Tweet gleanings

Plane Sailing

Astral Admin - Mwahahaha!
I've found the following interesting snippets from tweets on #dndnext:



dmalenda
Interesting game play experience today at #ddxp Enjoyed playing my wizard and getting to use a spellbook again. More #dndnext to play!

CriticalHits
Jeremy: The playtests will hint at some of the options. For example, the fighter is also a noble which grants some social skills.

- the latter makes me wonder whether the 'warlord' bits we have seen refer to a class, or perhaps a background (like 'noble' in the tweet), enabling us to have different classes as warlords. That would be cool IMO.

Cheers
 

log in or register to remove this ad

dmalenda
Interesting game play experience today at #ddxp Enjoyed playing my wizard and getting to use a spellbook again. More #dndnext to play!

I seem to remember Morrus saying that he had missed his spellbook in the announcement as well. I always disliked the limits and inflexibility of Vancian magic, but I always ended up playing a standard wizard for my magic user, and I missed collecting spells in 4e. It was simply frustrating to pick your spells by level, instead of by day since that left so many spells you could never have or never cast.

- the latter makes me wonder whether the 'warlord' bits we have seen refer to a class, or perhaps a background (like 'noble' in the tweet), enabling us to have different classes as warlords. That would be cool IMO.

That was my theory on the news thread when the Warlord first showed up. That seemed to cool the joy and the terror from the warlord's fans and detractors respectively. I think that shows that if they haven't done that to the warlord class, perhaps they should.
 


This is a blog post that was linked from her tweet:

geeksdreamgirl
There was a LOT of talk at the table. In character at times! I’ve never been at a D&D table where players were more invested in figuring out their next move.
On that topic, your next move isn’t on your character sheet. You don’t go paging through all your stuff thinking, “Well, I could Bluff this guy.” Nope. We were doing what we thought our characters should do, even if that involved our very NOT charismatic half-orc fighter trying to be a charismatic leader of a band of skeptical savage orcs. Multiple times. In other games, it’s “Okay, who has the highest Charisma? You? Okay, you go talk to those orcs and get them to help us.”
Everything was fun and fast and fluid. I didn’t feel like the game got bogged down at any time during our session, even when we had a few rules questions for Monte. Things just happened and they flowed with the story and the story was awesome because we made it that way.
 

This is a blog post that was linked from her tweet:

geeksdreamgirl
There was a LOT of talk at the table. In character at times! I’ve never been at a D&D table where players were more invested in figuring out their next move.
On that topic, your next move isn’t on your character sheet. You don’t go paging through all your stuff thinking, “Well, I could Bluff this guy.” Nope. We were doing what we thought our characters should do, even if that involved our very NOT charismatic half-orc fighter trying to be a charismatic leader of a band of skeptical savage orcs. Multiple times. In other games, it’s “Okay, who has the highest Charisma? You? Okay, you go talk to those orcs and get them to help us.”
Everything was fun and fast and fluid. I didn’t feel like the game got bogged down at any time during our session, even when we had a few rules questions for Monte. Things just happened and they flowed with the story and the story was awesome because we made it that way.

Sweet.
 

This is a blog post that was linked from her tweet:

geeksdreamgirl
There was a LOT of talk at the table. In character at times! I’ve never been at a D&D table where players were more invested in figuring out their next move.
On that topic, your next move isn’t on your character sheet. You don’t go paging through all your stuff thinking, “Well, I could Bluff this guy.” Nope. We were doing what we thought our characters should do, even if that involved our very NOT charismatic half-orc fighter trying to be a charismatic leader of a band of skeptical savage orcs. Multiple times. In other games, it’s “Okay, who has the highest Charisma? You? Okay, you go talk to those orcs and get them to help us.”
Everything was fun and fast and fluid. I didn’t feel like the game got bogged down at any time during our session, even when we had a few rules questions for Monte. Things just happened and they flowed with the story and the story was awesome because we made it that way.

This fills me with much hope.
 



This is a blog post that was linked from her tweet:

geeksdreamgirl
There was a LOT of talk at the table. In character at times! I’ve never been at a D&D table where players were more invested in figuring out their next move.
On that topic, your next move isn’t on your character sheet. You don’t go paging through all your stuff thinking, “Well, I could Bluff this guy.” Nope. We were doing what we thought our characters should do, even if that involved our very NOT charismatic half-orc fighter trying to be a charismatic leader of a band of skeptical savage orcs. Multiple times. In other games, it’s “Okay, who has the highest Charisma? You? Okay, you go talk to those orcs and get them to help us.”
Everything was fun and fast and fluid. I didn’t feel like the game got bogged down at any time during our session, even when we had a few rules questions for Monte. Things just happened and they flowed with the story and the story was awesome because we made it that way.

This sounds like a game played back in the day.
 

On that topic, your next move isn’t on your character sheet. You don’t go paging through all your stuff thinking, “Well, I could Bluff this guy.”

I love class-based RPGs. I love skill-based RPGs. But I really don't like them mixed together.

Should D&Dnext provide Basic rules with skills as an option I would be in geek heaven.
 

Remove ads

Top