You mean like Indomitable? Saving throw action added. It's not that great, but it's there.I think Fighters should get some better saving throw action, like they had in AD&D; maybe at 5th level (as they get nothing compared to the other extra attack classes at that level) they can add 1/2 their proficiency bonus to any save that doesn't already use their proficiency bonus, or something.
Extra attack creates something additional that also includes rolling a die. Reliable talent doesn't give an extra skill check in the same action, it just makes a skill check ignore low rolls.The third attack involves rolling a die; Reliable Talent often obviates rolling that die. Not really a fair comparison IMO.
Ha, obviously not, as I mentioned getting a fixed 1/2 proficiency bonus; Indomitable is cool, but not what I was talking about (something static).You mean like Indomitable?
Obviously it depends upon the game - I tend to like skill rolls. But let me ask you this: would you be happy with - instead of the third attack - fighters having Reliable Talent for their combat rolls? That is, they could not roll lower than 10?Ok.
you're saying Reliable talent has a bigger impact than a 3rd extra attack or 6th level spells?
Frankly, that might go a long way to fixing the champion fighter. I'm curious to see the math.Obviously it depends upon the game - I tend to like skill rolls. But let me ask you this: would you be happy with - instead of the third attack - fighters having Reliable Talent for their combat rolls? That is, they could not roll lower than 10?
As would I.Frankly, that might go a long way to fixing the champion fighter. I'm curious to see the math.
All of those seem very strong - too strong, even - but I like the ideas. How about recasting RT as 'you do not suffer Disadvantage'?One thing I may do with reliable talent...
It's funny the way different tables/players see the classes. At our table, we believe the rogue is perhaps the most overpowered class out there. The rogues have AC near a fighter, can out tank most fighters and paladins with their damage reduction, and the craziness of reliable talent, along with their single attack damage make them a favorite for our power gamers.Frankly, that might go a long way to fixing the champion fighter. I'm curious to see the math.
But the situation isn't really the same - miss an attack, try again. Miss a skill roll? That's often it (I like a missed skill roll as progress with a setback, but not many DMs I've played with do that).
Rogues need an ability with serious oomph to not get sidelined by magic, especially at 11+ (something that was a real problem IMO in 3.5), nerfing reliable talent robs them of that.
One thing I may do with reliable talent (when it becomes an issue, my current regular group is only at 5th): Give the rogue a choice when he rolls - either take the standard benefit OR get advantage (advantage assists with high DCs reliable talent doesn't), maybe even throw in a 3rd option of +5 to the roll (though that risks choice overload).