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<blockquote data-quote="Someone" data-source="post: 1899417" data-attributes="member: 5656"><p><strong>Tares Hehrog</strong></p><p></p><p>AC 18</p><p>HP: 121</p><p></p><p>Fort save +13, Reflex +13, Will +19.</p><p></p><p>Active spells See invisibility, Shapechange, Darkvision, Mind Blank. Other defenses active: Spell resistance 18, continuous Freedom of Movement (ring)</p><p></p><p>As soon as trouble becomes apparent, he shapechanges into Astral Deva form (DC of the Knowledge: the planes is automatic), with the following alterations to normal stats:</p><p></p><p>-Adquires Outsider type, and Angel, Extraplanar and Good subtypes.</p><p>-Hit points change to 201</p><p>-Initiative changes to +7</p><p>-Speed changes to 50, fly 100 (good)</p><p>-Armor class change to 37 (+7 Dex, +15 natural, +5 armor) touch 17, flat footed 37 (uncanny dodge)</p><p>-Attacks become Slam +14 (1d8+9) ranged +16.</p><p>-Gains a ton of special qualities: damage reduction 10/evil, darkvision 60 ft, low-light vision, immunity to acid, cold and petrification, resistance to fire and electricity 10, protective aura (20 feet radius: works as a lesser globe of invulnerability and magic circle against evil; +4 deflection AC bonus and +4 resistance bonus to STs against attacks made by evil creatures), continuous tongues, uncanny dodge as a 12th level rogue, spell resistance 30.</p><p>-Saves become Fort +17 (+21 against poison) Ref +17.</p><p>-Stats become Str 22, Dex 24, Con 24.</p><p>-Concentration skill is now +30</p><p>-Keeps equipment</p><p></p><p>Basic strategy is first keep myself out of danger (since there are a lot of things that can kill e in a single round) and then contibute with the most useful spell in a given situation.</p><p></p><p>-------------------------</p><p></p><p>In the blink of an eye Tares changes into a tall, winged form, moves back a little, and disspears from sight (cast Greater Invisibility)</p></blockquote><p></p>
[QUOTE="Someone, post: 1899417, member: 5656"] [b]Tares Hehrog[/b] AC 18 HP: 121 Fort save +13, Reflex +13, Will +19. Active spells See invisibility, Shapechange, Darkvision, Mind Blank. Other defenses active: Spell resistance 18, continuous Freedom of Movement (ring) As soon as trouble becomes apparent, he shapechanges into Astral Deva form (DC of the Knowledge: the planes is automatic), with the following alterations to normal stats: -Adquires Outsider type, and Angel, Extraplanar and Good subtypes. -Hit points change to 201 -Initiative changes to +7 -Speed changes to 50, fly 100 (good) -Armor class change to 37 (+7 Dex, +15 natural, +5 armor) touch 17, flat footed 37 (uncanny dodge) -Attacks become Slam +14 (1d8+9) ranged +16. -Gains a ton of special qualities: damage reduction 10/evil, darkvision 60 ft, low-light vision, immunity to acid, cold and petrification, resistance to fire and electricity 10, protective aura (20 feet radius: works as a lesser globe of invulnerability and magic circle against evil; +4 deflection AC bonus and +4 resistance bonus to STs against attacks made by evil creatures), continuous tongues, uncanny dodge as a 12th level rogue, spell resistance 30. -Saves become Fort +17 (+21 against poison) Ref +17. -Stats become Str 22, Dex 24, Con 24. -Concentration skill is now +30 -Keeps equipment Basic strategy is first keep myself out of danger (since there are a lot of things that can kill e in a single round) and then contibute with the most useful spell in a given situation. ------------------------- In the blink of an eye Tares changes into a tall, winged form, moves back a little, and disspears from sight (cast Greater Invisibility) [/QUOTE]
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