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General Tabletop Discussion
*Dungeons & Dragons
Two Spells, One Turn Confusion Never Dies
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<blockquote data-quote="Xetheral" data-source="post: 9515212" data-attributes="member: 6802765"><p>That's why I suggested the enemy spellcaster get out of range or LoS of only <em>some</em> of the PCs. And why I suggested that mook spellcasters cast the enabling spells like blindness.</p><p></p><p>If only one PC with counterspell is in range of (or has LoS to) the NPC spellcaster, then so long as the NPC themselves knows counterspell they can successfully cast whatever they want. If the NPC spellcaster <em>doesn't</em> know counterspell, then yes, they have to get out of range/LoS of all the counterspelling PCs, which may require them to stick to buffs, summoning, and AoE spells if there are no other PCs left in range/LoS, but they can still cast.</p><p></p><p>And if the mooks are casting the enabling spells, then the PCs don't have enough Reactions to shut down both the mooks and the main NPC caster. Each mook trying to shut down counterspells ties up the reaction of at least one PC counterspeller.</p></blockquote><p></p>
[QUOTE="Xetheral, post: 9515212, member: 6802765"] That's why I suggested the enemy spellcaster get out of range or LoS of only [I]some[/I] of the PCs. And why I suggested that mook spellcasters cast the enabling spells like blindness. If only one PC with counterspell is in range of (or has LoS to) the NPC spellcaster, then so long as the NPC themselves knows counterspell they can successfully cast whatever they want. If the NPC spellcaster [I]doesn't[/I] know counterspell, then yes, they have to get out of range/LoS of all the counterspelling PCs, which may require them to stick to buffs, summoning, and AoE spells if there are no other PCs left in range/LoS, but they can still cast. And if the mooks are casting the enabling spells, then the PCs don't have enough Reactions to shut down both the mooks and the main NPC caster. Each mook trying to shut down counterspells ties up the reaction of at least one PC counterspeller. [/QUOTE]
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Two Spells, One Turn Confusion Never Dies
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