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General Tabletop Discussion
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Twin Guiding Bolt vs Ice Knife?
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<blockquote data-quote="Ancalagon" data-source="post: 9267529" data-attributes="member: 23"><p>In my not immodest experience with blasters, both as a player or GM, my feelings on first level damage spells and ice knife in particular are:</p><p></p><p>On ice-knife: I've had a player friendly fire the fighter with this, not having read the spell properly. (I am not sure to this day if allowing this to happen was a good or bad call as a GM). More in general, what I've found is that the increased single target damage (2d6+1d10) is not worth the "weakening" of the AOE portion of the spell to only 2d6 with no special effect, unlike burning hand (more damage) or thunderwave (forced movement).</p><p></p><p>In general: I've found that level 1-2 AOE damage is rarely worth using past the levels you get it at, and this is particularly true of level 1 damage spells at tier 2 and above. Why use a precious level 1 slot for damage, when you could be using a cantrip that does almost as much damage? And if a group of foes are clustered together, are you, a level 7 mage, going to waste this precious opportunity to <em>iceknife</em> them?!? No! You're going to trap them in an Evard's Black Tentacle spells, or blast them with fireball, or at <em>least</em> muck them up with a web spell. </p><p></p><p>I think that's the issue here - it's not worth the slot (because those level 1 slots have a lot of utility/defensive potential), it's not worth the opportunity to hit a cluster of enemies, and at a certain point, the damage is not worth it - if you ice-knife a pair or trio of ogres... are you really helping? They have so much hp, all you are doing is making them mad.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 9267529, member: 23"] In my not immodest experience with blasters, both as a player or GM, my feelings on first level damage spells and ice knife in particular are: On ice-knife: I've had a player friendly fire the fighter with this, not having read the spell properly. (I am not sure to this day if allowing this to happen was a good or bad call as a GM). More in general, what I've found is that the increased single target damage (2d6+1d10) is not worth the "weakening" of the AOE portion of the spell to only 2d6 with no special effect, unlike burning hand (more damage) or thunderwave (forced movement). In general: I've found that level 1-2 AOE damage is rarely worth using past the levels you get it at, and this is particularly true of level 1 damage spells at tier 2 and above. Why use a precious level 1 slot for damage, when you could be using a cantrip that does almost as much damage? And if a group of foes are clustered together, are you, a level 7 mage, going to waste this precious opportunity to [I]iceknife[/I] them?!? No! You're going to trap them in an Evard's Black Tentacle spells, or blast them with fireball, or at [I]least[/I] muck them up with a web spell. I think that's the issue here - it's not worth the slot (because those level 1 slots have a lot of utility/defensive potential), it's not worth the opportunity to hit a cluster of enemies, and at a certain point, the damage is not worth it - if you ice-knife a pair or trio of ogres... are you really helping? They have so much hp, all you are doing is making them mad. [/QUOTE]
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