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General Tabletop Discussion
*Dungeons & Dragons
Two Spells, One Turn Confusion Never Dies
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<blockquote data-quote="GMMichael" data-source="post: 9514517" data-attributes="member: 6685730"><p>Whose assumption is this, and why is it required? The PCs could end a battle in a draw, flee, or avoid the battle in the first place. Careful use of resources is granted.</p><p></p><p></p><p>Why don't NPCs (or monsters, in 6e) have a care in the world? And what's so literal about it?</p><p></p><p>I think the "blow every resource" part is accurate, though: if your life is at stake, why hold back?</p><p></p><p></p><p>Another reason to have dice refresh instead of X-per-day is that it's much easier for a GM to track dice refresh than X-per-day. I definitely don't have a list of all NPCs in an area, ticking off their X-per-day resources as the day wears on. Once an encounter begins, though, that's when I want to keep track.</p><p></p><p></p><p>Some NPCs might have other commitments in store for which they need to save resources. Like the next party of "adventurers" that's rumored to be visiting, or the wrath of their angry BBEG. Some NPCs might not be short-sighted. Some might be guided (coerced) by a persnickety god, and therefore have a holy agenda to meet (that doesn't involve unloading on everyone). The animalistic NPCs though: they'll likely burn it all, and hide until they've recovered.</p><p></p><p>Not trying to pick on you, by the way - but I saw the "everything is life-or-death" argument in an earlier post or two, and had to start somewhere.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 9514517, member: 6685730"] Whose assumption is this, and why is it required? The PCs could end a battle in a draw, flee, or avoid the battle in the first place. Careful use of resources is granted. Why don't NPCs (or monsters, in 6e) have a care in the world? And what's so literal about it? I think the "blow every resource" part is accurate, though: if your life is at stake, why hold back? Another reason to have dice refresh instead of X-per-day is that it's much easier for a GM to track dice refresh than X-per-day. I definitely don't have a list of all NPCs in an area, ticking off their X-per-day resources as the day wears on. Once an encounter begins, though, that's when I want to keep track. Some NPCs might have other commitments in store for which they need to save resources. Like the next party of "adventurers" that's rumored to be visiting, or the wrath of their angry BBEG. Some NPCs might not be short-sighted. Some might be guided (coerced) by a persnickety god, and therefore have a holy agenda to meet (that doesn't involve unloading on everyone). The animalistic NPCs though: they'll likely burn it all, and hide until they've recovered. Not trying to pick on you, by the way - but I saw the "everything is life-or-death" argument in an earlier post or two, and had to start somewhere. [/QUOTE]
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Two Spells, One Turn Confusion Never Dies
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