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<blockquote data-quote="Li Shenron" data-source="post: 6111525" data-attributes="member: 1465"><p>I am fine with all races except the Human, because of the ability bonuses. My preference would be to give no ability bonus at all to Humans, or as a second choice to give them a total number of '+' not higher than any other race.</p><p></p><p>I don't like the change from "skilled" to advantage. It means an elf is less likely to miss an easy listen/spot check, but it's not any better at succeeding at something beyond human capabilities, and I think this is a traditional concept of elves in the majority of fantasy settings.</p><p></p><p>OTOH I want to point out that <em>for classes</em> the same change to Knowledge skills is actually pretty good! It means exactly that all clerics are more reliable in religious lore (less likely to ignore something easy), but then <em>some</em> clerics can <em>also</em> pick up the skill and become additionally able to know things that others can't.</p><p></p><p>I am undecided on racial weapon bonuses... ideally, I would like something that is beneficial to all characters of that race. The previous version (increased damage dice) was useful only to those proficient, while the current version (bonus proficiency) is a benefit only to those not proficient, so in either case for some PC there is more benefit than for others. Maybe merging these into one ability "you get proficiency, but if you already have it you get increase damage" would be the solution for this strange unevenness.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6111525, member: 1465"] I am fine with all races except the Human, because of the ability bonuses. My preference would be to give no ability bonus at all to Humans, or as a second choice to give them a total number of '+' not higher than any other race. I don't like the change from "skilled" to advantage. It means an elf is less likely to miss an easy listen/spot check, but it's not any better at succeeding at something beyond human capabilities, and I think this is a traditional concept of elves in the majority of fantasy settings. OTOH I want to point out that [I]for classes[/I] the same change to Knowledge skills is actually pretty good! It means exactly that all clerics are more reliable in religious lore (less likely to ignore something easy), but then [I]some[/I] clerics can [I]also[/I] pick up the skill and become additionally able to know things that others can't. I am undecided on racial weapon bonuses... ideally, I would like something that is beneficial to all characters of that race. The previous version (increased damage dice) was useful only to those proficient, while the current version (bonus proficiency) is a benefit only to those not proficient, so in either case for some PC there is more benefit than for others. Maybe merging these into one ability "you get proficiency, but if you already have it you get increase damage" would be the solution for this strange unevenness. [/QUOTE]
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