Magic and Psionics are as much a foundation of the game system as the characteristics represented by the existing six basic classes in the core rules. If you're tired of the spellcasting and psionics on/off switch represented by switching from a magic-less, psychically devoid basic class to a magic-using or psionically endowed Advanced Class, then these new basic classes will help solve your problems.
The Mystic Hero introduces an entirely new seventh basic class, including a brief treatise on reassigning the three new talent trees to enhance existing basic classes to minimize overall disruption of your existing game.
The Psychic Hero, written as a companion to the Mystic Hero, provides new eighth basic class which grants low level psionics and offers some interesting enhancements for the eventual switch to a psionically endowed Advanced or Prestige class.
Both are inexpensively priced and available separately on RPGnow.
The Mystic Hero introduces an entirely new seventh basic class, including a brief treatise on reassigning the three new talent trees to enhance existing basic classes to minimize overall disruption of your existing game.
The Psychic Hero, written as a companion to the Mystic Hero, provides new eighth basic class which grants low level psionics and offers some interesting enhancements for the eventual switch to a psionically endowed Advanced or Prestige class.
Both are inexpensively priced and available separately on RPGnow.