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General Tabletop Discussion
*Pathfinder & Starfinder
Two-handed weapons -- nerfed, or am I missing something?
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<blockquote data-quote="Cadfan" data-source="post: 4264770" data-attributes="member: 40961"><p>I don't have the books, I'm just going with something someone who did have the books (or the pdfs...) said was there. But there's a paragon feat that lets you do dex on a miss with a blade, so its probably there.</p><p></p><p>The "con on a miss" feat was for hammers. The fun is pairing the biggest, most damaging, and also most inaccurate two handed weapon you can find, with the hardest hitting, most inaccurate powers you can find, while still doing damage when you miss. Then using Reaping Strike for your generic attacks, so that a miss on a generic attack still inflicts Str + Con damage. At level 11, it wouldn't be too hard to deal 8 damage on a miss.</p><p></p><p>You could put together the same build with a one handed weapon, but you'd lose the full benefit of Reaping Strike, and since your goal is to pile together attacks with the biggest X in X[W] you can find (rather than go for weaker attacks with better secondary effects), you want the biggest [W] you can get to optimize them.</p><p></p><p>I'll agree with you that bastard sword + shield looks to be king in this edition, and that the greatsword looks a little lackluster. But it doesn't look THAT bad. There was going to be some degree of nerfing, if only because the greatsword was the best melee weapon in 3e.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4264770, member: 40961"] I don't have the books, I'm just going with something someone who did have the books (or the pdfs...) said was there. But there's a paragon feat that lets you do dex on a miss with a blade, so its probably there. The "con on a miss" feat was for hammers. The fun is pairing the biggest, most damaging, and also most inaccurate two handed weapon you can find, with the hardest hitting, most inaccurate powers you can find, while still doing damage when you miss. Then using Reaping Strike for your generic attacks, so that a miss on a generic attack still inflicts Str + Con damage. At level 11, it wouldn't be too hard to deal 8 damage on a miss. You could put together the same build with a one handed weapon, but you'd lose the full benefit of Reaping Strike, and since your goal is to pile together attacks with the biggest X in X[W] you can find (rather than go for weaker attacks with better secondary effects), you want the biggest [W] you can get to optimize them. I'll agree with you that bastard sword + shield looks to be king in this edition, and that the greatsword looks a little lackluster. But it doesn't look THAT bad. There was going to be some degree of nerfing, if only because the greatsword was the best melee weapon in 3e. [/QUOTE]
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Two-handed weapons -- nerfed, or am I missing something?
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