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<blockquote data-quote="Dire Human" data-source="post: 5075098" data-attributes="member: 57504"><p><span style="font-family: 'Verdana'">I'll just put these here, and your Druid and Monk can mix and match them (I realize now that I'm done writing these up that ESotM isn't useful to your characters, but I was on a roll and it fit the theme.)</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Entwined Spears</strong></span></p><p><span style="font-family: 'Verdana'"><em>Back when the world was in its dawn and the Old Faith was just beginning, spiritual leaders came together from all lands to join as allies against the twin threats of the Gods and the Primordials. As symbols of their alliances, weapons of great primal strength were formed, drawing power from still-new archetypes and binding their wielders together in a primal pact. Though the knowledge as to their creation is now ancient, these spears are still sometimes crafted and attuned when a great purpose arises.</em></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Entwined Spear of the Body</strong></span></p><p><span style="font-family: 'Verdana'"> (Price, Enhancement Bonus, and Critical as a level 5 item)</span></p><p><span style="font-family: 'Verdana'"><strong>Weapon:</strong> Spear</span></p><p><span style="font-family: 'Verdana'"><strong>Property:</strong> You gain a +1 item bonus to Fortitude when within 5 squares of an entwined spear you’ve been attuned to (see below).</span></p><p><span style="font-family: 'Verdana'"><strong>Power (Daily):</strong> Extended Rest. You attune your entwined spear to one other entwined spear equipped by an ally. While attuned, you and that ally share an encounter power that can be used on either character’s turn (but no more than once per encounter). The attunement ends when you take an extended rest, if the attuned ally is killed, or willingly as a minor action.</span></p><p><span style="font-family: 'Verdana'"><strong>Power (Daily • Teleport):</strong> Standard Action. You and one attuned ally within 5 squares switch places, and both you and the attuned ally use your respective entwined spear attack as a free action.</span><p style="margin-left: 20px"><span style="font-family: 'Verdana'"><strong>Entwined Spear of the Body Attack</strong></span></p> <p style="margin-left: 20px"><span style="font-family: 'Verdana'"><strong>Daily</strong> • <strong>Weapon</strong></span></p> <p style="margin-left: 20px"><span style="font-family: 'Verdana'"><strong>Free Action</strong> <strong>Melee</strong> weapon</span></p> <p style="margin-left: 20px"><span style="font-family: 'Verdana'"><strong>Target</strong>: One creature</span></p> <p style="margin-left: 20px"><span style="font-family: 'Verdana'"><strong>Attack</strong>: Dexterity, Strength, or Wisdom vs. AC</span></p> <p style="margin-left: 20px"><span style="font-family: 'Verdana'"><strong>Hit</strong>: 1[w] + Constitution modifier damage, and the target is knocked prone.</span></p> <p style="margin-left: 20px"><span style="font-family: 'Verdana'"></span> </p><p><span style="font-family: 'Verdana'"><strong></strong></span></p><p><span style="font-family: 'Verdana'"><strong>Entwined Spear of the Mind</strong></span></p><p><span style="font-family: 'Verdana'"> (Price, Enhancement Bonus, and Critical as a level 5 item)</span></p><p><span style="font-family: 'Verdana'"><strong>Weapon:</strong> Spear</span></p><p><span style="font-family: 'Verdana'"><strong>Property:</strong> You gain a +1 item bonus to Reflex when within 5 squares of an entwined spear you’ve been attuned to (see below).</span></p><p><span style="font-family: 'Verdana'"><strong>Power (Daily):</strong> Extended Rest. You attune your entwined spear to one other entwined spear equipped by an ally. While attuned, you and that ally share an encounter power that can be used on either character’s turn (but no more than once per encounter). The attunement ends when you take an extended rest, if the attuned ally is killed, or willingly as a minor action.</span></p><p><span style="font-family: 'Verdana'"><strong>Power (Daily • Teleport):</strong> Standard Action. You and one attuned ally within 5 squares switch places, and both you and the attuned ally use your respective entwined spear attack as a free action.</span><p style="margin-left: 20px"><span style="font-family: 'Verdana'"><strong>Entwined Spear of the Mind Attack</strong></span></p> <p style="margin-left: 20px"><span style="font-family: 'Verdana'"><strong>Daily</strong> • <strong>Weapon</strong></span></p> <p style="margin-left: 20px"><span style="font-family: 'Verdana'"><strong>Free Action</strong> <strong>Melee</strong> weapon</span></p> <p style="margin-left: 20px"><span style="font-family: 'Verdana'"><strong>Target</strong>: One creature</span></p> <p style="margin-left: 20px"><span style="font-family: 'Verdana'"><strong>Attack</strong>: Charisma, Constitution, or Intelligence vs. AC</span></p> <p style="margin-left: 20px"><span style="font-family: 'Verdana'"><strong>Hit</strong>: 1[w] + Constitution modifier damage, and the target is pushed 1 square.</span></p> <p style="margin-left: 20px"><span style="font-family: 'Verdana'"></span> </p><p><span style="font-family: 'Verdana'"><strong></strong></span></p><p><span style="font-family: 'Verdana'"><strong>Entwined Spear of the Spirit</strong></span></p><p><span style="font-family: 'Verdana'"> (Price, Enhancement Bonus, and Critical as a level 5 item)</span></p><p><span style="font-family: 'Verdana'"><strong>Weapon:</strong> Spear</span></p><p><span style="font-family: 'Verdana'"><strong>Property:</strong> You gain a +1 item bonus to Will when within 5 squares of an entwined spear you’ve been attuned to (see below).</span></p><p><span style="font-family: 'Verdana'"><strong>Power (Daily):</strong> Extended Rest. You attune your entwined spear to one other entwined spear equipped by an ally. While attuned, you and that ally share an encounter power that can be used on either character’s turn (but no more than once per encounter). The attunement ends when you take an extended rest, if the attuned ally is killed, or willingly as a minor action.</span></p><p><span style="font-family: 'Verdana'"><strong>Power (Daily • Teleport):</strong> Standard Action. You and one attuned ally within 5 squares switch places, and both you and the attuned ally use your respective entwined spear attack as a free action.</span><p style="margin-left: 20px"><span style="font-family: 'Verdana'"><strong>Entwined Spear of the Spirit Attack</strong></span></p> <p style="margin-left: 20px"><span style="font-family: 'Verdana'"><strong>Daily</strong> • <strong>Weapon</strong></span></p> <p style="margin-left: 20px"><span style="font-family: 'Verdana'"><strong>Free Action</strong> <strong>Melee</strong> weapon</span></p> <p style="margin-left: 20px"><span style="font-family: 'Verdana'"><strong>Target</strong>: One creature</span></p> <p style="margin-left: 20px"><span style="font-family: 'Verdana'"><strong>Attack</strong>: Charisma, Strength, or Wisdom vs. AC</span></p> <p style="margin-left: 20px"><span style="font-family: 'Verdana'"><strong>Hit</strong></span> <span style="font-family: 'Verdana'">: 1[w] + Constitution modifier damage, and you regain hit points equal to twice the weapon’s enhancement bonus.</span></p></blockquote><p></p>
[QUOTE="Dire Human, post: 5075098, member: 57504"] [FONT=Verdana]I'll just put these here, and your Druid and Monk can mix and match them (I realize now that I'm done writing these up that ESotM isn't useful to your characters, but I was on a roll and it fit the theme.) [B]Entwined Spears[/B] [I]Back when the world was in its dawn and the Old Faith was just beginning, spiritual leaders came together from all lands to join as allies against the twin threats of the Gods and the Primordials. As symbols of their alliances, weapons of great primal strength were formed, drawing power from still-new archetypes and binding their wielders together in a primal pact. Though the knowledge as to their creation is now ancient, these spears are still sometimes crafted and attuned when a great purpose arises.[/I] [B]Entwined Spear of the Body[/B] (Price, Enhancement Bonus, and Critical as a level 5 item) [B]Weapon:[/B] Spear [B]Property:[/B] You gain a +1 item bonus to Fortitude when within 5 squares of an entwined spear you’ve been attuned to (see below). [B]Power (Daily):[/B] Extended Rest. You attune your entwined spear to one other entwined spear equipped by an ally. While attuned, you and that ally share an encounter power that can be used on either character’s turn (but no more than once per encounter). The attunement ends when you take an extended rest, if the attuned ally is killed, or willingly as a minor action. [B]Power (Daily • Teleport):[/B] Standard Action. You and one attuned ally within 5 squares switch places, and both you and the attuned ally use your respective entwined spear attack as a free action.[/FONT][INDENT][FONT=Verdana][B]Entwined Spear of the Body Attack[/B] [B]Daily[/B] • [B]Weapon[/B] [B]Free Action[/B] [B]Melee[/B] weapon [B]Target[/B]: One creature [B]Attack[/B]: Dexterity, Strength, or Wisdom vs. AC [B]Hit[/B]: 1[w] + Constitution modifier damage, and the target is knocked prone. [/FONT] [/INDENT][FONT=Verdana][B] Entwined Spear of the Mind[/B] (Price, Enhancement Bonus, and Critical as a level 5 item) [B]Weapon:[/B] Spear [B]Property:[/B] You gain a +1 item bonus to Reflex when within 5 squares of an entwined spear you’ve been attuned to (see below). [B]Power (Daily):[/B] Extended Rest. You attune your entwined spear to one other entwined spear equipped by an ally. While attuned, you and that ally share an encounter power that can be used on either character’s turn (but no more than once per encounter). The attunement ends when you take an extended rest, if the attuned ally is killed, or willingly as a minor action. [B]Power (Daily • Teleport):[/B] Standard Action. You and one attuned ally within 5 squares switch places, and both you and the attuned ally use your respective entwined spear attack as a free action.[/FONT][INDENT][FONT=Verdana][B]Entwined Spear of the Mind Attack[/B] [B]Daily[/B] • [B]Weapon[/B] [B]Free Action[/B] [B]Melee[/B] weapon [B]Target[/B]: One creature [B]Attack[/B]: Charisma, Constitution, or Intelligence vs. AC [B]Hit[/B]: 1[w] + Constitution modifier damage, and the target is pushed 1 square. [/FONT] [/INDENT][FONT=Verdana][B] Entwined Spear of the Spirit[/B] (Price, Enhancement Bonus, and Critical as a level 5 item) [B]Weapon:[/B] Spear [B]Property:[/B] You gain a +1 item bonus to Will when within 5 squares of an entwined spear you’ve been attuned to (see below). [B]Power (Daily):[/B] Extended Rest. You attune your entwined spear to one other entwined spear equipped by an ally. While attuned, you and that ally share an encounter power that can be used on either character’s turn (but no more than once per encounter). The attunement ends when you take an extended rest, if the attuned ally is killed, or willingly as a minor action. [B]Power (Daily • Teleport):[/B] Standard Action. You and one attuned ally within 5 squares switch places, and both you and the attuned ally use your respective entwined spear attack as a free action.[/FONT][INDENT][FONT=Verdana][B]Entwined Spear of the Spirit Attack[/B] [B]Daily[/B] • [B]Weapon[/B] [B]Free Action[/B] [B]Melee[/B] weapon [B]Target[/B]: One creature [B]Attack[/B]: Charisma, Strength, or Wisdom vs. AC [B]Hit[/B][/FONT] [FONT=Verdana]: 1[w] + Constitution modifier damage, and you regain hit points equal to twice the weapon’s enhancement bonus.[/FONT][/INDENT] [/QUOTE]
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