Plaguescarred
D&D Playtester for WoTC since 2012
Also, low-light vision no longer allow to see without light. Both the Dwarf's darkvision and the Elf's low-light vision were rewritten.
I prefer the current solution: the bonus damage means that it is counter-productive for the best fighters to be creative and have a cool concept. That's a win: we should reward players who want to break the mould, not punish them. It also means that we do see "default" racial weaponry in the under-skilled: every elf wizard uses a longsword due to tradition, even if they never want to get into combat. That's a win (though potentially game able, depending on multiclass rules). It also prevents every halfling doing more damage with a dagger than every other race ever. Another win.
Three-zip in my books.
I only have one concern: I would like a written clarification on whether a character can use these to read.
Halflings using shortswords as d8 weapons was a bit much.
Humans are now a bit on the underpowered side, but have the appearance of flexibility going for them. They have gone from a strong choice for any class to being the second or third choice from a straight power perspective. So I'm hoping something gets given back to humans to beef them up and give them some real flexibility.
Humans are now a bit on the underpowered side, but have the appearance of flexibility going for them. They have gone from a strong choice for any class to being the second or third choice from a straight power perspective. So I'm hoping something gets given back to humans to beef them up and give them some real flexibility.