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General Tabletop Discussion
*Pathfinder & Starfinder
Two handed weapon wielding ranger.
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<blockquote data-quote="PrecociousApprentice" data-source="post: 4604880" data-attributes="member: 61449"><p>I have been frustrated with a lack of crunch to support many fantasy archetypes. Granted, I am really good at reskinning things, but I also like to find elegant house rules for things that are simple, achieve the results you are after, and don't break the game. This is something that requires communication and more than one mind to get right. So here is an idea that I came up with to fill a missing archetype.</p><p></p><p>I want a two-handed-weapon ranger. Core, using THF is weak. So I propose this simple house rule.</p><p></p><p>Rangers can use any ranger power requiring them to wield two weapons whenever they use one weapon with the versatile property used two handed.</p><p></p><p>This means that </p><p></p><p>Mace</p><p>Spear</p><p>Battleaxe</p><p>Flail</p><p>Longsword</p><p>Warhammer</p><p>Warpick</p><p>Bastard sword</p><p></p><p>could all be used by a ranger two handed.</p><p></p><p>The effects would be +1 to damage per attack, and the ranger would only have to have one magical weapon. These are all that I could think of for effects that could be called overpowered. </p><p></p><p>I would preemptively counter these complaints with the facts that the bow ranger only has to have one magic weapon, and at the moment, the two kings of the damage-per-round race are the warhammer wielding dwarf ranger with hammer rythm and the scimitar wielding ranger with scimitar dance. This rule would increase the average damage of the hammer wielder, but only by a few points. The upside being that more fantasy archetypes can be played and reflected mechanically (as apposed to just reskinning a hammer wielding dwarf into something else).</p><p></p><p>Comments? Criticisms? Could the master optimizers advise me as to how this would compare to core? Thanks in advance.</p></blockquote><p></p>
[QUOTE="PrecociousApprentice, post: 4604880, member: 61449"] I have been frustrated with a lack of crunch to support many fantasy archetypes. Granted, I am really good at reskinning things, but I also like to find elegant house rules for things that are simple, achieve the results you are after, and don't break the game. This is something that requires communication and more than one mind to get right. So here is an idea that I came up with to fill a missing archetype. I want a two-handed-weapon ranger. Core, using THF is weak. So I propose this simple house rule. Rangers can use any ranger power requiring them to wield two weapons whenever they use one weapon with the versatile property used two handed. This means that Mace Spear Battleaxe Flail Longsword Warhammer Warpick Bastard sword could all be used by a ranger two handed. The effects would be +1 to damage per attack, and the ranger would only have to have one magical weapon. These are all that I could think of for effects that could be called overpowered. I would preemptively counter these complaints with the facts that the bow ranger only has to have one magic weapon, and at the moment, the two kings of the damage-per-round race are the warhammer wielding dwarf ranger with hammer rythm and the scimitar wielding ranger with scimitar dance. This rule would increase the average damage of the hammer wielder, but only by a few points. The upside being that more fantasy archetypes can be played and reflected mechanically (as apposed to just reskinning a hammer wielding dwarf into something else). Comments? Criticisms? Could the master optimizers advise me as to how this would compare to core? Thanks in advance. [/QUOTE]
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Two handed weapon wielding ranger.
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