Volantin Skins: 6 (360% cover) [*]Volantin Venom Glands: 2 (- Persona x3) [*]Volantin Talons: 120 (++ Motility) [*]Vulture Talisman: 1 (+ Adhesion) [/LIST] [B]Metal[/B]: [LIST] [*]Zinc Ingots: 14 (+ Health) {Mend x2} [*]Tin Ingots: 110 (+ Persona) {Muddle x2, - Persona x2} [*]Lead: 2 {Rend x2, -Health x2} [*]Iron Ingots: 37 (+ Confluence) {Mend x2} [*]Iron Bricks: 10 [*]Aluminum Ingots: 7 (+ Motility) {Thump x2} [*]Chromium Ingots: 10 (+ Strength) {Rejuvenate x2} [*]Magnesium: 2 (+ Will) {Soothe x2, Mend x2, +Health x2} [*]Copper: 2 (+ Persona) {-Persona x2, Shock x2} [*]Molybdenum: 9 (+ Motility) [*]Palladium: 2 {sound x3} [*]Silver: 1 (+Will) {-Will x3} [/LIST] [B]Plant[/B]: [LIST] [*]Muddle Leaf: 1 {Muddle x2} [*]Soothe Leaf: 2 (Soothe x2) [*]Rend Leaf: 1 {Rend x2} [*]Mend Leaf: 2 (Mend x2) [*]Muddle Flower: 1 {Muddle x3} [*]Soothe Flower: 1 {Soothe x3} [*]Leaves of Harmony: 1 (Harmony x2) [/LIST] [B]Stone[/B]: [LIST] [*]Slate: 15 (Thump x2) [*]Bloodstone: 4 (+ Health) {Mend x2} [*]Sunstone: 1 (+ Persona) {Charm x2} [*]Heartstone: 3 (+ Confluence) {Mend x2} [*]Carbone Bricks: 34 (Heat x2) [*]Lodestone: 1: {Thump x2} [*]Slickstone: 1: {Cool x2} [*]Livestone: 2 (+ Strength) {Restoration x2} [*]Milkstone: 1 (+ Will) {Harmony x2} [*]Emberstone: 1 (+ Cohesion) {Charm x2} [*]Soft Brimstone Brick: 1: {heat x3} [*]Waterstone: 1 (+Motility) [*]Nightstone: 1 (+Adhesion) {darken x3} [*]Ruddystone: 1 (+Health) [*]Pietrazulfo Brick: 1 (Acidify x4, Heat x4) [/LIST] .[/ooc][/sblock] [sblock=Unknown Items][ooc]Bird Skull (Heron): 1[/ooc][/sblock] [sblock=Party Discoveries][ooc] Hidden Valley in the Western Jungle Secluded Lake in Western Jungle with Mysterious Island[/ooc][/sblock] [/QUOTE]
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