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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Two New Releases! The Disciple Class and Twists of Fate
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<blockquote data-quote="xiphumor" data-source="post: 9151844" data-attributes="member: 7033055"><p>Okay, so glancing at things, if I were in charge of overhauling this class for A5e, I think my main idea would be to make it more similar to the adept and actually break up the Sublime Disciplines into individual features akin to focus features so that you don’t make your last interesting choice at Level 9, albeit with level prerequisites and also prerequisites that you must have certain earlier choices so that the theming remains in place. Likewise, I would probably convert tempo to exertion (which would NOT be 1:1) and then give the Disciple bonus exertion, again similar to the adept. I would probably ditch fighting styles to help make room for maneuvers. I’m not certain what the ultimate fate of the dodge recharge mechanic would be under such circumstances.</p><p></p><p>I would also make at least one mystic sense that themed with each of the sublime disciplines but which offered benefits that were more obviously useful in a social/exploration context. I would likely use the herald as a model, giving them seven mystic senses total, but maybe starting a level earlier since divine sense sort of acts as the herald’s first divine lesson. I would probably also throw some social features into the level progression at levels 3, 7, 11, and 15 or so.</p><p></p><p>Oh, btw, I would also clean up some things, such as definitely swapping out DM (which I think is another WotC term you’re not supposed to legally use anyway) for Narrator and cleaning up the class progression table, which still has things like Blindsense and Ageless Body.</p></blockquote><p></p>
[QUOTE="xiphumor, post: 9151844, member: 7033055"] Okay, so glancing at things, if I were in charge of overhauling this class for A5e, I think my main idea would be to make it more similar to the adept and actually break up the Sublime Disciplines into individual features akin to focus features so that you don’t make your last interesting choice at Level 9, albeit with level prerequisites and also prerequisites that you must have certain earlier choices so that the theming remains in place. Likewise, I would probably convert tempo to exertion (which would NOT be 1:1) and then give the Disciple bonus exertion, again similar to the adept. I would probably ditch fighting styles to help make room for maneuvers. I’m not certain what the ultimate fate of the dodge recharge mechanic would be under such circumstances. I would also make at least one mystic sense that themed with each of the sublime disciplines but which offered benefits that were more obviously useful in a social/exploration context. I would likely use the herald as a model, giving them seven mystic senses total, but maybe starting a level earlier since divine sense sort of acts as the herald’s first divine lesson. I would probably also throw some social features into the level progression at levels 3, 7, 11, and 15 or so. Oh, btw, I would also clean up some things, such as definitely swapping out DM (which I think is another WotC term you’re not supposed to legally use anyway) for Narrator and cleaning up the class progression table, which still has things like Blindsense and Ageless Body. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Two New Releases! The Disciple Class and Twists of Fate
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