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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Two questions about feinting in Combat
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<blockquote data-quote="Rel" data-source="post: 904371" data-attributes="member: 99"><p>Well, I did say "partially". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>The way I'd describe the seeming discrepancy is using your description of the myriad cuts, thrusts and wild swings made into your opponent's space during the fight. To that I'd add: Once you deliver the blow that sends your opponent into unconsciousness, you are no longer making cuts, thrusts and wild swings into that space (since he's no longer a threat) and therefore no AoO.</p><p></p><p>Some players might say, "I've seen too many movies where the bad guy pops back up after you think he's dead. I'd still regard him as a threat and I want my AoO."</p><p></p><p>To that, I'd reply that, in the adrenaline packed situation of melee combat, it is almost instinctual to pause for a moment and check for other threats before further attacking a downed foe. In the game, this is represented by you not being able to attack the downed foe until your next normal chance to do so (i.e. the following round or on your next iterative attack). If the player still insists that they should be able to overcome that instinct, I'd let them do so by taking a feat along the lines of:</p><p></p><p><strong>Finish Him Off!</strong></p><p></p><p>This feat allows a character to make a single AoO against a foe who has just fallen (either unconscious or dead) in the character's threatened area. The fallen foe is treated as Helpless for this attack. All normal rules governing the number of AoO's allowed on a character's turn apply.</p><p></p><p></p><p>I can't see why people would take such a feat in most cases, but I'd allow it. Then again, they shouldn't be surprised if once in a while a ruthless bad guy shows up with the Finish Him Off! feat in his repertoire.</p></blockquote><p></p>
[QUOTE="Rel, post: 904371, member: 99"] Well, I did say "partially". ;) The way I'd describe the seeming discrepancy is using your description of the myriad cuts, thrusts and wild swings made into your opponent's space during the fight. To that I'd add: Once you deliver the blow that sends your opponent into unconsciousness, you are no longer making cuts, thrusts and wild swings into that space (since he's no longer a threat) and therefore no AoO. Some players might say, "I've seen too many movies where the bad guy pops back up after you think he's dead. I'd still regard him as a threat and I want my AoO." To that, I'd reply that, in the adrenaline packed situation of melee combat, it is almost instinctual to pause for a moment and check for other threats before further attacking a downed foe. In the game, this is represented by you not being able to attack the downed foe until your next normal chance to do so (i.e. the following round or on your next iterative attack). If the player still insists that they should be able to overcome that instinct, I'd let them do so by taking a feat along the lines of: [b]Finish Him Off![/b] This feat allows a character to make a single AoO against a foe who has just fallen (either unconscious or dead) in the character's threatened area. The fallen foe is treated as Helpless for this attack. All normal rules governing the number of AoO's allowed on a character's turn apply. I can't see why people would take such a feat in most cases, but I'd allow it. Then again, they shouldn't be surprised if once in a while a ruthless bad guy shows up with the Finish Him Off! feat in his repertoire. [/QUOTE]
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Two questions about feinting in Combat
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