Two magic items needed

RUMBLETiGER

Adventurer
Don't forget to double the fly speed, since the thing is probably making double moves.

I like the idea of the item having a few charges, like....3-4, and they recharge, but only after say, 3 days of continuous non-use, then at a rate of 1/day. That way, you have built-in stopover encounter points. Sorta like having to stop to get gas and getting attacked by hillbillies, only...slower.

Eberron has rules for elemental airships.
Double Fly speed?
 

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Wyvernhand

First Post
If something is a creature, our at least treated as a creature, it actually has a turn. That turn consists of a move and a standard action. The standard can be converted to a move, also known as a double move or hustle. If a human has a speed of 30, he can move up to 60 ft per round with a hustle. Same with creature-like transportation. A construct could even take run actions for 4x movement and never tire.

If you are traveling on the magically buffed Soarwhale you mentioned, it would move 60' as single move, or 120' as a double move. Hence why I said double.
 


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