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Two Kingdoms [Full]

Caros said:
Toad gives you more hitpoints!!! ^_^

And I LIKE enchantment... *Begins modding monster attack patterns.*
Hey, everything okay, but illusion and enchantment but no conjuration (mage armor, summon, teleport). Yeah, let the monsters attack poor Cyrus. He can't even 'port away ;)

Toad gives me 3 HP from 91. And it is nearly unable to deliver touch attacks in combat. Rats will do this, bats got blindsense and (most awesome) ravens can talk.

But I'm fine, only making suggestions. Already posted in the ICC thread.
 

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Well, that's what illusions and enchantments are for. Nobody attacks you when they think you're their bestest friend ever, or when they think you're a harmless tree stump. :D
 

Jemal said:
NOw, a few things about other characters - I went over Buddy's sheet as well, and noted the following: THe reason for your speed reduction and massive armour check penaltiesare simply b/c in addition to the ACP and speed reduction from wearing full plate, little buddy is also highly overweight. (He's wearing/carrying 55 pounds of equipment. His heavy load is 40-60 pounds).

As for the warhammer, Clerics are not proficient with warhammers, hence the -4 attack difference.
Y'know, I forgot the warhammer nonproficiency, d'oh. Why is he carrying one, anyway? *scratches head*

Though, his speed and ACP should still be different....per the PHB's rules in the Adventuring chapter, armor check penalties and speed penalties for heavy armor do not stack with those for a heavy load, they just use whichever is worse. Boots of Striding and Springing still add their +10 to his movement speed, so it should be 25. Lessee, in the SRD it's... "If your character is wearing armor, use the worse figure (from armor or from load) for each category. Do not stack the penalties." So Buddy's armor check penalty should only be -6.
 

Elaine "Icyhot" Sharptail

The only errors I could find on her sheet were:
1. Tieflings get Common & Infernal as automatic languages so she should get one additional language due to her intelligence. She currently has: Infernal (automatic), Halfling (bonus), Common (automatic) and her INT: 14 (+2).
2. Thieves` tools, Masterwork weigh 2 lbs. instead of the listed 1 lb (not that big of deal).
 

Thanks for all the updates folks. It looks like doc is out (Due to work issues) so we'll be replacing him with 'The Manhunter'. Albedo if you'd be so kind as to hop IC? Your sheet will be up asap.

Still waiting on Avalon to head in as well, though I'll be doing the monday update as scheduled. Check the threads in 10-15 minutes depending on how fast EnWorld loads.
 

Sheet for Kurgan is here. Huzzah.

Arkandus: Two things. First, feel free to change Buddy's weapon to something he can use. I checked with the creator of that paticular PC, and it was an oversight. =)

Secondly... Ever seen Meet the Robinsons? You don't know how to do that... and you don't really need a duck *Chuckles at the IC insanity.*
 

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Question for DM. I've noticed that one of the Kurgans weapon is Bane, but it doesn't say what it is bane against. Can you fill me in?
 




Into the Woods

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