Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Two Spells, One Turn Confusion Never Dies
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 9514231" data-attributes="member: 18"><p>The only real problem I can see is with Quickened spells (and similar) where an Action spell is cast as a Bonus Action. That can allow the delivery of some fairly devastating firepower very easily, or some nasty damage/CC combos - or just two helpings of CC if the first one isn't very successful or if they work in different ways.</p><p></p><p>Frankly though the best solution is probably just to get rid of Quicken (and any similar effects), or make it like, 1/day or something. Or maybe limit it to spells that don't do damage or inflict conditions on enemies? Because if we only look at slot spells that are "naturally" Bonus Actions, I don't think any of those cause a problem when combo'd with Action slot spells.</p><p></p><p>BG3 shows when it is and isn't a problem pretty well though.</p><p></p><p>When you're just casting a normal Action spell and a normal Bonus Action spell, that burn slots and isn't typically a problem. It's a power increase, but not a huge one, and it feels pretty right, too.</p><p></p><p>When BG3 gives you its ludicrously overpowered version of Haste, which gives you two Actions, straight up, and you use both of those to cast nasty attack spells (whether damage or CC or both), then that is obviously ridiculously powerful. Likewise using Quickened spell to cast two (or more, with Haste) spells that are normally Actions.</p><p></p><p>Misty Step is already incredibly useful and arguably a must-have so no change there. I don't think I've seen a caster who could have it not have it ever in 5E, or rather where they did, they got it as their next spell.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9514231, member: 18"] The only real problem I can see is with Quickened spells (and similar) where an Action spell is cast as a Bonus Action. That can allow the delivery of some fairly devastating firepower very easily, or some nasty damage/CC combos - or just two helpings of CC if the first one isn't very successful or if they work in different ways. Frankly though the best solution is probably just to get rid of Quicken (and any similar effects), or make it like, 1/day or something. Or maybe limit it to spells that don't do damage or inflict conditions on enemies? Because if we only look at slot spells that are "naturally" Bonus Actions, I don't think any of those cause a problem when combo'd with Action slot spells. BG3 shows when it is and isn't a problem pretty well though. When you're just casting a normal Action spell and a normal Bonus Action spell, that burn slots and isn't typically a problem. It's a power increase, but not a huge one, and it feels pretty right, too. When BG3 gives you its ludicrously overpowered version of Haste, which gives you two Actions, straight up, and you use both of those to cast nasty attack spells (whether damage or CC or both), then that is obviously ridiculously powerful. Likewise using Quickened spell to cast two (or more, with Haste) spells that are normally Actions. Misty Step is already incredibly useful and arguably a must-have so no change there. I don't think I've seen a caster who could have it not have it ever in 5E, or rather where they did, they got it as their next spell. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Two Spells, One Turn Confusion Never Dies
Top