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Two-Weapon Fighting Idea
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<blockquote data-quote="kerleth" data-source="post: 6039993" data-attributes="member: 84383"><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">So upon further thought I have an idea that may satisfy both camps. Firstly, if two –weapon fighting can be used by anyone it must be balanced against Heavy Weapons and Sword and Board. If it requires a specialty, then it need only be balanced against either of those combat styles with their own specialty giving them a power boost. That gives us a little more wiggle room.</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">Basically, make two attacks. If both of those attacks hit the same creature, add the weapons rolled damage together, and then add in all your modifiers to that total. Otherwise, each attack deals damage normally. That would result in dealing about 1.5 more damage when both weapons hit the same creature than a two-hander BUT requires a specialty to use. </span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">RULES TEXT</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">When you are wielding two-weapons and at least one of them is a light weapon, you may use an action to make an attack with each weapon. These attack rolls are made with disadvantage (but see the two-weapon fighting specialty on page XX). If both attacks hit the same creature roll both of the weapons’ base damage die and add the results. If either weapon is masterwork or has an enhancement bonus add the higher bonus. Then add your strength modifier (or dexterity if wielding two finesse weapons) and any other bonuses or penalties to your damage. If both weapons score a critical hit, roll the bonus damage only once. The damage type of this attack is all damage types of both weapons. If both weapons do not strike the same creature, each weapon deals damage normally.</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px">END RULES TEXT</span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">Two-weapon Fighting Specialty</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">1st level feat</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">Twin Strike</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">You have learned how to synchronize your attacks to make deadly, accurate strikes against a single enemy.</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">Benefit: You no longer suffer disadvantage when attacking the same creature with two weapons.</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">3rd level feat</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">Dervish</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">You have learned how to split your attention between multiple enemies, attacking one with each weapon.</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">Requirement: Twin Strike Feat</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">Benefit: You no longer suffer disadvantage when attacking two different creatures with your weapons.</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">6th level feat</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">Two-Weapon Defense</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">You have learned to use your weapons to strike and parry in tandem, alternating between offense and defense.</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">Benefit: Whenever you are wielding two weapons you gain a +1 bonus to AC.</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">9th level feat</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">???????????????????????</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">So this seems fairly easy to understand. It might take two read throughs of the paragraph because the language is supposed to be rules lawyer proof, but the concept is easily grokkable. It makes two attacks, but keeps the escalating power of static bonuses from coming into play. If it’s too weak the 1st and 3rd level feats could be rolled into one. If it’s too strong we could reduce the damage die of each weapon one step when making the attacks. If possible I’d like to get an opinion from a staunch “one attacker” and a staunch “two attacker”.</span></span></span></p></blockquote><p></p>
[QUOTE="kerleth, post: 6039993, member: 84383"] [SIZE=3][FONT=Calibri][COLOR=white]So upon further thought I have an idea that may satisfy both camps. Firstly, if two –weapon fighting can be used by anyone it must be balanced against Heavy Weapons and Sword and Board. If it requires a specialty, then it need only be balanced against either of those combat styles with their own specialty giving them a power boost. That gives us a little more wiggle room.[/COLOR][/FONT][/SIZE] [FONT=Calibri][SIZE=3][/SIZE][/FONT] [SIZE=3][FONT=Calibri][COLOR=white]Basically, make two attacks. If both of those attacks hit the same creature, add the weapons rolled damage together, and then add in all your modifiers to that total. Otherwise, each attack deals damage normally. That would result in dealing about 1.5 more damage when both weapons hit the same creature than a two-hander BUT requires a specialty to use. [/COLOR][/FONT][/SIZE] [FONT=Calibri][SIZE=3][/SIZE][/FONT] [SIZE=3][FONT=Calibri][COLOR=white]RULES TEXT[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=white]When you are wielding two-weapons and at least one of them is a light weapon, you may use an action to make an attack with each weapon. These attack rolls are made with disadvantage (but see the two-weapon fighting specialty on page XX). If both attacks hit the same creature roll both of the weapons’ base damage die and add the results. If either weapon is masterwork or has an enhancement bonus add the higher bonus. Then add your strength modifier (or dexterity if wielding two finesse weapons) and any other bonuses or penalties to your damage. If both weapons score a critical hit, roll the bonus damage only once. The damage type of this attack is all damage types of both weapons. If both weapons do not strike the same creature, each weapon deals damage normally.[/COLOR][/FONT][/SIZE] [FONT=Calibri][SIZE=3]END RULES TEXT[/SIZE][/FONT] [FONT=Calibri][SIZE=3][/SIZE][/FONT] [SIZE=3][FONT=Calibri][COLOR=white]Two-weapon Fighting Specialty[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=white]1st level feat[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=white]Twin Strike[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=white]You have learned how to synchronize your attacks to make deadly, accurate strikes against a single enemy.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=white]Benefit: You no longer suffer disadvantage when attacking the same creature with two weapons.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=white]3rd level feat[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=white]Dervish[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=white]You have learned how to split your attention between multiple enemies, attacking one with each weapon.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=white]Requirement: Twin Strike Feat[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=white]Benefit: You no longer suffer disadvantage when attacking two different creatures with your weapons.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=white]6th level feat[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=white]Two-Weapon Defense[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=white]You have learned to use your weapons to strike and parry in tandem, alternating between offense and defense.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=white]Benefit: Whenever you are wielding two weapons you gain a +1 bonus to AC.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=white]9th level feat[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=white]???????????????????????[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=white]So this seems fairly easy to understand. It might take two read throughs of the paragraph because the language is supposed to be rules lawyer proof, but the concept is easily grokkable. It makes two attacks, but keeps the escalating power of static bonuses from coming into play. If it’s too weak the 1st and 3rd level feats could be rolled into one. If it’s too strong we could reduce the damage die of each weapon one step when making the attacks. If possible I’d like to get an opinion from a staunch “one attacker” and a staunch “two attacker”.[/COLOR][/FONT][/SIZE] [/QUOTE]
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