(OOC: Welcome to the new thread, herein we shall explore the more action packed aspect of high level combat. You guys have been great about posting so far, but high level combats can take some time. What I would like from each of you is this:
AC:
HP:
Saves:
Fort:
Ref:
Will:
Active abilities currently in effect:
(From Mind Blank to Bard Song)
Lastly I would like a general idea how your character will act in combat in case I need to act for you (This is as simple as Aggressive or as detailed as I keep the party healed, if no one is injured I will use what my character deems his most effective damaging spells at the nearest target). Hopefully this won’t be necessary, but I would like to keep the flow of the combat to be relatively fast.)
Rogues Gallery can be found here.
All~
Walking through the wall is a little bit like walking through syrup, but they find themselves in a small, (10’ by 10’) that opens up into a much larger room:
````````__
________!`!_________
!``````````````````!
!``````````````````!
!``````````````````!
!``````````````````!
!``````````````````!
Clover light is generally warm, almost alive, but here is seems to shed a sickly, unearthly light over the stone of the floor. The solid black wall that they passed through is gone, replaced by the same dark gray stones that the floor and ceilings are made of.
There is a quiet in the room, they can hear the small sounds that are normally drowned out, their breath, the strain of the leather straps that hold their armor on as they slightly. They can all feel a presence, they can feel they are being watched, but they don’t know by what.
Elly~
In the silence you are sure you hear something skittering across the floor, something large.
Dimitri~
You hear very faintly a drag, thump, drag, thump, like something moving on a useless limb.
AC:
HP:
Saves:
Fort:
Ref:
Will:
Active abilities currently in effect:
(From Mind Blank to Bard Song)
Lastly I would like a general idea how your character will act in combat in case I need to act for you (This is as simple as Aggressive or as detailed as I keep the party healed, if no one is injured I will use what my character deems his most effective damaging spells at the nearest target). Hopefully this won’t be necessary, but I would like to keep the flow of the combat to be relatively fast.)
Rogues Gallery can be found here.
All~
Walking through the wall is a little bit like walking through syrup, but they find themselves in a small, (10’ by 10’) that opens up into a much larger room:
````````__
________!`!_________
!``````````````````!
!``````````````````!
!``````````````````!
!``````````````````!
!``````````````````!
Clover light is generally warm, almost alive, but here is seems to shed a sickly, unearthly light over the stone of the floor. The solid black wall that they passed through is gone, replaced by the same dark gray stones that the floor and ceilings are made of.
There is a quiet in the room, they can hear the small sounds that are normally drowned out, their breath, the strain of the leather straps that hold their armor on as they slightly. They can all feel a presence, they can feel they are being watched, but they don’t know by what.
Elly~
In the silence you are sure you hear something skittering across the floor, something large.
Dimitri~
You hear very faintly a drag, thump, drag, thump, like something moving on a useless limb.
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