Two questions

John Q. Mayhem

Explorer
Two questions here I need help with:

1: Is there a finessable polearm floating around somewhere?

2: Are there any feats that make sword-and-axe fighters good? A friend of mine is heavy into something like SCA, and she assures me that it is a superior fighting style.

Thanks in advance
 

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I'll field your second question --

Your best bet is to go the Two Weapon Fighting route, but you'll be stuck with probably a longsword in one hand and a hand-axe in the other; D&D is a simulation, not the real thing. You'll probably want to Focus and Specialize in both your sword and axe to get really good mileage out of them, and Improved Criticals for both might be a good investment as well.

So... TWF, ITWF, GTWF, WF(S), WF(A), WS(S), WS(A), IC(S), IC(A)... 9 feats, plus their prerequisites if I'm missing any. A human fighter of 9th could have all these feats (he has 10 feats total). He'd have six attacks (three regular and three offhand), his Focus feats partially compensate for the penalties he suffers from fighting with two weapons, so he has Melee of +8 (plus Strength) for each weapon, and a +2 damage on each weapon as well. He'll critical more often as well. As another option -- look at Monkey Grip from Sword and Fist; it allows you to wield a large weapon (as a Medium character) in one hand. Use that on a great-axe, grab a short-sword for the other, and I think you'd be fairly potent. This combo, however, would require a few more levels, since Monkey Grip has several prerequisite feats... regardless of the way you go, however, this style is going to eat up a lot of feats.


Besides, sword-and-axe, while intriguing in its concept, does present some problems IRL as well. As stated above, you're going to be limited to a regular sword and a smaller axe, or a regular axe and a smaller sword, unless you're really frickin' strong. By taking a second hafted or pommeled weapon in your offhand, you will drastically limit your defensive options -- bringing both weapons to bear simultaneously will expose vulnerable sections of your side and torso, which D&D doesn't really take into account. IRL, you'd probably be better served by a dagger (for getting at targets with plated armor), or better a spiked buckler or small shield. The biggest danger of two-weapon fighting IRL is the diminished defense a second weapon involves. In D&D, TWF's biggest danger is the decreased accuracy of the attacker.
 

SCA fights have almost nothing in common with RL historical warfare tactics... weight, speed, armor, penetration, and damage (what you could take and continue fighting) are only loosely simulated.
 

CRGreathouse said:
SCA fights have almost nothing in common with RL historical warfare tactics... weight, speed, armor, penetration, and damage (what you could take and continue fighting) are only loosely simulated.

Rather like D&D, hmm? The game she plays is only similar to the SCA. To my knowledge, the SCA uses padded weapons (true?), while she has blunted weapons. She said something about being able to hook peoples swords with thew axe. Oh well, I really don't know much about it. Thanks for the info, though.
 


John Q. Mayhem said:
Rather like D&D, hmm? The game she plays is only similar to the SCA. To my knowledge, the SCA uses padded weapons (true?), while she has blunted weapons. She said something about being able to hook peoples swords with thew axe. Oh well, I really don't know much about it. Thanks for the info, though.

SCA doesn't (and has never) use padded weapons. They use rattan weapons. (you can think of it as a type of wood.)

If she is using actual steel (blunted) weapons, she is most likely not going full speed. (I base this on the groups I have seen using steel.)

Do you know the name of the group/organization she belongs to?

In my experience, sword and axe would not be a very useful combination. (but possibly a lot of fun--which in a non-life and death situation would be the important part.)

But remembering, D&D is a game; so having fun is really the only pre-req.
 

Mordane76 said:
So... TWF, ITWF, GTWF, WF(S), WF(A), WS(S), WS(A), IC(S), IC(A)... 9 feats, plus their prerequisites if I'm missing any. A human fighter of 9th could have all these feats (he has 10 feats total).
Almost. GTWF requires a BAB of +11.

Take TWF and both WFs at 1st. 2nd and 3rd you can't take any of them (WS requires 4th level, ITWF requires BAB +6). 4th you take one WS, 6th you take the other and ITWF. 8th you take one IC, 9th you take the other. You need to wait until 12th level to get GTWF. Monkey Grip would work well as one of the excess feats, if you want a bigger axe/sword.

The style from Complete Warrior (High Sword Low Axe) requires Improved Trip, and lets you make a free trip attempt against an opponent you hit with both your sword and axe. It also counts as a feat, and requires Improved Trip, TWF and WF in both a sword and axe. IT requires Combat Expertise (and Int 13), so it would work to take both of them as your 2nd and 3rd level feats, and pick up HSLA whenever you feel like grabbing it, since you'll have an extra feat at 10th level before you can grab GTWF at 12th.
 


Check out Complete Warrior. They have feats (tactical feats?) within that grant bonuses to certain combos. If sword/axe isn't featured, which I thought it was, you could easily make one up to suit your needs.
 

John Q. Mayhem said:
Two questions here I need help with:

1: Is there a finessable polearm floating around somewhere?
Don't think anyone addressed this one.
Spiked chain.
Gives you reach and is finessable.
As an added bonus, you can trip with it, disarm with it, and hit adjascents with it.
Only thing you can't do is set against charge.
Only thing I can think of.
Does that work for you?

And sword and shield would be Combat expertise, weapon focus, weapon specialization.
Take off some form attack (hide behind shield) and add to defence.

More later,

Vahktang
 

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