Twin Peeks: Races of Faerun and Arms & Equipment Guide

EricNoah

Adventurer
WotC was kind enough to send their two newest D&D books my way. Here's a peek inside:

Races of Faerun: As you've no doubt read elsewhere, it's basically a big book of races, with some other stuff.

The races (this takes up pp. 8-153 of 191 pages):

Dwarves: arctic, gold, gray, shield, Urdunnir, wild

Elves: aquatic, avariel (winged), drow, moon, sun, wild, wood

Gnomes: deep, forest, rock

Half-Elves: common, half-aquatic, half-drow

Half-Orcs & Orcs: gray orc, half-orc, mountain orc, orog

Halflings: ghostwise, lightfoot, strongheart

Humans: Cali:):):):)e, Chondathan, Damaran, Illuskan, Mulan, Rashemi, Tehyrian, other ethnic groups

Planetouched: aasimar, air genasi, earth genasi, fey'ri, fire genasi, tanarukk, tiefling, water genasi

Minor races: aarakocra, centaur, goblinoids (including goblins, hobgoblins, bugbears, and Dekanter goblins), kir-lanan, lizardfolk, lycanthropes (with new 3.5 lycanthrope template), shade, wemic, yuan-ti.

The appendix includes:

Equipment (about 20 new weapons, including bolas, halfling skiprock, and jambiya; 5 new armor types including mud armor and Dendritic crystal armor; new gear like armor lubricant and snowshoes; and special items like drow poison and flash grenades)

Feats (over 80 feats, most of them with racial or regional requirements, things like Batrider, duergar mindshaper, Hin Wandermage, Primitive Caster, and Stone Colossus)

Magic Items (new armor special abilities like Warming; new weapon abilities like Berserker or Sure Striking; specific weapons; a potion; wondrous items including new Figurines of Wondrous Power)

Monsters (animals like mastiff hound and lynx; cavvekan; deathfang; osquip; flying snake; steeder)

Prestige classes (dwarven battlerager; elven bladesinger; breachgnome; elven high mage -- this is an epic PrC; Great Rift skyguard; orc warlord; Spellsinger; Warrior Skald; halfling warsling sniper)

Spells (13 spells such as handfang, spore cloak, Verraketh's shadow crown, and detect metal and minerals)

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Of potential interest to those seeking 3.5 info is the new lycanthrope template. Basically, "Becoming a lycanthrope is very much like multiclassing as an animal and gaining the appropriate hit dice."

Character gains the new "shapechanger" subtype. In hybrid form, the character's size is the larger of the character's size or the animal's size. There's a chart showing wolf, dire bat, brown bear, boar, crocodile, dire rat, large shark, and tiger as potential lycanthrope material.

Character adds to his own the hit dice, base attack, saves, skills and feats of the animal. So a werebear character adds +6d8 hit dice, +4 BAB, +5 on Fort and Refl, +2 on Will, (2+Int mod) x6 skill points, and the feats Endurance, Run, and Track. Also gains Ability stat increases when in animal or hybrid form (the bear, for instance, grants +16 Str, +2 Dex, +8 Con).

There are more details but you basically get the picture. ECL is the character's class levels + the character's animal hit dice granted by the template + 1 or 2 (depending on if the lycanthrope is afflicted or natural).
 
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I always knew there was something wrong with those Cali:):):):)es and now ENWorld boards confirms it! :D

Anyway, I was never terribly enthused about the Races of Faerun book . . until I saw the sample write up of the orc on the WOTC site. Now It looks rather promising to me, will still have to wait and see. Thanks Eric for the info. :)
 

Three free books in two months? Man, you're lucky. Guess it's WotC's way of saying "Thanks for building a super-big fan-base for us!"

We adoring fans ravenously await the preview of A&EG. So get to work! :D
 


Arms & Equipment guide is essentially a longer hardcover splatbook. It's got the same visual style both outside and in. This is the first WotC hardcover I've opened and said "yeesh" upon just looking at it. If they're going to go the hardcover route on books like this, the interior should be color (it's 100% black and white).

But this isn't really a review. Here's what's inside:

Weapons and Armor
-rules for increasing/decreasing base weapons by size (damage, reach, etc.)
-new weapons (includes additions to the "monk weapon list"; includes weapons from Sword & Fist like the fullblade, mercurial swords, bolas, bladed gauntlets, etc.)
-charts showing common weapons and armors and their availability in non-medieval time periods (stone age, dark ages, crusades, etc.)
-weapon materials (includes rules for stone, bronze, bone, baatorian green steel, gehennan morghuth iron, solanian truesteel)
-new armors (includes bark, wicker, ring, coral, the now-famous dwarven stone armor)
-armor materials (includes clay, leafweave, quartz, astral driftmetal, chittin, etc.)

Adventuring Gear
-everything from animal call and armor maintenance kit to hacksaw to money belt to tarp to tree stand to portable winch.
-lots o' clothing
-food & drink (seasonings, grains, nuts, meats, beverages, etc.)
-superior and special items (mostly alchemical stuff like darkvision powder, instant rope, polar skin, and verminbane)
-Poisons (58 poisons listed, includes those from the DMG; also includes Craft DCs)
-brief information on trade and economic systems

Vehicles
-includes vehicle movement rules
-vehicle augmentations such as armor plating
-diagrams and stats for various kinds of ships, air vehicles like zepplins and ornithopters, and land vehicles

Hirelings and Creatures
-finding and paying for hirelings and mercenaries
-companions, pets and mounts
-guard creatures (includes stats for new creatures: climbdog, thudhunter)
-more info on mounts, particularly exotic ones (Gelatinous Cube mount, anyone?). Includes stats for axebeak, hippocampi, giant dragonfly, giant firefly.

Magic Items
-New armor abilities like Sacred or Feathered
-new weapon abilities like Eager or Crazed
-lots and lots and lots of specific armors and weapons
-potions
-rings (my favorites are the rings of alignment command.)
-rods (includes tentacle rod and rod of force)
-staffs (includes assassin's staff, staff of the goblin lord, staff of destruction)
-wondrous items (lots)

Special Magic Items
-more info on intelligent magic items, including many examples
-more info on cursed magic items, including examples
-new artifacts, including the Rod of Seven Parts

Treasure Tables
-tables to integrate the new material, specifically the magical items

Note that, contrary to what I had heard somewhere, there don't appear to be tables for randomly stocking a caravan.
 

Actually, the A&EG looks like it might be worth picking up -- I didn't think it was worth it until I saw your list!

How detailed are the new materials?
 

CRGreathouse said:
Actually, the A&EG looks like it might be worth picking up -- I didn't think it was worth it until I saw your list!

How detailed are the new materials?

You mean like the Weapon and Armor materials? They give you some fluffy flavor text, then tell you the material's game effects, market price modifier, hardness, and hit points per inch of thickness. That's about it.
 


Hey Eric!

What's your general opinion on Races of Faerun now that you have it?

Do Air Genasi get any flying-related feats? Seeing as how I just started playing one in a new campaign and I'd love to improve the basic levitate 1/day ability into full-flight, and my Races of Faerun order hasn't arrived at my doorstop yet! :)

And out of curiosity, what ECL do they give to the Urdunnir dwarves?

Thanks,
Gregg
 

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