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*Dungeons & Dragons
Two Spells, One Turn Confusion Never Dies
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<blockquote data-quote="abirdcall" data-source="post: 9515778" data-attributes="member: 6748898"><p>I think the idea is to end up having stats that you didn't plan for.</p><p></p><p>Sure you end up with a super high intelligence that matches the Wizard but you're not actually going to use it as well.</p><p></p><p>There is an ogre with the headband in BG3 that is quite fun.</p><p></p><p>Where it breaks is being able to choose it and create a character with it in mind. I'm happy with magic items making big changes to characters as long as they aren't part of the character design process.</p><p></p><p>I think it is fun to end up with character aspects that I didn't plan for and came about due to the game play.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 9515778, member: 6748898"] I think the idea is to end up having stats that you didn't plan for. Sure you end up with a super high intelligence that matches the Wizard but you're not actually going to use it as well. There is an ogre with the headband in BG3 that is quite fun. Where it breaks is being able to choose it and create a character with it in mind. I'm happy with magic items making big changes to characters as long as they aren't part of the character design process. I think it is fun to end up with character aspects that I didn't plan for and came about due to the game play. [/QUOTE]
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Community
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Two Spells, One Turn Confusion Never Dies
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