nerdronomicon
First Post
I thought of this chain of adventures a while ago and I plan to use it if I ever get my Gihon campaign going.
Oh, if you're Morrow, don't read this.
Okay. Twisted fairy tales:
Another fun idea would be if the witch is someone the local villagers fear (even though she is good, maybe a retired adventurer). So the halflings convince the townspeople she's a witch who took their father. The party shines on to the ruse but no one believes them so they have to find a way to protect the witch from the torch and pitchfork waving villagers while trying not to kill them. They aren't evil, after all, just naive and stupid.
The PC's go to the area and find out that he's been this way ever since he killed a local farmboy. The boy found a black sword and went on a killing spree. The knight tried to capture him but was forced to kill the boy. He claimed the boy's sword and (surprise) went on a killing spree of his own. The PC's should figure out that the sword is cursed. A successful history skill check will reveal the name of the sword and a possible location for the tomb the boy must have found it in. The will find out... somehow... haven't decided yet, that the evil spirit of some awful guy is in the sword and possesses whoever tries to wield it.
The only solution is to put the sword back in the stone it came from (high DC STR check) and to capture his soul in a specially prepared vessel designed to attract and capture evil spirits. They obtain such a goblet (again, i haven't decided how yet, probably another quest). They go find the tomb, have a nice old fashioned dungeon crawl and use the goblet, destroying the sword in the process.
All three noble children go missing at once and the nobles are all instantly at each other's throats. What happened was, the sexy evil daughter is an evil spellcaster in search of the Unholy Grail (by the way that's NOT what I'm going to call it in the final version, these are just notes and ideas). She tracked it down to the party but is unaware of its fate. She has some minions (in the literal sense not the 1 HP cannon fodder sense) kidnap the prince as a distraction. The princess (the tough good one) chases after him to save him. Eventually the PC's follow. The evil princess who was hiding while all this was going on now has the entire castle to herself (sans heroes anyway) to find the grail.
The party tracks down the princess and help her rescue the prince, who swoons in her arms. I might go for the full boat and have him dying of poison when they find him, only to be saved by love's true kiss, from the princess of course. That might be a little too... something.
So it turns out the missing girls are being kidnapped by the dragon, the good dragon who destroyed the Unholy Grail for them. The PC's know the dragon is good so should suspect something odd is going on. What's going on is, the evil princess learned what happened to the goblet, and went to take it out on the dragon, who she dominated and forced to kidnap virgins so she can sacrifice them for some dark ritual.
The PC's go and do their thing, fight the dragon, and the princess, and hopefully free the dragon.
That's my chain of twisted fairy tales. In my campaign the reward from the dragon would include an ancient relic and a prophecy passed down generations from dragon to dragon. This would be the hook to get them started on what I hope is my slightly atypical "let's go save the world" adventure arc.
Oh, if you're Morrow, don't read this.
Okay. Twisted fairy tales:
-= Save the Innocent Witch from the Evil Children =-
A pair of halfling assassins posing as human children enlist the adventurers to rescue their "father" from an evil witch. In actuality he is their quarry. He's been poisoned and is unconscious. Hopefully the PC's figure it out and rescue the guy, because he's a well-connected minor noble. If they don't figure it out and kill the "evil" witch and "rescue" the guy and return him to his "children" that's even more fun for me. Another fun idea would be if the witch is someone the local villagers fear (even though she is good, maybe a retired adventurer). So the halflings convince the townspeople she's a witch who took their father. The party shines on to the ruse but no one believes them so they have to find a way to protect the witch from the torch and pitchfork waving villagers while trying not to kill them. They aren't evil, after all, just naive and stupid.
-= Put the Sword Back in the Stone =-
After their success in rescuing the noble they are summoned by one of his relations to put down an uprising. If they failed to rescue him they are forced to do this errand as punishment. Seems one of the noble's knights has been running around killing people at random and the serfs are getting antsy. The PC's go to the area and find out that he's been this way ever since he killed a local farmboy. The boy found a black sword and went on a killing spree. The knight tried to capture him but was forced to kill the boy. He claimed the boy's sword and (surprise) went on a killing spree of his own. The PC's should figure out that the sword is cursed. A successful history skill check will reveal the name of the sword and a possible location for the tomb the boy must have found it in. The will find out... somehow... haven't decided yet, that the evil spirit of some awful guy is in the sword and possesses whoever tries to wield it.
The only solution is to put the sword back in the stone it came from (high DC STR check) and to capture his soul in a specially prepared vessel designed to attract and capture evil spirits. They obtain such a goblet (again, i haven't decided how yet, probably another quest). They go find the tomb, have a nice old fashioned dungeon crawl and use the goblet, destroying the sword in the process.
-= The Quest to Lose the Unholy Grail =-
The problem, they soon discover, is that the goblet can only contain one evil spirit, but it's constantly attracting them. Even worse, it appears to be indestructible and whatever they do with it, it keeps appearing in their pack. They have to go on a quest to get rid of it, all the while fighting off whatever kind of random undead and evil extraplanar badness i feel like throwing at them with no real justification because the unholy grail attracts this sort of thing. Eventually they will learn it can be destroyed by dragon fire, and go find a surly, but good aligned, dragon to take care of it for them. -= Help the Brave Princess Rescue the Beautiful Prince =-
The party visits their noble friend from the first adventure (or some other noble if he never made it) for a festival, complete with tournament and jousting and all that fun stuff. The hosting family has an uncooperative daughter who refuses to be meek and ineffectual and instead stubbornly insists on being an awe inspiring defender of the people. The commoners in the area are pretty clear on the fact that she's great. Her family seems to think she's doing this just to spite them. Two other noble families are visiting, one with a charming handsome, wimpy prince, another with a beautiful dusky evil-in-a-sexy-way princess. All three noble children go missing at once and the nobles are all instantly at each other's throats. What happened was, the sexy evil daughter is an evil spellcaster in search of the Unholy Grail (by the way that's NOT what I'm going to call it in the final version, these are just notes and ideas). She tracked it down to the party but is unaware of its fate. She has some minions (in the literal sense not the 1 HP cannon fodder sense) kidnap the prince as a distraction. The princess (the tough good one) chases after him to save him. Eventually the PC's follow. The evil princess who was hiding while all this was going on now has the entire castle to herself (sans heroes anyway) to find the grail.
The party tracks down the princess and help her rescue the prince, who swoons in her arms. I might go for the full boat and have him dying of poison when they find him, only to be saved by love's true kiss, from the princess of course. That might be a little too... something.
-= Rescue The Beautiful Dragon from the Evil Princess =-
The party returns some days later to learn that not only has the missing princess not returned, but young virgin females have been disappearing all over the immediate area while the party has been gone. The family of the evil princess insist she is one of the missing virgins. Just about every able bodied male in the castle can attest to the fact that she's anything but a virgin and that she's got very healthy appetites. Of course her family has no idea. So it turns out the missing girls are being kidnapped by the dragon, the good dragon who destroyed the Unholy Grail for them. The PC's know the dragon is good so should suspect something odd is going on. What's going on is, the evil princess learned what happened to the goblet, and went to take it out on the dragon, who she dominated and forced to kidnap virgins so she can sacrifice them for some dark ritual.
The PC's go and do their thing, fight the dragon, and the princess, and hopefully free the dragon.
That's my chain of twisted fairy tales. In my campaign the reward from the dragon would include an ancient relic and a prophecy passed down generations from dragon to dragon. This would be the hook to get them started on what I hope is my slightly atypical "let's go save the world" adventure arc.