Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Two-Weapon Fighting Idea
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pour" data-source="post: 6039849" data-attributes="member: 59411"><p>How about hard-wiring into the combat system that wielding two weapons allows for more damage, sure, but leaves you at a distinct disadvantage for no longer having the use of both hands. You can't grab anyone, catch anything, find purchase when falling, operate wands or devices, retrieve and uncork potions, etc. You'd have to sheathe or drop your weapon first. I suppose in order for that to matter in a fight, I want that to be more than a free action, OR help DMs create dynamic combats (on horseback, swinging on vines, fighting amidst tidal surges or in the middle of bat swarms) where maybe a free hand might alleviate some sort of disadvantage, or provide an advantage. </p><p></p><p>I think this really touches on a much larger issue with combat, making it so everyone is challenged, not by specifically playing to weaknesses or instilling penalties, but by forcing players to find and utilize their strengths and advantages in any given scenario through imagination, cleverness, a useful character sheet, and relatively simple rules. Arrows, jets of fire or acid, and I think TWF would want to remain toward the back behind the sword-and-shield guy, or behind the spear guy as enemies funnel down the hall, but when surrounded, he's your man, or confronted with any number of onrushing tentacles or dropping webs. </p><p></p><p>I guess there just has to be a way to provide real advantages, little to no penalties, and allow for the balance to come from dynamic play.</p></blockquote><p></p>
[QUOTE="Pour, post: 6039849, member: 59411"] How about hard-wiring into the combat system that wielding two weapons allows for more damage, sure, but leaves you at a distinct disadvantage for no longer having the use of both hands. You can't grab anyone, catch anything, find purchase when falling, operate wands or devices, retrieve and uncork potions, etc. You'd have to sheathe or drop your weapon first. I suppose in order for that to matter in a fight, I want that to be more than a free action, OR help DMs create dynamic combats (on horseback, swinging on vines, fighting amidst tidal surges or in the middle of bat swarms) where maybe a free hand might alleviate some sort of disadvantage, or provide an advantage. I think this really touches on a much larger issue with combat, making it so everyone is challenged, not by specifically playing to weaknesses or instilling penalties, but by forcing players to find and utilize their strengths and advantages in any given scenario through imagination, cleverness, a useful character sheet, and relatively simple rules. Arrows, jets of fire or acid, and I think TWF would want to remain toward the back behind the sword-and-shield guy, or behind the spear guy as enemies funnel down the hall, but when surrounded, he's your man, or confronted with any number of onrushing tentacles or dropping webs. I guess there just has to be a way to provide real advantages, little to no penalties, and allow for the balance to come from dynamic play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Two-Weapon Fighting Idea
Top