I'm really impressed with the tweaks to the races packet -- almost all of them reflect things that have been discussed on these boards, and almost all of them are real improvements.
* racial weapons now grant proficiency, but not an enhanced damage die. This means classes with fewer combat abilities will use the racial weapons, but there can still be diversity amongst the combat-heavy classes. [edit: halfling weapons removed]
* racial skill bonuses now grant advantage, and not proficiency in the skill. Elves will tend to roll better than humans on spot and listen, but a skilled human can still achieve a higher roll than an unskilled elf regularly.
* human ability bonuses now a flat +1. Other races now get two bonuses -- this also resolves the slight weirdness of the only charisma bonus (so far) going to stout halflings. Now it goes to lightfoot halflings.
* intimations of more developed language rules (with bonus languages = intelligence bonus). I still think halflings should speak common, so that it's common to at least one race other than human. (Has there ever been exciting flavour added by not communicating clearly with halflings?)
* halfling "lucky" now affects 5% of all d20 rolls (natural 1s), not twice a day. (I really like this, even if it is a nerf.)
Each of these seems to me to take us in an improved direction. Now I look forward to seeing half-elves and half-orcs!
What do others think? Are there changes you'd still like to see?
* racial weapons now grant proficiency, but not an enhanced damage die. This means classes with fewer combat abilities will use the racial weapons, but there can still be diversity amongst the combat-heavy classes. [edit: halfling weapons removed]
* racial skill bonuses now grant advantage, and not proficiency in the skill. Elves will tend to roll better than humans on spot and listen, but a skilled human can still achieve a higher roll than an unskilled elf regularly.
* human ability bonuses now a flat +1. Other races now get two bonuses -- this also resolves the slight weirdness of the only charisma bonus (so far) going to stout halflings. Now it goes to lightfoot halflings.
* intimations of more developed language rules (with bonus languages = intelligence bonus). I still think halflings should speak common, so that it's common to at least one race other than human. (Has there ever been exciting flavour added by not communicating clearly with halflings?)
* halfling "lucky" now affects 5% of all d20 rolls (natural 1s), not twice a day. (I really like this, even if it is a nerf.)
Each of these seems to me to take us in an improved direction. Now I look forward to seeing half-elves and half-orcs!
What do others think? Are there changes you'd still like to see?
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