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Two-Weapon Fighting Idea
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<blockquote data-quote="kerleth" data-source="post: 6042451" data-attributes="member: 84383"><p>I'm sorry gorgoroth, but unless you have some new ideas on how to implement your solution, it just doesn't work. When you're talking about the potential to double any bonuses, even a small discrepancy goes a long way. The arguments are covered more than once in the thread, so I'm not going to repeat them here. I understand your concern about magic items, and would be tempted to allow two magic weapons to "break" the balancing rules, especially if they are going to be so dm dependent. As far as a second attack, this could be balanced by a slight tweaking of any given ruleset's language so that it could be used to make a "two-weapon attack". If the fighting styles are balanced properly that should not then be an issue. I'm going to repost my idea below. I think that for each fighting style a distinct specialty should be in the core rules to really help differentiate them, but they should be usable from the start without one (ideally). </p><p> </p><p>RULES TEXT</p><p>When wielding a pair of finesse/light weapons or a dagger and any other weapon you may use an action to attack one creature with both weapons. Designate one weapon as your main weapon and the other as your off-hand weapon for this attack. Roll both attack rolls and the damage for your main weapon normally. The damage for your off-hand weapon does not gain any bonuses or penalties from your ability score, weapon enhancement, spells, abilities, or other effects. Neither does it deal additional damage on a critical hit, though a critical hit still yields a maximum on the damage die roll.</p><p>END RULES TEXT</p><p></p><p>Slight tweaking to the wording would account for bonus attacks allowing a person to use two weapons. On the other hand, magic weapons might be allowed to grant their bonuses to each weapon, but bonus attacks only allow an attack with a single weapon. I would be willing to use either method, myself.</p><p> </p><p>Of course you would build a specialty for each of the 3 main fighting styles to allow for even further differentation for those who wanted it. This method was originally blackbrrd's idea, and so far it is the closest to satisfying all parties. I should note that to achieve perfect, no corner cases balance would require 1d12 weapons to become 2d6. I think this would be a good thing anyways, myself. Even without that, it seems to be the best system to date. (IMHO, obviously).</p></blockquote><p></p>
[QUOTE="kerleth, post: 6042451, member: 84383"] I'm sorry gorgoroth, but unless you have some new ideas on how to implement your solution, it just doesn't work. When you're talking about the potential to double any bonuses, even a small discrepancy goes a long way. The arguments are covered more than once in the thread, so I'm not going to repeat them here. I understand your concern about magic items, and would be tempted to allow two magic weapons to "break" the balancing rules, especially if they are going to be so dm dependent. As far as a second attack, this could be balanced by a slight tweaking of any given ruleset's language so that it could be used to make a "two-weapon attack". If the fighting styles are balanced properly that should not then be an issue. I'm going to repost my idea below. I think that for each fighting style a distinct specialty should be in the core rules to really help differentiate them, but they should be usable from the start without one (ideally). RULES TEXT When wielding a pair of finesse/light weapons or a dagger and any other weapon you may use an action to attack one creature with both weapons. Designate one weapon as your main weapon and the other as your off-hand weapon for this attack. Roll both attack rolls and the damage for your main weapon normally. The damage for your off-hand weapon does not gain any bonuses or penalties from your ability score, weapon enhancement, spells, abilities, or other effects. Neither does it deal additional damage on a critical hit, though a critical hit still yields a maximum on the damage die roll. END RULES TEXT Slight tweaking to the wording would account for bonus attacks allowing a person to use two weapons. On the other hand, magic weapons might be allowed to grant their bonuses to each weapon, but bonus attacks only allow an attack with a single weapon. I would be willing to use either method, myself. Of course you would build a specialty for each of the 3 main fighting styles to allow for even further differentation for those who wanted it. This method was originally blackbrrd's idea, and so far it is the closest to satisfying all parties. I should note that to achieve perfect, no corner cases balance would require 1d12 weapons to become 2d6. I think this would be a good thing anyways, myself. Even without that, it seems to be the best system to date. (IMHO, obviously). [/QUOTE]
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