Eh I don't buy that. Because usually higher level abilities are just an upgraded lower level ability. Fireball becomes delayed blast fireball which becomes Meteor Swarm. Invibility becomes Greater invisibility. Summoning spells are a good example of this too, in that you can summon more monsters from a lower level spell list.I for one am actually nervous about the idea of trading in lower-level spells or powers for higher-level ones. Having to trade in low level powers in 4E was one of my bigger complaints about the system. It means that it is much more difficult to maintain continuity of a character's themes and specialties. What was once a signature move of your character gets replaced by completely unrelated new moves.
Therefore the ability retains the same "thematic" implications, it's just more damaging/more targets/better features.
I mean they openly said "fireball: 5d6, want more damage, get a different spell." So this paves the way for a high level fireball that does more damage.
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