WhatGravitas
Explorer
Some more or less random spells (but needed for my new villain), so... need spell critique!
Cloud of Shards
Transmutation
Level: Sor/Wiz 4
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 10 ft. cube
Duration: 1 round/level
Saving Throw: Reflex, see text
Spell Resistance: No
You create a cloud of debris, with one large shard per caster level. Creatures within the cloud take damage equal half the number of large shards within the cloud per round. When the could forms, creatures can leave the area with a successful reflex save.
As a swift action, you can fire one large shard, as a move action two large shards, and as a standard action three large shards. Firing these large shards is a ranged attack, using 1d20 + your caster level + your spellcasting key ability bonus. Cover is treated as if you were standing in the center of the cloud, while concealment is treated normally from your current position. The shards have a range of 100 ft. and deal 1d6 damage per shard.
Once all shards are used up, the spell ends.
Material Component: A handful shards.
Vengeful Buffer
Abjuration
Level: Sor/Wiz 3
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 minute/level
You gain damage reduction 10/magic against ranged weapons. Once the spell has prevented a total of 10 points of damage per caster level (maximum 100 points), it is discharged.
As an immediate action, you can change the target of a ranged attack made with a ranged attack against you, as long as you can see the new target. Doing so ends this spell immediately.
Cheers, LT.
Cloud of Shards
Transmutation
Level: Sor/Wiz 4
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 10 ft. cube
Duration: 1 round/level
Saving Throw: Reflex, see text
Spell Resistance: No
You create a cloud of debris, with one large shard per caster level. Creatures within the cloud take damage equal half the number of large shards within the cloud per round. When the could forms, creatures can leave the area with a successful reflex save.
As a swift action, you can fire one large shard, as a move action two large shards, and as a standard action three large shards. Firing these large shards is a ranged attack, using 1d20 + your caster level + your spellcasting key ability bonus. Cover is treated as if you were standing in the center of the cloud, while concealment is treated normally from your current position. The shards have a range of 100 ft. and deal 1d6 damage per shard.
Once all shards are used up, the spell ends.
Material Component: A handful shards.
Vengeful Buffer
Abjuration
Level: Sor/Wiz 3
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 minute/level
You gain damage reduction 10/magic against ranged weapons. Once the spell has prevented a total of 10 points of damage per caster level (maximum 100 points), it is discharged.
As an immediate action, you can change the target of a ranged attack made with a ranged attack against you, as long as you can see the new target. Doing so ends this spell immediately.
Cheers, LT.